* Click replay timeline to seek. * Fix seek for long games * Erase log when rewinding * zach cleanup Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef REPLAY_TIMELINE_WIDGET
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#define REPLAY_TIMELINE_WIDGET
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#include <QList>
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#include <QMouseEvent>
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#include <QWidget>
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class QPaintEvent;
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class QTimer;
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class ReplayTimelineWidget : public QWidget
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{
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Q_OBJECT
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signals:
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void processNextEvent();
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void replayFinished();
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void rewound();
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private:
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QTimer *replayTimer;
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QList<int> replayTimeline;
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QList<int> histogram;
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static const int binLength;
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int maxBinValue, maxTime;
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qreal timeScaleFactor;
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int currentTime;
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int currentEvent;
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private slots:
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void replayTimerTimeout();
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public:
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explicit ReplayTimelineWidget(QWidget *parent = nullptr);
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void setTimeline(const QList<int> &_replayTimeline);
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QSize sizeHint() const override;
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QSize minimumSizeHint() const override;
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void setTimeScaleFactor(qreal _timeScaleFactor);
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int getCurrentEvent() const
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{
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return currentEvent;
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}
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public slots:
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void startReplay();
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void stopReplay();
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protected:
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void paintEvent(QPaintEvent *event) override;
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void mousePressEvent(QMouseEvent *event) override;
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};
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#endif
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