100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
#include <QPainter>
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#include <QSet>
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#include "arrowitem.h"
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#include "stackzone.h"
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#include "settingscache.h"
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#include "player.h"
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#include "protocol_items.h"
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#include "carddragitem.h"
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StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
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: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
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{
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connect(settingsCache, SIGNAL(stackBgPathChanged()), this, SLOT(updateBgPixmap()));
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updateBgPixmap();
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setCacheMode(DeviceCoordinateCache);
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}
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void StackZone::updateBgPixmap()
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{
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QString bgPath = settingsCache->getStackBgPath();
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if (!bgPath.isEmpty())
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bgPixmap.load(bgPath);
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update();
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}
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void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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if (x == -1)
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x = cards.size();
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cards.insert(x, card);
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if (!cards.getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update();
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}
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QRectF StackZone::boundingRect() const
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{
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return QRectF(0, 0, 100, zoneHeight);
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}
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void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), QColor(113, 43, 43));
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else
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painter->fillRect(boundingRect(), QBrush(bgPixmap));
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}
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void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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if (startZone == this)
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return;
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QList<CardToMove *> idList;
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for (int i = 0; i < dragItems.size(); ++i)
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idList.append(new CardToMove(dragItems[i]->getId()));
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
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}
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void StackZone::reorganizeCards()
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{
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if (!cards.isEmpty()) {
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QList<ArrowItem *> arrowsToUpdate;
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setRealZValue(i);
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arrowsToUpdate.append(c->getArrowsFrom());
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arrowsToUpdate.append(c->getArrowsTo());
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}
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QSetIterator<ArrowItem *> arrowIterator(QSet<ArrowItem *>::fromList(arrowsToUpdate));
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while (arrowIterator.hasNext())
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arrowIterator.next()->updatePath();
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}
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update();
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}
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