122 lines
2.7 KiB
C++
122 lines
2.7 KiB
C++
#ifndef TAB_ROOM_H
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#define TAB_ROOM_H
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#include "lineeditcompleter.h"
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#include "tab.h"
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#include <QFocusEvent>
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#include <QGroupBox>
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#include <QKeyEvent>
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#include <QMap>
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namespace google
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{
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namespace protobuf
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{
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class Message;
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}
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} // namespace google
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class AbstractClient;
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class UserList;
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class QLabel;
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class ChatView;
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class QPushButton;
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class QTextTable;
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class QCompleter;
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class RoomEvent;
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class ServerInfo_Room;
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class ServerInfo_Game;
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class Event_ListGames;
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class Event_JoinRoom;
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class Event_LeaveRoom;
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class Event_RoomSay;
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class GameSelector;
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class Response;
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class PendingCommand;
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class ServerInfo_User;
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class LineEditCompleter;
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class TabRoom : public Tab
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{
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Q_OBJECT
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private:
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AbstractClient *client;
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int roomId;
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QString roomName;
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ServerInfo_User *ownUser;
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QMap<int, QString> gameTypes;
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GameSelector *gameSelector;
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UserList *userList;
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ChatView *chatView;
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QLabel *sayLabel;
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LineEditCompleter *sayEdit;
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QGroupBox *chatGroupBox;
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QMenu *roomMenu;
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QAction *aLeaveRoom;
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QAction *aOpenChatSettings;
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QAction *aClearChat;
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QString sanitizeHtml(QString dirty) const;
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QStringList autocompleteUserList;
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QCompleter *completer;
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signals:
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void roomClosing(TabRoom *tab);
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void openMessageDialog(const QString &userName, bool focus);
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void maximizeClient();
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void notIdle();
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private slots:
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void sendMessage();
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void sayFinished(const Response &response);
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void actLeaveRoom();
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void actClearChat();
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void actOpenChatSettings();
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void addMentionTag(QString mentionTag);
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void focusTab();
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void actShowMentionPopup(QString &sender);
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void actShowPopup(const QString &message);
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void actCompleterChanged();
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void processListGamesEvent(const Event_ListGames &event);
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void processJoinRoomEvent(const Event_JoinRoom &event);
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void processLeaveRoomEvent(const Event_LeaveRoom &event);
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void processRoomSayEvent(const Event_RoomSay &event);
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void refreshShortcuts();
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public:
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TabRoom(TabSupervisor *_tabSupervisor,
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AbstractClient *_client,
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ServerInfo_User *_ownUser,
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const ServerInfo_Room &info);
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~TabRoom();
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void retranslateUi();
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void closeRequest();
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void tabActivated();
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void processRoomEvent(const RoomEvent &event);
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int getRoomId() const
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{
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return roomId;
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}
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const QMap<int, QString> &getGameTypes() const
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{
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return gameTypes;
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}
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QString getChannelName() const
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{
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return roomName;
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}
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QString getTabText() const
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{
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return roomName;
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}
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const ServerInfo_User *getUserInfo() const
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{
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return ownUser;
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}
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PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
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void sendRoomCommand(PendingCommand *pend);
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};
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#endif
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