servatrice/cockatrice/src/abstractcarditem.h
Fabio Bas 1e3fb6c6e1 Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
2016-03-15 22:27:55 +01:00

69 lines
2.3 KiB
C++

#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "arrowtarget.h"
class CardInfo;
class Player;
const int CARD_WIDTH = 72;
const int CARD_HEIGHT = 102;
class AbstractCardItem : public ArrowTarget {
Q_OBJECT
protected:
CardInfo *info;
int id;
QString name;
bool tapped;
bool facedown;
int tapAngle;
QString color;
QColor bgColor;
private:
bool isHovered;
qreal realZValue;
private slots:
void pixmapUpdated();
void cardInfoUpdated();
void callUpdate() { update(); }
signals:
void hovered(AbstractCardItem *card);
void showCardInfoPopup(QPoint pos, QString cardName);
void deleteCardInfoPopup(QString cardName);
void updateCardMenu(AbstractCardItem *card);
void sigPixmapUpdated();
public:
enum { Type = typeCard };
int type() const { return Type; }
AbstractCardItem(const QString &_name = QString(), Player *_owner = 0, int _id = -1, QGraphicsItem *parent = 0);
~AbstractCardItem();
QRectF boundingRect() const;
QSizeF getTranslatedSize(QPainter *painter) const;
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
CardInfo *getInfo() const { return info; }
int getId() const { return id; }
void setId(int _id) { id = _id; }
QString getName() const { return name; }
void setName(const QString &_name = QString());
qreal getRealZValue() const { return realZValue; }
void setRealZValue(qreal _zValue);
void setHovered(bool _hovered);
QString getColor() const { return color; }
void setColor(const QString &_color);
bool getTapped() const { return tapped; }
void setTapped(bool _tapped, bool canAnimate = false);
bool getFaceDown() const { return facedown; }
void setFaceDown(bool _facedown);
void processHoverEvent();
void deleteCardInfoPopup() { emit deleteCardInfoPopup(name); }
protected:
void transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value);
void cacheBgColor();
};
#endif