322 lines
10 KiB
C++
322 lines
10 KiB
C++
#include <QPainter>
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#include <QSet>
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#include <QGraphicsScene>
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#include <cmath>
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#ifdef _WIN32
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#include "round.h"
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#endif /* _WIN32 */
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#include "tablezone.h"
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#include "player.h"
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#include "settingscache.h"
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#include "arrowitem.h"
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#include "carddragitem.h"
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#include "carddatabase.h"
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#include "carditem.h"
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#include "pb/command_move_card.pb.h"
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#include "pb/command_set_card_attr.pb.h"
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TableZone::TableZone(Player *_p, QGraphicsItem *parent)
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: SelectZone(_p, "table", true, false, true, parent), active(false)
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{
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connect(settingsCache, SIGNAL(tableBgPathChanged()), this, SLOT(updateBgPixmap()));
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connect(settingsCache, SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards()));
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updateBgPixmap();
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height = 2 * boxLineWidth + 3 * (CARD_HEIGHT + 20) + 2 * paddingY;
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width = minWidth + 2 * marginX + 2 * boxLineWidth;
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currentMinimumWidth = minWidth;
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setCacheMode(DeviceCoordinateCache);
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setAcceptsHoverEvents(true);
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}
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void TableZone::updateBgPixmap()
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{
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QString bgPath = settingsCache->getTableBgPath();
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if (!bgPath.isEmpty())
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bgPixmap.load(bgPath);
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update();
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}
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QRectF TableZone::boundingRect() const
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{
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return QRectF(0, 0, width, height);
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}
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bool TableZone::isInverted() const
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{
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return ((player->getMirrored() && !settingsCache->getInvertVerticalCoordinate()) || (!player->getMirrored() && settingsCache->getInvertVerticalCoordinate()));
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}
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void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), QColor(0, 0, 100));
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else
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painter->fillRect(boundingRect(), QBrush(bgPixmap));
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painter->setPen(QColor(255, 255, 255, 40));
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qreal separatorY = 2 * (CARD_HEIGHT + 20 + paddingY) + boxLineWidth - paddingY / 2;
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if (isInverted())
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separatorY = height - separatorY;
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painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
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if (active) {
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QColor color1(255, 255, 255, 150);
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QColor color2(255, 255, 255, 0);
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QLinearGradient grad1(0, 0, 0, 1);
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grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
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grad1.setColorAt(0, color1);
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grad1.setColorAt(1, color2);
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painter->fillRect(QRectF(0, 0, width, boxLineWidth), QBrush(grad1));
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grad1.setFinalStop(1, 0);
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painter->fillRect(QRectF(0, 0, boxLineWidth, height), QBrush(grad1));
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grad1.setStart(0, 1);
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grad1.setFinalStop(0, 0);
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painter->fillRect(QRectF(0, height - boxLineWidth, width, boxLineWidth), QBrush(grad1));
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grad1.setStart(1, 0);
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painter->fillRect(QRectF(width - boxLineWidth, 0, boxLineWidth, height), QBrush(grad1));
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}
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}
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void TableZone::addCardImpl(CardItem *card, int _x, int _y)
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{
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cards.append(card);
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card->setGridPoint(QPoint(_x, _y));
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card->setParentItem(this);
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card->setVisible(true);
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card->update();
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}
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void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
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{
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handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
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}
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void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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for (int i = 0; i < dragItems.size(); ++i) {
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CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
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ctm->set_card_id(dragItems[i]->getId());
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ctm->set_face_down(dragItems[i]->getFaceDown());
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ctm->set_pt(startZone->getName() == name ? std::string() : dragItems[i]->getItem()->getInfo()->getPowTough().toStdString());
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}
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startZone->getPlayer()->sendGameCommand(cmd);
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}
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void TableZone::reorganizeCards()
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{
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QList<ArrowItem *> arrowsToUpdate;
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// Calculate table grid distortion so that the mapping functions work properly
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QMap<int, int> gridPointStackCount;
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for (int i = 0; i < cards.size(); ++i) {
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const QPoint &gridPoint = cards[i]->getGridPos();
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if (gridPoint.x() == -1)
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continue;
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const int key = gridPoint.x() / 3 + gridPoint.y() * 1000;
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gridPointStackCount.insert(key, gridPointStackCount.value(key, 0) + 1);
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}
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gridPointWidth.clear();
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for (int i = 0; i < cards.size(); ++i) {
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const QPoint &gridPoint = cards[i]->getGridPos();
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if (gridPoint.x() == -1)
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continue;
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const int key = gridPoint.x() / 3 + gridPoint.y() * 1000;
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const int stackCount = gridPointStackCount.value(key, 0);
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if (stackCount == 1)
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gridPointWidth.insert(key, CARD_WIDTH * (1 + cards[i]->getAttachedCards().size() / 3.0));
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else
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gridPointWidth.insert(key, CARD_WIDTH * (1 + (stackCount - 1) / 3.0));
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}
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for (int i = 0; i < cards.size(); ++i) {
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QPoint gridPoint = cards[i]->getGridPos();
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if (gridPoint.x() == -1)
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continue;
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QPointF mapPoint = mapFromGrid(gridPoint);
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qreal x = mapPoint.x();
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qreal y = mapPoint.y();
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int numberAttachedCards = cards[i]->getAttachedCards().size();
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qreal actualX = x + numberAttachedCards * CARD_WIDTH / 3.0;
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qreal actualY = y;
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if (numberAttachedCards)
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actualY += 15;
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cards[i]->setPos(actualX, actualY);
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cards[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100);
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QListIterator<CardItem *> attachedCardIterator(cards[i]->getAttachedCards());
