servatrice/common/server_cardzone.cpp
2013-01-03 18:16:17 +01:00

255 lines
7 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "server_cardzone.h"
#include "server_card.h"
#include "server_player.h"
#include "rng_abstract.h"
#include <QSet>
#include <QDebug>
#include "pb/command_move_card.pb.h"
Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type)
: player(_player),
name(_name),
has_coords(_has_coords),
type(_type),
cardsBeingLookedAt(0),
alwaysRevealTopCard(false)
{
}
Server_CardZone::~Server_CardZone()
{
qDebug() << "Server_CardZone destructor:" << name;
clear();
}
void Server_CardZone::shuffle()
{
QList<Server_Card *> temp;
for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
cards = temp;
playersWithWritePermission.clear();
}
int Server_CardZone::removeCard(Server_Card *card)
{
int index = cards.indexOf(card);
cards.removeAt(index);
if (has_coords)
coordinateMap[card->getY()].remove(card->getX());
card->setZone(0);
return index;
}
Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
{
if (type != ServerInfo_Zone::HiddenZone) {
for (int i = 0; i < cards.size(); ++i) {
Server_Card *tmp = cards[i];
if (tmp->getId() == id) {
if (position)
*position = i;
if (remove) {
cards.removeAt(i);
tmp->setZone(0);
}
return tmp;
}
}
return NULL;
} else {
if ((id >= cards.size()) || (id < 0))
return NULL;
Server_Card *tmp = cards[id];
if (position)
*position = id;
if (remove) {
cards.removeAt(id);
tmp->setZone(0);
}
return tmp;
}
}
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
{
const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
int resultX = 0;
if (x == -1) {
QMapIterator<int, Server_Card *> cardIterator(coordMap);
while (cardIterator.hasNext()) {
cardIterator.next();
const int cardX = cardIterator.key();
if (cardX % 3)
continue;
Server_Card *card = cardIterator.value();
if (card->getName() == cardName) {
if (!card->getAttachedCards().isEmpty())
continue;
if (!coordMap.contains(cardX + 1))
return cardX + 1;
if (!coordMap.contains(cardX + 2))
return cardX + 2;
}
}
} else if (x == -2) {
} else {
x = (x / 3) * 3;
if (!coordMap.contains(x))
resultX = x;
else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
resultX = x;
x = -1;
} else if (!coordMap.contains(x + 1))
resultX = x + 1;
else if (!coordMap.contains(x + 2))
resultX = x + 2;
else {
resultX = x;
x = -1;
}
}
if (x < 0)
while (coordMap.contains(resultX))
resultX += 3;
return resultX;
}
bool Server_CardZone::isColumnStacked(int x, int y) const
{
if (!has_coords)
return false;
return coordinateMap[y].contains((x / 3) * 3 + 1);
}
bool Server_CardZone::isColumnEmpty(int x, int y) const
{
if (!has_coords)
return true;
return !coordinateMap[y].contains((x / 3) * 3);
}
void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
{
coordinateMap[y].remove(card->getX());
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
delete cardToMove;
coordinateMap[y].insert(x, card);
}
void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
{
if (!has_coords)
return;
QSet<QPair<int, int> > placesToLook;
for (int i = 0; i < cards.size(); ++i)
placesToLook.insert(QPair<int, int>((cards[i]->getX() / 3) * 3, cards[i]->getY()));
QSetIterator<QPair<int, int> > placeIterator(placesToLook);
while (placeIterator.hasNext()) {
const QPair<int, int> &foo = placeIterator.next();
int baseX = foo.first;
int y = foo.second;
if (!coordinateMap[y].contains(baseX)) {
if (coordinateMap[y].contains(baseX + 1))
moveCardInRow(ges, coordinateMap[y].value(baseX + 1), baseX, y);
else if (coordinateMap[y].contains(baseX + 2)) {
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX, y);
continue;
} else
continue;
}
if (!coordinateMap[y].contains(baseX + 1) && coordinateMap[y].contains(baseX + 2))
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX + 1, y);
}
}
void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int oldY)
{
if (!has_coords)
return;
if (oldX != -1)
coordinateMap[oldY].remove(oldX);
if (card->getX() != -1)
coordinateMap[card->getY()].insert(card->getX(), card);
}
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
if (x != -1)
coordinateMap[y].insert(x, card);
} else {
card->setCoords(0, 0);
if (x == -1)
cards.append(card);
else
cards.insert(x, card);
}
card->setZone(this);
}
void Server_CardZone::clear()
{
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
cards.clear();
coordinateMap.clear();
playersWithWritePermission.clear();
}
void Server_CardZone::addWritePermission(int playerId)
{
playersWithWritePermission.insert(playerId);
}
void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient)
{
info->set_name(name.toStdString());
info->set_type(type);
info->set_with_coords(has_coords);
info->set_card_count(cards.size());
info->set_always_reveal_top_card(alwaysRevealTopCard);
if (
(((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone))
|| ((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))
) {
QListIterator<Server_Card *> cardIterator(cards);
while (cardIterator.hasNext())
cardIterator.next()->getInfo(info->add_card_list());
}
}