servatrice/common/server_player_reference.h
2014-07-08 22:53:02 -04:00

17 lines
580 B
C++

#ifndef SERVER_PLAYER_REFERENCE_H
#define SERVER_PLAYER_REFERENCE_H
class PlayerReference {
private:
int roomId;
int gameId;
int playerId;
public:
PlayerReference(int _roomId, int _gameId, int _playerId) : roomId(_roomId), gameId(_gameId), playerId(_playerId) { }
int getRoomId() const { return roomId; }
int getGameId() const { return gameId; }
int getPlayerId() const { return playerId; }
bool operator==(const PlayerReference &other) { return ((roomId == other.roomId) && (gameId == other.gameId) && (playerId == other.playerId)); }
};
#endif