servatrice/cockatrice/src/window_main.cpp
2015-05-01 16:38:31 +02:00

619 lines
22 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QMenu>
#include <QAction>
#include <QCloseEvent>
#include <QMessageBox>
#include <QMenuBar>
#include <QPixmapCache>
#include <QInputDialog>
#include <QFile>
#include <QFileDialog>
#include <QThread>
#include <QDateTime>
#include <QSystemTrayIcon>
#include <QApplication>
#include "main.h"
#include "window_main.h"
#include "dlg_connect.h"
#include "dlg_settings.h"
#include "tab_supervisor.h"
#include "remoteclient.h"
#include "localserver.h"
#include "localserverinterface.h"
#include "localclient.h"
#include "settingscache.h"
#include "tab_game.h"
#include "version_string.h"
#include "pb/game_replay.pb.h"
#include "pb/room_commands.pb.h"
#include "pb/event_connection_closed.pb.h"
#include "pb/event_server_shutdown.pb.h"
const QString MainWindow::appName = "Cockatrice";
void MainWindow::updateTabMenu(const QList<QMenu *> &newMenuList)
{
for (int i = 0; i < tabMenus.size(); ++i)
menuBar()->removeAction(tabMenus[i]->menuAction());
tabMenus = newMenuList;
for (int i = 0; i < tabMenus.size(); ++i)
menuBar()->insertMenu(helpMenu->menuAction(), tabMenus[i]);
}
void MainWindow::processConnectionClosedEvent(const Event_ConnectionClosed &event)
{
client->disconnectFromServer();
QString reasonStr;
switch (event.reason()) {
case Event_ConnectionClosed::TOO_MANY_CONNECTIONS: reasonStr = tr("There are too many concurrent connections from your address."); break;
case Event_ConnectionClosed::BANNED: {
reasonStr = tr("Banned by moderator");
if (event.has_end_time())
reasonStr.append("\n" + tr("Expected end time: %1").arg(QDateTime::fromTime_t(event.end_time()).toString()));
else
reasonStr.append("\n" + tr("This ban lasts indefinitely."));
if (event.has_reason_str())
reasonStr.append("\n\n" + QString::fromStdString(event.reason_str()));
break;
}
case Event_ConnectionClosed::SERVER_SHUTDOWN: reasonStr = tr("Scheduled server shutdown."); break;
case Event_ConnectionClosed::USERNAMEINVALID: reasonStr = tr("Invalid username.\nYou may only use A-Z, a-z, 0-9, _, ., and - in your username."); break;
default: reasonStr = QString::fromStdString(event.reason_str());
}
QMessageBox::critical(this, tr("Connection closed"), tr("The server has terminated your connection.\nReason: %1").arg(reasonStr));
}
void MainWindow::processServerShutdownEvent(const Event_ServerShutdown &event)
{
if (serverShutdownMessageBox)
serverShutdownMessageBox->close();
serverShutdownMessageBox = new QMessageBox(this);
serverShutdownMessageBox->setAttribute(Qt::WA_DeleteOnClose);
serverShutdownMessageBox->setInformativeText(tr("The server is going to be restarted in %n minute(s).\nAll running games will be lost.\nReason for shutdown: %1", "", event.minutes()).arg(QString::fromStdString(event.reason())));
serverShutdownMessageBox->setText(tr("Scheduled server shutdown"));
serverShutdownMessageBox->exec();
}
void MainWindow::statusChanged(ClientStatus _status)
{
setClientStatusTitle();
switch (_status) {
case StatusConnecting:
break;
case StatusDisconnected:
tabSupervisor->stop();
aSinglePlayer->setEnabled(true);
aConnect->setEnabled(true);
aDisconnect->setEnabled(false);
break;
case StatusLoggingIn:
aSinglePlayer->setEnabled(false);
aConnect->setEnabled(false);
aDisconnect->setEnabled(true);
break;
case StatusLoggedIn:
break;
default:
break;
}
}
void MainWindow::userInfoReceived(const ServerInfo_User &info)
{
tabSupervisor->start(info);
}
// Actions
void MainWindow::actConnect()
{
DlgConnect dlg(this);
if (dlg.exec())
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
}
void MainWindow::actDisconnect()
