servatrice/common/server.h
ebbit1q 1e995cd97c
add option to delete a user's messages (#4362)
* add option to delete a user's messages

add optional parameter remove_messages to the ban and warn commands
add event for clients to redact messages
implement server side command and message handling
implement server history removal
todo: client side implementation

add option to remove messages to moderator action dialogs

add storage of message beginnings to chatview

add redactMessage command
handle Event_RemoveMessages on rooms

this approach is favored over parsing the chatroom after the fact but
will use additional memory to store the block indexes

this also leaves a problem in that user messages from the chat backlog
are not removed in the same way because they don't have a user
associated with them

add workaround for old qt versions

add action for users to remove messages from users in chats

add chat history to userMessagePositions with regex

proper const usage for userName

allow removing the messages of unregistered users

add menus to usernames in chat history

this allows you to remove user messages on chat history as well
this also allows moderators to take actions on users in chat history

Apply suggestions from code review

* readd missing call to handler
2021-09-14 16:05:20 -04:00

252 lines
7.4 KiB
C++

#ifndef SERVER_H
#define SERVER_H
#include "pb/commands.pb.h"
#include "pb/serverinfo_ban.pb.h"
#include "pb/serverinfo_chat_message.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "pb/serverinfo_warning.pb.h"
#include "server_player_reference.h"
#include <QMap>
#include <QMultiMap>
#include <QMutex>
#include <QObject>
#include <QReadWriteLock>
#include <QStringList>
class Server_DatabaseInterface;
class Server_Game;
class Server_Room;
class Server_ProtocolHandler;
class Server_AbstractUserInterface;
class GameReplay;
class IslMessage;
class SessionEvent;
class RoomEvent;
class DeckList;
class ServerInfo_Game;
class ServerInfo_Room;
class Response;
class GameEventContainer;
class CommandContainer;
class Command_JoinGame;
enum AuthenticationResult
{
NotLoggedIn,
PasswordRight,
UnknownUser,
WouldOverwriteOldSession,
UserIsBanned,
UsernameInvalid,
RegistrationRequired,
UserIsInactive,
ClientIdRequired
};
class Server : public QObject
{
Q_OBJECT
signals:
void pingClockTimeout();
void sigSendIslMessage(const IslMessage &message, int serverId);
void endSession(qint64 sessionId);
private slots:
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
public:
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
Server(QObject *parent = nullptr);
~Server() = default;
AuthenticationResult loginUser(Server_ProtocolHandler *session,
QString &name,
const QString &password,
QString &reason,
int &secondsLeft,
QString &clientid,
QString &clientVersion,
QString &connectionType);
const QMap<int, Server_Room *> &getRooms()
{
return rooms;
}
Server_AbstractUserInterface *findUser(const QString &userName) const;
const QMap<QString, Server_ProtocolHandler *> &getUsers() const
{
return users;
}
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const
{
return usersBySessionId;
}
virtual QMap<QString, bool> getServerRequiredFeatureList() const
{
return QMap<QString, bool>();
}
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
QList<QString> getOnlineModeratorList() const;
virtual QString getLoginMessage() const
{
return QString();
}
virtual QString getRequiredFeatures() const
{
return QString();
}
virtual bool permitUnregisteredUsers() const
{
return true;
}
virtual bool getGameShouldPing() const
{
return false;
}
virtual bool getClientIDRequiredEnabled() const
{
return false;
}
virtual bool getRegOnlyServerEnabled() const
{
return false;
}
virtual bool getMaxUserLimitEnabled() const
{
return false;
}
virtual bool getEnableLogQuery() const
{
return false;
}
virtual bool getStoreReplaysEnabled() const
{
return true;
}
virtual int getIdleClientTimeout() const
{
return 0;
}
virtual int getClientKeepAlive() const
{
return 0;
}
virtual int getMaxGameInactivityTime() const
{
return 9999999;
}
virtual int getMaxPlayerInactivityTime() const
{
return 9999999;
}
virtual int getMessageCountingInterval() const
{
return 0;
}
virtual int getMaxMessageCountPerInterval() const
{
return 0;
}
virtual int getMaxMessageSizePerInterval() const
{
return 0;
}
virtual int getMaxGamesPerUser() const
{
return -1;
}
virtual int getCommandCountingInterval() const
{
return 0;
}
virtual int getMaxCommandCountPerInterval() const
{
return 0;
}
virtual int getMaxUserTotal() const
{
return 9999999;
}
virtual int getServerID() const
{
return 0;
}
virtual bool permitCreateGameAsJudge() const
{
return false;
}
Server_DatabaseInterface *getDatabaseInterface() const;
int getNextLocalGameId()
{
QMutexLocker locker(&nextLocalGameIdMutex);
return ++nextLocalGameId;
}
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const
{
return externalUsers;
}
void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
int getUsersCount() const;
int getGamesCount() const;
int getTCPUserCount() const
{
return tcpUserCount;
}
int getWebSocketUserCount() const
{
return webSocketUserCount;
}
private:
QMultiMap<QString, PlayerReference> persistentPlayers;
mutable QReadWriteLock persistentPlayersLock;
int nextLocalGameId, tcpUserCount, webSocketUserCount;
QMutex nextLocalGameIdMutex;
protected slots:
void externalUserJoined(const ServerInfo_User &userInfo);
void externalUserLeft(const QString &userName);
void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
void externalRoomUserLeft(int roomId, const QString &userName);
void externalRoomSay(int roomId, const QString &userName, const QString &message);
void externalRoomRemoveMessages(int roomId, const QString &userName, int amount);
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
void
externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
void
externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
void externalResponseReceived(const Response &resp, qint64 sessionId);
virtual void doSendIslMessage(const IslMessage & /* msg */, int /* serverId */)
{
}
protected:
void prepareDestroy();
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
QList<Server_ProtocolHandler *> clients;
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
QMap<QString, Server_ProtocolHandler *> users;
QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
QMap<QString, Server_AbstractUserInterface *> externalUsers;
QMap<int, Server_Room *> rooms;
QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
void addRoom(Server_Room *newRoom);
};
#endif