servatrice/servatrice/src/servatrice_database_interface.h
2015-07-25 18:48:34 +02:00

82 lines
3.7 KiB
C++

#ifndef SERVATRICE_DATABASE_INTERFACE_H
#define SERVATRICE_DATABASE_INTERFACE_H
#include <QObject>
#include <QSqlDatabase>
#include <QHash>
#include <QChar>
#include "server.h"
#include "server_database_interface.h"
#define DATABASE_SCHEMA_VERSION 2
class Servatrice;
class Servatrice_DatabaseInterface : public Server_DatabaseInterface {
Q_OBJECT
private:
int instanceId;
QSqlDatabase sqlDatabase;
QHash<QString, QSqlQuery *> preparedStatements;
Servatrice *server;
ServerInfo_User evalUserQueryResult(const QSqlQuery *query, bool complete, bool withId = false);
/** Must be called after checkSql and server is known to be in auth mode. */
bool checkUserIsIpBanned(const QString &ipAddress, QString &banReason, int &banSecondsRemaining);
/** Must be called after checkSql and server is known to be in auth mode. */
bool checkUserIsNameBanned(QString const &userName, QString &banReason, int &banSecondsRemaining);
protected:
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user,
const QString &password, QString &reasonStr, int &secondsLeft);
public slots:
void initDatabase(const QSqlDatabase &_sqlDatabase);
public:
Servatrice_DatabaseInterface(int _instanceId, Servatrice *_server);
~Servatrice_DatabaseInterface();
bool initDatabase(const QString &type, const QString &hostName, const QString &databaseName,
const QString &userName, const QString &password);
bool openDatabase();
bool checkSql();
QSqlQuery * prepareQuery(const QString &queryText);
bool execSqlQuery(QSqlQuery *query);
const QSqlDatabase &getDatabase() { return sqlDatabase; }
bool activeUserExists(const QString &user);
bool userExists(const QString &user);
int getUserIdInDB(const QString &name);
QMap<QString, ServerInfo_User> getBuddyList(const QString &name);
QMap<QString, ServerInfo_User> getIgnoreList(const QString &name);
bool isInBuddyList(const QString &whoseList, const QString &who);
bool isInIgnoreList(const QString &whoseList, const QString &who);
ServerInfo_User getUserData(const QString &name, bool withId = false);
void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo,
const QSet<QString> &allPlayersEver, const QSet<QString>&allSpectatorsEver, const QList<GameReplay *> &replayList);
DeckList *getDeckFromDatabase(int deckId, int userId);
int getNextGameId();
int getNextReplayId();
int getActiveUserCount();
qint64 startSession(const QString &userName, const QString &address);
void endSession(qint64 sessionId);
void clearSessionTables();
void lockSessionTables();
void unlockSessionTables();
bool userSessionExists(const QString &userName);
bool usernameIsValid(const QString &user, QString & error);
bool checkUserIsBanned(const QString &ipAddress, const QString &userName, QString &banReason, int &banSecondsRemaining);
bool getRequireRegistration();
bool registerUser(const QString &userName, const QString &realName, ServerInfo_User_Gender const &gender,
const QString &password, const QString &emailAddress, const QString &country, QString &token, bool active = false);
bool activateUser(const QString &userName, const QString &token);
void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage,
LogMessage_TargetType targetType, const int targetId, const QString &targetName);
bool changeUserPassword(const QString &user, const QString &oldPassword, const QString &newPassword);
QChar getGenderChar(ServerInfo_User_Gender const &gender);
};
#endif