{
client->disconnectFromServer();
}
void MainWindow::actSinglePlayer()
{
bool ok;
int numberPlayers = QInputDialog::getInt(this, tr("Number of players"), tr("Please enter the number of players."), 1, 1, 8, 1, &ok);
if (!ok)
return;
aConnect->setEnabled(false);
aSinglePlayer->setEnabled(false);
localServer = new LocalServer(this);
LocalServerInterface *mainLsi = localServer->newConnection();
LocalClient *mainClient = new LocalClient(mainLsi, tr("Player %1").arg(1), this);
QList<AbstractClient *> localClients;
localClients.append(mainClient);
for (int i = 0; i < numberPlayers - 1; ++i) {
LocalServerInterface *slaveLsi = localServer->newConnection();
LocalClient *slaveClient = new LocalClient(slaveLsi, tr("Player %1").arg(i + 2), this);
localClients.append(slaveClient);
}
tabSupervisor->startLocal(localClients);
Command_CreateGame createCommand;
createCommand.set_max_players(numberPlayers);
mainClient->sendCommand(mainClient->prepareRoomCommand(createCommand, 0));
}
void MainWindow::actWatchReplay()
{
QFileDialog dlg(this, tr("Load replay"));
dlg.setDirectory(settingsCache->getReplaysPath());
dlg.setNameFilters(QStringList() << QObject::tr("Cockatrice replays (*.cor)"));
if (!dlg.exec())
return;
QString fileName = dlg.selectedFiles().at(0);
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly))
return;
QByteArray buf = file.readAll();
file.close();
GameReplay *replay = new GameReplay;
replay->ParseFromArray(buf.data(), buf.size());
tabSupervisor->openReplay(replay);
}
void MainWindow::localGameEnded()
{
delete localServer;
localServer = 0;
aConnect->setEnabled(true);
aSinglePlayer->setEnabled(true);
}
void MainWindow::actDeckEditor()
{
tabSupervisor->addDeckEditorTab(0);
}
void MainWindow::actFullScreen(bool checked)
{
if (checked)
setWindowState(windowState() | Qt::WindowFullScreen);
else
setWindowState(windowState() & ~Qt::WindowFullScreen);
}
void MainWindow::actSettings()
{
DlgSettings dlg(this);
dlg.exec();
}
void MainWindow::actExit()
{
close();
}
void MainWindow::actAbout()
{
QMessageBox::about(this, tr("About Cockatrice"), QString(
"<font size=\"8\"><b>Cockatrice</b></font><br>"
+ tr("Version %1").arg(VERSION_STRING)
+ "<br><br><b>" + tr("Project Manager:") + "</b><br>Gavin Bisesi<br><br>"
+ "<b>" + tr("Past Project Managers:") + "</b><br>Max-Wilhelm Bruker<br>Marcus Schütz<br><br>"
+ "<b>" + tr("Developers:") + "</b><br>"
+ "<a href='https://github.com/Cockatrice/Cockatrice/graphs/contributors?type=c'>" + tr("Our Developers") + "</a><br>"
+ "<a href='https://github.com/Cockatrice/Cockatrice#cockatrice'>" + tr("Help Develop!") + "</a><br><br>"
+ "<b>" + tr("Translators:") + "</b><br>"
+ "<a href='https://github.com/Cockatrice/Cockatrice/wiki/Translators'>" + tr("Recognition Page") + "</a><br>"
+ "<a href='https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ'>" + tr("Help Translate!") + "</a><br><br>"
+ "<b>" + tr("Support:") + "</b><br>"
+ "<a href='https://github.com/Cockatrice/Cockatrice/issues'>" + tr("Report an Issue") + "</a><br>"
+ "<a href='https://github.com/Cockatrice/Cockatrice/issues'>" + tr("Suggest an Improvement") + "</a><br>"
));
}
void MainWindow::serverTimeout()
{
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
actConnect();
}
void MainWindow::loginError(Response::ResponseCode r, QString reasonStr, quint32 endTime)
{
switch (r) {
case Response::RespWrongPassword:
QMessageBox::critical(this, tr("Error"), tr("Incorrect username or password. Please check your authentication information and try again."));
break;
case Response::RespWouldOverwriteOldSession:
QMessageBox::critical(this, tr("Error"), tr("There is already an active session using this user name.\nPlease close that session first and re-login."));
