servatrice/cockatrice/src/pilezone.h
ebbit1q c874f201c3 add a bunch of parents to dialogs (#3658)
* add a bunch of parents to dialogs

works on #3651

* use game as parent instead

* add more parents

* fix create token dialog modality

* add parent to game information window

* replace a bunch of nullptrs with the magic of sed

* add parent to tip of the day and counters

* reorder game ptr

* set parent for life counter

* clangify
2019-03-26 14:54:47 -04:00

34 lines
937 B
C++

#ifndef PILEZONE_H
#define PILEZONE_H
#include "cardzone.h"
class PileZone : public CardZone
{
Q_OBJECT
private slots:
void callUpdate()
{
update();
}
public:
PileZone(Player *_p,
const QString &_name,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
void addCardImpl(CardItem *card, int x, int y);
};
#endif