82 lines
3.7 KiB
C++
82 lines
3.7 KiB
C++
#ifndef SERVATRICE_DATABASE_INTERFACE_H
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#define SERVATRICE_DATABASE_INTERFACE_H
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#include <QObject>
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#include <QSqlDatabase>
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#include <QHash>
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#include <QChar>
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#include "server.h"
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#include "server_database_interface.h"
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#define DATABASE_SCHEMA_VERSION 2
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class Servatrice;
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class Servatrice_DatabaseInterface : public Server_DatabaseInterface {
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Q_OBJECT
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private:
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int instanceId;
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QSqlDatabase sqlDatabase;
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QHash<QString, QSqlQuery *> preparedStatements;
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Servatrice *server;
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ServerInfo_User evalUserQueryResult(const QSqlQuery *query, bool complete, bool withId = false);
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/** Must be called after checkSql and server is known to be in auth mode. */
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bool checkUserIsIpBanned(const QString &ipAddress, QString &banReason, int &banSecondsRemaining);
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/** Must be called after checkSql and server is known to be in auth mode. */
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bool checkUserIsNameBanned(QString const &userName, QString &banReason, int &banSecondsRemaining);
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protected:
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AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user,
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const QString &password, QString &reasonStr, int &secondsLeft);
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public slots:
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void initDatabase(const QSqlDatabase &_sqlDatabase);
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public:
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Servatrice_DatabaseInterface(int _instanceId, Servatrice *_server);
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~Servatrice_DatabaseInterface();
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bool initDatabase(const QString &type, const QString &hostName, const QString &databaseName,
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const QString &userName, const QString &password);
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bool openDatabase();
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bool checkSql();
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QSqlQuery * prepareQuery(const QString &queryText);
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bool execSqlQuery(QSqlQuery *query);
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const QSqlDatabase &getDatabase() { return sqlDatabase; }
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bool activeUserExists(const QString &user);
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bool userExists(const QString &user);
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int getUserIdInDB(const QString &name);
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QMap<QString, ServerInfo_User> getBuddyList(const QString &name);
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QMap<QString, ServerInfo_User> getIgnoreList(const QString &name);
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bool isInBuddyList(const QString &whoseList, const QString &who);
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bool isInIgnoreList(const QString &whoseList, const QString &who);
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ServerInfo_User getUserData(const QString &name, bool withId = false);
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void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo,
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const QSet<QString> &allPlayersEver, const QSet<QString>&allSpectatorsEver, const QList<GameReplay *> &replayList);
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DeckList *getDeckFromDatabase(int deckId, int userId);
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int getNextGameId();
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int getNextReplayId();
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int getActiveUserCount();
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qint64 startSession(const QString &userName, const QString &address);
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void endSession(qint64 sessionId);
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void clearSessionTables();
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void lockSessionTables();
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void unlockSessionTables();
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bool userSessionExists(const QString &userName);
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bool usernameIsValid(const QString &user, QString & error);
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bool checkUserIsBanned(const QString &ipAddress, const QString &userName, QString &banReason, int &banSecondsRemaining);
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bool getRequireRegistration();
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bool registerUser(const QString &userName, const QString &realName, ServerInfo_User_Gender const &gender,
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const QString &password, const QString &emailAddress, const QString &country, QString &token, bool active = false);
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bool activateUser(const QString &userName, const QString &token);
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void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage,
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LogMessage_TargetType targetType, const int targetId, const QString &targetName);
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bool changeUserPassword(const QString &user, const QString &oldPassword, const QString &newPassword);
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QChar getGenderChar(ServerInfo_User_Gender const &gender);
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};
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#endif
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