113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
#include <QLabel>
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#include <QLineEdit>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QGridLayout>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QSpinBox>
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#include <QGroupBox>
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#include <QMessageBox>
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#include "dlg_creategame.h"
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#include "protocol_items.h"
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DlgCreateGame::DlgCreateGame(AbstractClient *_client, QWidget *parent)
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: QDialog(parent), client(_client)
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{
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descriptionLabel = new QLabel(tr("&Description:"));
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descriptionEdit = new QLineEdit;
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descriptionLabel->setBuddy(descriptionEdit);
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passwordLabel = new QLabel(tr("&Password:"));
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passwordEdit = new QLineEdit;
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passwordLabel->setBuddy(passwordEdit);
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maxPlayersLabel = new QLabel(tr("P&layers:"));
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maxPlayersEdit = new QSpinBox();
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maxPlayersEdit->setMinimum(1);
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maxPlayersEdit->setMaximum(100);
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maxPlayersEdit->setValue(2);
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maxPlayersLabel->setBuddy(maxPlayersEdit);
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
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spectatorsAllowedCheckBox->setChecked(true);
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connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
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spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
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spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
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QVBoxLayout *spectatorsLayout = new QVBoxLayout;
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spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
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spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
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spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
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spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
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spectatorsGroupBox = new QGroupBox(tr("Spectators"));
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spectatorsGroupBox->setLayout(spectatorsLayout);
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QGridLayout *grid = new QGridLayout;
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grid->addWidget(descriptionLabel, 0, 0);
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grid->addWidget(descriptionEdit, 0, 1);
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grid->addWidget(passwordLabel, 1, 0);
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grid->addWidget(passwordEdit, 1, 1);
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grid->addWidget(maxPlayersLabel, 2, 0);
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grid->addWidget(maxPlayersEdit, 2, 1);
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grid->addWidget(spectatorsGroupBox, 3, 0, 1, 2);
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okButton = new QPushButton(tr("&OK"));
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okButton->setDefault(true);
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cancelButton = new QPushButton(tr("&Cancel"));
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(okButton);
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buttonLayout->addWidget(cancelButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(grid);
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mainLayout->addLayout(buttonLayout);
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setLayout(mainLayout);
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setWindowTitle(tr("Create game"));
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setFixedHeight(sizeHint().height());
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connect(okButton, SIGNAL(clicked()), this, SLOT(actOK()));
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connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
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}
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void DlgCreateGame::actOK()
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{
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Command_CreateGame *createCommand = new Command_CreateGame(
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descriptionEdit->text(),
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passwordEdit->text(),
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maxPlayersEdit->value(),
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spectatorsAllowedCheckBox->isChecked(),
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spectatorsNeedPasswordCheckBox->isChecked(),
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spectatorsCanTalkCheckBox->isChecked(),
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spectatorsSeeEverythingCheckBox->isChecked()
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);
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connect(createCommand, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
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client->sendCommand(createCommand);
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okButton->setEnabled(false);
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cancelButton->setEnabled(false);
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}
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void DlgCreateGame::checkResponse(ResponseCode response)
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{
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okButton->setEnabled(true);
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cancelButton->setEnabled(true);
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if (response == RespOk)
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accept();
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else {
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QMessageBox::critical(this, tr("Error"), tr("Server error."));
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return;
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}
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}
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void DlgCreateGame::spectatorsAllowedChanged(int state)
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{
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spectatorsNeedPasswordCheckBox->setEnabled(state);
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spectatorsCanTalkCheckBox->setEnabled(state);
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spectatorsSeeEverythingCheckBox->setEnabled(state);
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}
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