servatrice/cockatrice/src/settingscache.h
2014-02-11 11:14:19 -05:00

116 lines
5 KiB
C++

#ifndef SETTINGSCACHE_H
#define SETTINGSCACHE_H
#include <QObject>
class QSettings;
class SettingsCache : public QObject {
Q_OBJECT
signals:
void langChanged();
void picsPathChanged();
void cardDatabasePathChanged();
void tokenDatabasePathChanged();
void handBgPathChanged();
void stackBgPathChanged();
void tableBgPathChanged();
void playerBgPathChanged();
void cardBackPicturePathChanged();
void picDownloadChanged();
void displayCardNamesChanged();
void horizontalHandChanged();
void invertVerticalCoordinateChanged();
void minPlayersForMultiColumnLayoutChanged();
void soundEnabledChanged();
void soundPathChanged();
void ignoreUnregisteredUsersChanged();
private:
QSettings *settings;
QByteArray mainWindowGeometry;
QString lang;
QString deckPath, replaysPath, picsPath, cardDatabasePath, tokenDatabasePath;
QString handBgPath, stackBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
bool picDownload;
bool notificationsEnabled;
bool doubleClickToPlay;
bool playToStack;
int cardInfoMinimized;
QByteArray tabGameSplitterSizes;
bool displayCardNames;
bool horizontalHand;
bool invertVerticalCoordinate;
int minPlayersForMultiColumnLayout;
bool tapAnimation;
bool zoneViewSortByName, zoneViewSortByType;
bool soundEnabled;
QString soundPath;
bool priceTagFeature;
bool ignoreUnregisteredUsers;
public:
SettingsCache();
const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
QString getLang() const { return lang; }
QString getDeckPath() const { return deckPath; }
QString getReplaysPath() const { return replaysPath; }
QString getPicsPath() const { return picsPath; }
QString getCardDatabasePath() const { return cardDatabasePath; }
QString getTokenDatabasePath() const { return tokenDatabasePath; }
QString getHandBgPath() const { return handBgPath; }
QString getStackBgPath() const { return stackBgPath; }
QString getTableBgPath() const { return tableBgPath; }
QString getPlayerBgPath() const { return playerBgPath; }
QString getCardBackPicturePath() const { return cardBackPicturePath; }
bool getPicDownload() const { return picDownload; }
bool getNotificationsEnabled() const { return notificationsEnabled; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; }
int getCardInfoMinimized() const { return cardInfoMinimized; }
QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
bool getDisplayCardNames() const { return displayCardNames; }
bool getHorizontalHand() const { return horizontalHand; }
bool getInvertVerticalCoordinate() const { return invertVerticalCoordinate; }
int getMinPlayersForMultiColumnLayout() const { return minPlayersForMultiColumnLayout; }
bool getTapAnimation() const { return tapAnimation; }
bool getZoneViewSortByName() const { return zoneViewSortByName; }
bool getZoneViewSortByType() const { return zoneViewSortByType; }
bool getSoundEnabled() const { return soundEnabled; }
QString getSoundPath() const { return soundPath; }
bool getPriceTagFeature() const { return priceTagFeature; }
bool getIgnoreUnregisteredUsers() const { return ignoreUnregisteredUsers; }
public slots:
void setMainWindowGeometry(const QByteArray &_mainWindowGeometry);
void setLang(const QString &_lang);
void setDeckPath(const QString &_deckPath);
void setReplaysPath(const QString &_replaysPath);
void setPicsPath(const QString &_picsPath);
void setCardDatabasePath(const QString &_cardDatabasePath);
void setTokenDatabasePath(const QString &_tokenDatabasePath);
void setHandBgPath(const QString &_handBgPath);
void setStackBgPath(const QString &_stackBgPath);
void setTableBgPath(const QString &_tableBgPath);
void setPlayerBgPath(const QString &_playerBgPath);
void setCardBackPicturePath(const QString &_cardBackPicturePath);
void setPicDownload(int _picDownload);
void setNotificationsEnabled(int _notificationsEnabled);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack);
void setCardInfoMinimized(int _cardInfoMinimized);
void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
void setDisplayCardNames(int _displayCardNames);
void setHorizontalHand(int _horizontalHand);
void setInvertVerticalCoordinate(int _invertVerticalCoordinate);
void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);
void setTapAnimation(int _tapAnimation);
void setZoneViewSortByName(int _zoneViewSortByName);
void setZoneViewSortByType(int _zoneViewSortByType);
void setSoundEnabled(int _soundEnabled);
void setSoundPath(const QString &_soundPath);
void setPriceTagFeature(int _priceTagFeature);
void setIgnoreUnregisteredUsers(bool _ignoreUnregisteredUsers);
};
extern SettingsCache *settingsCache;
#endif