144 lines
4.7 KiB
C++
144 lines
4.7 KiB
C++
#include <QPainter>
|
|
#include "handzone.h"
|
|
#include "settingscache.h"
|
|
#include "player.h"
|
|
#include "carddragitem.h"
|
|
#include "carditem.h"
|
|
|
|
#include "pb/command_move_card.pb.h"
|
|
|
|
HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
|
|
: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
|
|
{
|
|
connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
|
|
updateBgPixmap();
|
|
setCacheMode(DeviceCoordinateCache);
|
|
}
|
|
|
|
void HandZone::updateBgPixmap()
|
|
{
|
|
QString bgPath = settingsCache->getHandBgPath();
|
|
if (!bgPath.isEmpty())
|
|
bgPixmap.load(bgPath);
|
|
update();
|
|
}
|
|
|
|
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
|
{
|
|
if (x == -1)
|
|
x = cards.size();
|
|
cards.insert(x, card);
|
|
|
|
if (!cards.getContentsKnown()) {
|
|
card->setId(-1);
|
|
card->setName();
|
|
}
|
|
card->setParentItem(this);
|
|
card->resetState();
|
|
card->setVisible(true);
|
|
card->update();
|
|
}
|
|
|
|
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint)
|
|
{
|
|
QPoint point = dropPoint + scenePos().toPoint();
|
|
int x = -1;
|
|
if (settingsCache->getHorizontalHand()) {
|
|
for (x = 0; x < cards.size(); x++)
|
|
if (point.x() < ((CardItem *) cards.at(x))->scenePos().x())
|
|
break;
|
|
} else {
|
|
for (x = 0; x < cards.size(); x++)
|
|
if (point.y() < ((CardItem *) cards.at(x))->scenePos().y())
|
|
break;
|
|
}
|
|
|
|
Command_MoveCard cmd;
|
|
cmd.set_start_player_id(startZone->getPlayer()->getId());
|
|
cmd.set_start_zone(startZone->getName().toStdString());
|
|
cmd.set_target_player_id(player->getId());
|
|
cmd.set_target_zone(getName().toStdString());
|
|
cmd.set_x(x);
|
|
cmd.set_y(-1);
|
|
|
|
for (int i = 0; i < dragItems.size(); ++i)
|
|
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
|
|
|
|
player->sendGameCommand(cmd);
|
|
}
|
|
|
|
QRectF HandZone::boundingRect() const
|
|
{
|
|
if (settingsCache->getHorizontalHand())
|
|
return QRectF(0, 0, width, CARD_HEIGHT + 10);
|
|
else
|
|
return QRectF(0, 0, 100, zoneHeight);
|
|
}
|
|
|
|
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
|
{
|
|
if (bgPixmap.isNull())
|
|
painter->fillRect(boundingRect(), Qt::darkGreen);
|
|
else
|
|
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
|
}
|
|
|
|
void HandZone::reorganizeCards()
|
|
{
|
|
if (!cards.isEmpty()) {
|
|
const int cardCount = cards.size();
|
|
if (settingsCache->getHorizontalHand()) {
|
|
const int xPadding = 5;
|
|
qreal totalWidth = boundingRect().width() - 2 * xPadding;
|
|
qreal cardWidth = cards.at(0)->boundingRect().width();
|
|
|
|
for (int i = 0; i < cardCount; i++) {
|
|
CardItem *c = cards.at(i);
|
|
|
|
// If the total width of the cards is smaller than the available width,
|
|
// the cards do not need to overlap and are displayed in the center of the area.
|
|
if (cardWidth * cardCount > totalWidth)
|
|
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
|
|
else
|
|
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
|
|
c->setRealZValue(i);
|
|
}
|
|
} else {
|
|
qreal totalWidth = boundingRect().width();
|
|
qreal totalHeight = boundingRect().height();
|
|
qreal cardWidth = cards.at(0)->boundingRect().width();
|
|
qreal cardHeight = cards.at(0)->boundingRect().height();
|
|
qreal xspace = 5;
|
|
qreal x1 = xspace;
|
|
qreal x2 = totalWidth - xspace - cardWidth;
|
|
|
|
for (int i = 0; i < cardCount; i++) {
|
|
CardItem *c = cards.at(i);
|
|
qreal x = i % 2 ? x2 : x1;
|
|
// If the total height of the cards is smaller than the available height,
|
|
// the cards do not need to overlap and are displayed in the center of the area.
|
|
if (cardHeight * cardCount > totalHeight)
|
|
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
|
|
else
|
|
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
|
|
c->setRealZValue(i);
|
|
}
|
|
}
|
|
}
|
|
update();
|
|
}
|
|
|
|
void HandZone::setWidth(qreal _width)
|
|
{
|
|
if (settingsCache->getHorizontalHand()) {
|
|
prepareGeometryChange();
|
|
width = _width;
|
|
reorganizeCards();
|
|
}
|
|
}
|
|
|
|
void HandZone::updateOrientation()
|
|
{
|
|
prepareGeometryChange();
|
|
reorganizeCards();
|
|
}
|