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int j = 0;
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while (attachedCardIterator.hasNext()) {
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++j;
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CardItem *attachedCard = attachedCardIterator.next();
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qreal childX = actualX - j * CARD_WIDTH / 3.0;
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qreal childY = y + 5;
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attachedCard->setPos(childX, childY);
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attachedCard->setRealZValue((childY + CARD_HEIGHT) * 100000 + (childX + 1) * 100);
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arrowsToUpdate.append(attachedCard->getArrowsFrom());
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arrowsToUpdate.append(attachedCard->getArrowsTo());
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}
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arrowsToUpdate.append(cards[i]->getArrowsFrom());
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arrowsToUpdate.append(cards[i]->getArrowsTo());
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}
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QSetIterator<ArrowItem *> arrowIterator(QSet<ArrowItem *>::fromList(arrowsToUpdate));
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while (arrowIterator.hasNext())
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arrowIterator.next()->updatePath();
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resizeToContents();
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update();
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}
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void TableZone::toggleTapped()
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{
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QList<QGraphicsItem *> selectedItems = scene()->selectedItems();
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bool tapAll = false;
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for (int i = 0; i < selectedItems.size(); i++)
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if (!qgraphicsitem_cast<CardItem *>(selectedItems[i])->getTapped()) {
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tapAll = true;
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break;
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}
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QList< const ::google::protobuf::Message * > cmdList;
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for (int i = 0; i < selectedItems.size(); i++) {
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CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItems[i]);
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if (temp->getTapped() != tapAll) {
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Command_SetCardAttr *cmd = new Command_SetCardAttr;
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cmd->set_zone(name.toStdString());
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cmd->set_card_id(temp->getId());
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cmd->set_attribute(AttrTapped);
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cmd->set_attr_value(tapAll ? "1" : "0");
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cmdList.append(cmd);
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}
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}
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player->sendGameCommand(player->prepareGameCommand(cmdList));
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}
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CardItem *TableZone::takeCard(int position, int cardId, bool canResize)
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{
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CardItem *result = CardZone::takeCard(position, cardId);
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if (canResize)
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resizeToContents();
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return result;
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}
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void TableZone::resizeToContents()
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{
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int xMax = 0;
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for (int i = 0; i < cards.size(); ++i)
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if (cards[i]->pos().x() > xMax)
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xMax = (int) cards[i]->pos().x();
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xMax += 2 * CARD_WIDTH;
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if (xMax < minWidth)
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xMax = minWidth;
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currentMinimumWidth = xMax + 2 * marginX + 2 * boxLineWidth;
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if (currentMinimumWidth != width) {
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prepareGeometryChange();
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width = currentMinimumWidth;
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emit sizeChanged();
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}
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}
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CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
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{
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for (int i = 0; i < cards.size(); i++)
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if (cards.at(i)->getGridPoint() == gridPoint)
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return cards.at(i);
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return 0;
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}
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CardItem *TableZone::getCardFromCoords(const QPointF &point) const
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{
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QPoint gridPoint = mapToGrid(point);
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return getCardFromGrid(gridPoint);
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}
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QPointF TableZone::mapFromGrid(QPoint gridPoint) const
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{
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qreal x, y;
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x = marginX + (gridPoint.x() % 3) * CARD_WIDTH / 3.0;
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for (int i = 0; i < gridPoint.x() / 3; ++i)
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x += gridPointWidth.value(gridPoint.y() * 1000 + i, CARD_WIDTH) + paddingX;
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if (isInverted())
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gridPoint.setY(2 - gridPoint.y());
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y = boxLineWidth + gridPoint.y() * (CARD_HEIGHT + paddingY + 20) + (gridPoint.x() % 3) * 10;
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/*
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if (isInverted())
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y = height - CARD_HEIGHT - y;
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*/
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return QPointF(x, y);
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}
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QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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{
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qreal x = mapPoint.x() - marginX;
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qreal y = mapPoint.y();
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/* if (isInverted())
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y = height - y;
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*/ y -= boxLineWidth;
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if (x < 0)
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x = 0;
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else if (x > width - CARD_WIDTH - marginX)
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x = width - CARD_WIDTH - marginX;
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if (y < 0)
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y = 0;
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else if (y > height - CARD_HEIGHT)
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y = height - CARD_HEIGHT;
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int resultY = round(y / (CARD_HEIGHT + paddingY + 20));
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if (isInverted())
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resultY = 2 - resultY;
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int baseX = -1;
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qreal oldTempX = 0, tempX = 0;
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do {
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++baseX;
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oldTempX = tempX;
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tempX += gridPointWidth.value(resultY * 1000 + baseX, CARD_WIDTH) + paddingX;
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} while (tempX < x + 1);
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qreal xdiff = x - oldTempX;
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int resultX = baseX * 3 + qMin((int) floor(xdiff * 3 / CARD_WIDTH), 2);
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return QPoint(resultX, resultY);
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}
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QPointF TableZone::closestGridPoint(const QPointF &point)
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{
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QPoint gridPoint = mapToGrid(point + QPoint(1, 1));
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gridPoint.setX((gridPoint.x() / 3) * 3);
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if (getCardFromGrid(gridPoint))
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gridPoint.setX(gridPoint.x() + 1);
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if (getCardFromGrid(gridPoint))
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gridPoint.setX(gridPoint.x() + 1);
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return mapFromGrid(gridPoint);
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}
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void TableZone::setWidth(qreal _width)
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{
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prepareGeometryChange();
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width = _width;
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}
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