servatrice/cockatrice/src/playerlistwidget.h
2014-02-11 11:14:19 -05:00

51 lines
1.6 KiB
C++

#ifndef PLAYERLISTWIDGET_H
#define PLAYERLISTWIDGET_H
#include <QTreeWidget>
#include <QMap>
#include <QIcon>
#include <QStyledItemDelegate>
class ServerInfo_PlayerProperties;
class TabSupervisor;
class AbstractClient;
class TabGame;
class UserContextMenu;
class PlayerListItemDelegate : public QStyledItemDelegate {
public:
PlayerListItemDelegate(QObject *const parent);
bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
};
class PlayerListTWI : public QTreeWidgetItem {
public:
PlayerListTWI();
bool operator<(const QTreeWidgetItem &other) const;
};
class PlayerListWidget : public QTreeWidget {
Q_OBJECT
private:
PlayerListItemDelegate *itemDelegate;
QMap<int, QTreeWidgetItem *> players;
TabSupervisor *tabSupervisor;
AbstractClient *client;
TabGame *game;
UserContextMenu *userContextMenu;
QIcon readyIcon, notReadyIcon, concededIcon, playerIcon, spectatorIcon, lockIcon;
bool gameStarted;
signals:
void openMessageDialog(const QString &userName, bool focus);
public:
PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent = 0);
void retranslateUi();
void addPlayer(const ServerInfo_PlayerProperties &player);
void removePlayer(int playerId);
void setActivePlayer(int playerId);
void updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId = -1);
void setGameStarted(bool _gameStarted, bool resuming);
void showContextMenu(const QPoint &pos, const QModelIndex &index);
};
#endif