break;
case Response::RespUserIsBanned: {
QString bannedStr;
if (endTime)
bannedStr = tr("You are banned until %1.").arg(QDateTime::fromTime_t(endTime).toString());
else
bannedStr = tr("You are banned indefinitely.");
if (!reasonStr.isEmpty())
bannedStr.append("\n\n" + reasonStr);
QMessageBox::critical(this, tr("Error"), bannedStr);
break;
}
case Response::RespUsernameInvalid:
QMessageBox::critical(this, tr("Error"), tr("Invalid username.\nYou may only use A-Z, a-z, 0-9, _, ., and - in your username."));
break;
case Response::RespRegistrationRequired:
QMessageBox::critical(this, tr("Error"), tr("This server requires user registration."));
break;
default:
QMessageBox::critical(this, tr("Error"), tr("Unknown login error: %1").arg(static_cast<int>(r)));
}
actConnect();
}
void MainWindow::socketError(const QString &errorStr)
{
QMessageBox::critical(this, tr("Error"), tr("Socket error: %1").arg(errorStr));
actConnect();
}
void MainWindow::protocolVersionMismatch(int localVersion, int remoteVersion)
{
if (localVersion > remoteVersion)
QMessageBox::critical(this, tr("Error"), tr("You are trying to connect to an obsolete server. Please downgrade your Cockatrice version or connect to a suitable server.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
else
QMessageBox::critical(this, tr("Error"), tr("Your Cockatrice client is obsolete. Please update your Cockatrice version.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
}
void MainWindow::setClientStatusTitle()
{
switch (client->getStatus()) {
case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
case StatusLoggingIn: setWindowTitle(appName + " - " + tr("Connected, logging in at %1").arg(client->peerName())); break;
case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in as %1 at %2").arg(client->getUserName()).arg(client->peerName())); break;
default: setWindowTitle(appName);
}
}
void MainWindow::retranslateUi()
{
setClientStatusTitle();
aConnect->setText(tr("&Connect..."));
aDisconnect->setText(tr("&Disconnect"));
aSinglePlayer->setText(tr("Start &local game..."));
aWatchReplay->setText(tr("&Watch replay..."));
aDeckEditor->setText(tr("&Deck editor"));
aFullScreen->setText(tr("&Full screen"));
aFullScreen->setShortcut(QKeySequence("Ctrl+F"));
aSettings->setText(tr("&Settings..."));
aExit->setText(tr("&Exit"));
#if defined(__APPLE__) /* For OSX */
cockatriceMenu->setTitle(tr("A&ctions"));
#else
cockatriceMenu->setTitle(tr("&Cockatrice"));
#endif
aAbout->setText(tr("&About Cockatrice"));
helpMenu->setTitle(tr("&Help"));
aCheckCardUpdates->setText(tr("Check card updates..."));
tabSupervisor->retranslateUi();
}
void MainWindow::createActions()
{
aConnect = new QAction(this);
connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
aDisconnect = new QAction(this);
aDisconnect->setEnabled(false);
connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
aSinglePlayer = new QAction(this);
connect(aSinglePlayer, SIGNAL(triggered()), this, SLOT(actSinglePlayer()));
aWatchReplay = new QAction(this);
connect(aWatchReplay, SIGNAL(triggered()), this, SLOT(actWatchReplay()));
aDeckEditor = new QAction(this);
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
aFullScreen = new QAction(this);
aFullScreen->setCheckable(true);
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
aSettings = new QAction(this);
connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
aExit = new QAction(this);
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
aAbout = new QAction(this);
connect(aAbout, SIGNAL(triggered()), this, SLOT(actAbout()));
aCheckCardUpdates = new QAction(this);
