servatrice/cockatrice/src/stackzone.cpp
2017-04-05 15:45:58 -04:00

104 lines
3.2 KiB
C++

#include <QPainter>
#include <QSet>
#include "arrowitem.h"
#include "stackzone.h"
#include "settingscache.h"
#include "thememanager.h"
#include "player.h"
#include "carddragitem.h"
#include "carditem.h"
#include "pb/command_move_card.pb.h"
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void StackZone::updateBg()
{
update();
}
void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (x == -1)
x = cards.size();
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
}
QRectF StackZone::boundingRect() const
{
return QRectF(0, 0, 100, zoneHeight);
}
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->fillRect(boundingRect(), themeManager->getStackBgBrush());
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
if (startZone == this)
return;
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void StackZone::reorganizeCards()
{
if (!cards.isEmpty()) {
QList<ArrowItem *> arrowsToUpdate;
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i % 2) ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setRealZValue(i);
arrowsToUpdate.append(c->getArrowsFrom());
arrowsToUpdate.append(c->getArrowsTo());
}
QSetIterator<ArrowItem *> arrowIterator(QSet<ArrowItem *>::fromList(arrowsToUpdate));
while (arrowIterator.hasNext())
arrowIterator.next()->updatePath();
}
update();
}