* add a bunch of parents to dialogs works on #3651 * use game as parent instead * add more parents * fix create token dialog modality * add parent to game information window * replace a bunch of nullptrs with the magic of sed * add parent to tip of the day and counters * reorder game ptr * set parent for life counter * clangify
34 lines
937 B
C++
34 lines
937 B
C++
#ifndef PILEZONE_H
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#define PILEZONE_H
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#include "cardzone.h"
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class PileZone : public CardZone
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{
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Q_OBJECT
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private slots:
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void callUpdate()
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{
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update();
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}
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public:
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PileZone(Player *_p,
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const QString &_name,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void reorganizeCards();
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void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
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void addCardImpl(CardItem *card, int x, int y);
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};
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#endif
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