connect(aCheckCardUpdates, SIGNAL(triggered()), this, SLOT(actCheckCardUpdates()));
#if defined(__APPLE__) /* For OSX */
aSettings->setMenuRole(QAction::PreferencesRole);
aExit->setMenuRole(QAction::QuitRole);
aAbout->setMenuRole(QAction::AboutRole);
char const * foo; // avoid "warning: expression result unused" under clang
foo = QT_TRANSLATE_NOOP("QMenuBar","Services");
foo = QT_TRANSLATE_NOOP("QMenuBar","Hide %1");
foo = QT_TRANSLATE_NOOP("QMenuBar","Hide Others");
foo = QT_TRANSLATE_NOOP("QMenuBar","Show All");
foo = QT_TRANSLATE_NOOP("QMenuBar","Preferences...");
foo = QT_TRANSLATE_NOOP("QMenuBar","Quit %1");
foo = QT_TRANSLATE_NOOP("QMenuBar","About %1");
#endif
}
void MainWindow::createMenus()
{
cockatriceMenu = menuBar()->addMenu(QString());
cockatriceMenu->addAction(aConnect);
cockatriceMenu->addAction(aDisconnect);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSinglePlayer);
cockatriceMenu->addAction(aWatchReplay);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aDeckEditor);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aFullScreen);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSettings);
cockatriceMenu->addAction(aCheckCardUpdates);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aExit);
helpMenu = menuBar()->addMenu(QString());
helpMenu->addAction(aAbout);
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), localServer(0), bHasActivated(false), cardUpdateProcess(0)
{
connect(settingsCache, SIGNAL(pixmapCacheSizeChanged(int)), this, SLOT(pixmapCacheSizeChanged(int)));
pixmapCacheSizeChanged(settingsCache->getPixmapCacheSize());
client = new RemoteClient;
connect(client, SIGNAL(connectionClosedEventReceived(const Event_ConnectionClosed &)), this, SLOT(processConnectionClosedEvent(const Event_ConnectionClosed &)));
connect(client, SIGNAL(serverShutdownEventReceived(const Event_ServerShutdown &)), this, SLOT(processServerShutdownEvent(const Event_ServerShutdown &)));
connect(client, SIGNAL(loginError(Response::ResponseCode, QString, quint32)), this, SLOT(loginError(Response::ResponseCode, QString, quint32)));
connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
connect(client, SIGNAL(userInfoChanged(const ServerInfo_User &)), this, SLOT(userInfoReceived(const ServerInfo_User &)), Qt::BlockingQueuedConnection);
clientThread = new QThread(this);
client->moveToThread(clientThread);
clientThread->start();
createActions();
createMenus();
tabSupervisor = new TabSupervisor(client);
connect(tabSupervisor, SIGNAL(setMenu(QList<QMenu *>)), this, SLOT(updateTabMenu(QList<QMenu *>)));
connect(tabSupervisor, SIGNAL(localGameEnded()), this, SLOT(localGameEnded()));
connect(tabSupervisor, SIGNAL(maximize()), this, SLOT(maximize()));
tabSupervisor->addDeckEditorTab(0);
setCentralWidget(tabSupervisor);
retranslateUi();
resize(900, 700);
restoreGeometry(settingsCache->getMainWindowGeometry());
aFullScreen->setChecked(windowState() & Qt::WindowFullScreen);
if (QSystemTrayIcon::isSystemTrayAvailable()) {
createTrayActions();
createTrayIcon();
}
serverShutdownMessageBox = 0;
}
MainWindow::~MainWindow()
{
trayIcon->hide();
trayIcon->deleteLater();
client->deleteLater();
clientThread->wait();
}
void MainWindow::createTrayIcon() {
QMenu *trayIconMenu = new QMenu(this);
trayIconMenu->addAction(closeAction);
trayIcon = new QSystemTrayIcon(this);
trayIcon->setContextMenu(trayIconMenu);
trayIcon->setIcon(QIcon(":/resources/appicon.svg"));
trayIcon->show();
connect(trayIcon,SIGNAL(activated(QSystemTrayIcon::ActivationReason)),this,
SLOT(iconActivated(QSystemTrayIcon::ActivationReason)));
}
void MainWindow::iconActivated(QSystemTrayIcon::ActivationReason reason) {
