104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
#include "gamescene.h"
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#include "player.h"
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#include "zoneviewwidget.h"
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#include "zoneviewzone.h"
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#include <QAction>
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GameScene::GameScene(QObject *parent)
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: QGraphicsScene(parent)
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{
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}
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void GameScene::retranslateUi()
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{
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for (int i = 0; i < views.size(); ++i)
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views[i]->retranslateUi();
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}
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void GameScene::addPlayer(Player *player)
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{
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qDebug("GameScene::addPlayer");
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players << player;
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addItem(player);
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rearrange();
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connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
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}
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void GameScene::removePlayer(Player *player)
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{
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qDebug("GameScene::removePlayer");
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players.removeAt(players.indexOf(player));
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removeItem(player);
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rearrange();
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}
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void GameScene::rearrange()
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{
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struct PlayerProcessor {
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static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b)
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{
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const QRectF br = p->boundingRect();
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if (br.width() > w)
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w = br.width();
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if (h)
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h += playerAreaSpacing;
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h += br.height();
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p->setPos(b);
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b += QPointF(0, br.height() + playerAreaSpacing);
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}
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};
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QPointF base;
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qreal sceneWidth = 0;
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qreal sceneHeight = 0;
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Player *localPlayer = 0;
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for (int i = 0; i < players.size(); ++i)
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if (!players[i]->getLocal())
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PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base);
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else
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localPlayer = players[i];
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if (localPlayer)
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PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base);
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playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
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setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
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qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
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}
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void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numberCards)
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{
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for (int i = 0; i < views.size(); i++) {
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ZoneViewZone *temp = views[i]->getZone();
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if ((temp->getName() == zoneName) && (temp->getPlayer() == player)) { // view is already open
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views[i]->close();
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if (temp->getNumberCards() == numberCards)
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return;
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}
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}
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ZoneViewWidget *item = new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards);
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views.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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addItem(item);
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}
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void GameScene::removeZoneView(ZoneViewWidget *item)
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{
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views.removeAt(views.indexOf(item));
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removeItem(item);
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}
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void GameScene::clearViews()
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{
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for (int i = 0; i < views.size(); ++i)
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views[i]->close();
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}
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void GameScene::closeMostRecentZoneView()
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{
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if (!views.isEmpty())
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views.last()->close();
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}
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