if (reason == QSystemTrayIcon::DoubleClick) {
if (windowState() != Qt::WindowMinimized && windowState() != Qt::WindowMinimized + Qt::WindowMaximized)
showMinimized();
else {
showNormal();
QApplication::setActiveWindow(this);
}
}
}
void MainWindow::createTrayActions() {
closeAction = new QAction(tr("&Exit"), this);
connect(closeAction, SIGNAL(triggered()), this, SLOT(close()));
}
void MainWindow::closeEvent(QCloseEvent *event)
{
// workaround Qt bug where closeEvent gets called twice
static bool bClosingDown=false;
if(bClosingDown)
return;
bClosingDown=true;
if (!tabSupervisor->closeRequest())
{
event->ignore();
bClosingDown=false;
return;
}
event->accept();
settingsCache->setMainWindowGeometry(saveGeometry());
tabSupervisor->deleteLater();
}
void MainWindow::changeEvent(QEvent *event)
{
if (event->type() == QEvent::LanguageChange)
retranslateUi();
else if(event->type() == QEvent::ActivationChange) {
if(isActiveWindow() && !bHasActivated){
bHasActivated = true;
if(settingsCache->getAutoConnect()) {
qDebug() << "Attempting auto-connect...";
DlgConnect dlg(this);
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
}
}
}
QMainWindow::changeEvent(event);
}
void MainWindow::pixmapCacheSizeChanged(int newSizeInMBs)
{
//qDebug() << "Setting pixmap cache size to " << value << " MBs";
// translate MBs to KBs
QPixmapCache::setCacheLimit(newSizeInMBs * 1024);
}
void MainWindow::maximize() {
showNormal();
}
/* CARD UPDATER */
void MainWindow::actCheckCardUpdates()
{
if(cardUpdateProcess)
{
QMessageBox::information(this, tr("Information"), tr("A card update is already ongoing."));
return;
}
cardUpdateProcess = new QProcess(this);
connect(cardUpdateProcess, SIGNAL(error(QProcess::ProcessError)), this, SLOT(cardUpdateError(QProcess::ProcessError)));
connect(cardUpdateProcess, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(cardUpdateFinished(int, QProcess::ExitStatus)));
// full "run the update" command; leave empty if not present
QString updaterCmd;
QString binaryName;
QDir dir = QDir(QApplication::applicationDirPath());
#if defined(Q_OS_MAC)
binaryName = getCardUpdaterBinaryName();
// exit from the application bundle
dir.cdUp();
dir.cdUp();
dir.cdUp();
dir.cd(binaryName + ".app");
dir.cd("Contents");
dir.cd("MacOS");
#elif defined(Q_OS_WIN)
binaryName = getCardUpdaterBinaryName() + ".exe";
#else
binaryName = getCardUpdaterBinaryName();
#endif
if(dir.exists(binaryName))
updaterCmd = dir.absoluteFilePath(binaryName);
if(updaterCmd.isEmpty())
{
QMessageBox::warning(this, tr("Error"), tr("Unable to run the card updater: ") + dir.absoluteFilePath(binaryName));
return;
}
cardUpdateProcess->start(updaterCmd);
}
void MainWindow::cardUpdateError(QProcess::ProcessError err)
{
QString error;
switch(err)
{
case QProcess::FailedToStart:
error = tr("failed to start.");
break;
case QProcess::Crashed:
error = tr("crashed.");
break;
case QProcess::Timedout:
error = tr("timed out.");
break;
case QProcess::WriteError:
error = tr("write error.");
break;
case QProcess::ReadError:
error = tr("read error.");
break;
case QProcess::UnknownError:
default:
error = tr("unknown error.");
break;
}
cardUpdateProcess->deleteLater();
cardUpdateProcess = 0;
QMessageBox::warning(this, tr("Error"), tr("The card updater exited with an error: %1").arg(error));
}
void MainWindow::cardUpdateFinished(int, QProcess::ExitStatus)
{
cardUpdateProcess->deleteLater();
cardUpdateProcess = 0;
QMessageBox::information(this, tr("Information"), tr("Card update completed successfully. Will now reload card database."));
// this will force a database reload
settingsCache->setCardDatabasePath(settingsCache->getCardDatabasePath());
}