servatrice/cockatrice/src/gameselector.cpp

190 lines
7 KiB
C++

#include <QTreeView>
#include <QCheckBox>
#include <QPushButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMessageBox>
#include <QHeaderView>
#include <QInputDialog>
#include "tab_supervisor.h"
#include "dlg_creategame.h"
#include "dlg_filter_games.h"
#include "gameselector.h"
#include "gamesmodel.h"
#include "tab_room.h"
#include "pending_command.h"
#include "pb/room_commands.pb.h"
#include "pb/serverinfo_game.pb.h"
#include "pb/response.pb.h"
GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent)
: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(_rooms, _gameTypes, this);
gameListProxyModel = new GamesProxyModel(this, tabSupervisor->getUserInfo());
gameListProxyModel->setSourceModel(gameListModel);
gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
gameListView->setModel(gameListProxyModel);
gameListView->setSortingEnabled(true);
gameListView->setAlternatingRowColors(true);
gameListView->setRootIsDecorated(true);
if (_room)
gameListView->header()->hideSection(1);
else
gameListProxyModel->setUnavailableGamesVisible(true);
gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
filterButton = new QPushButton;
filterButton->setIcon(QIcon(":/resources/icon_search.svg"));
connect(filterButton, SIGNAL(clicked()), this, SLOT(actSetFilter()));
clearFilterButton = new QPushButton;
clearFilterButton->setIcon(QIcon(":/resources/icon_clearsearch.svg"));
clearFilterButton->setEnabled(false);
connect(clearFilterButton, SIGNAL(clicked()), this, SLOT(actClearFilter()));
if (room) {
createButton = new QPushButton;
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
} else
createButton = 0;
joinButton = new QPushButton;
spectateButton = new QPushButton;
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(filterButton);
buttonLayout->addWidget(clearFilterButton);
buttonLayout->addStretch();
if (room)
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(joinButton);
buttonLayout->addWidget(spectateButton);
buttonLayout->setAlignment(Qt::AlignTop);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
retranslateUi();
setLayout(mainLayout);
setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
setMinimumHeight(200);
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
}
void GameSelector::actSetFilter()
{
GameTypeMap gameTypeMap;
if (room)
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
DlgFilterGames dlg(gameTypeMap, this);
dlg.setUnavailableGamesVisible(gameListProxyModel->getUnavailableGamesVisible());
dlg.setPasswordProtectedGamesVisible(gameListProxyModel->getPasswordProtectedGamesVisible());
dlg.setGameNameFilter(gameListProxyModel->getGameNameFilter());
dlg.setCreatorNameFilter(gameListProxyModel->getCreatorNameFilter());
dlg.setGameTypeFilter(gameListProxyModel->getGameTypeFilter());
dlg.setMaxPlayersFilter(gameListProxyModel->getMaxPlayersFilterMin(), gameListProxyModel->getMaxPlayersFilterMax());
if (!dlg.exec())
return;
clearFilterButton->setEnabled(true);
gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
gameListProxyModel->setPasswordProtectedGamesVisible(dlg.getPasswordProtectedGamesVisible());
gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
gameListProxyModel->setMaxPlayersFilter(dlg.getMaxPlayersFilterMin(), dlg.getMaxPlayersFilterMax());
}
void GameSelector::actClearFilter()
{
clearFilterButton->setEnabled(false);
gameListProxyModel->resetFilterParameters();
}
void GameSelector::actCreate()
{
DlgCreateGame dlg(room, room->getGameTypes(), this);
dlg.exec();
}
void GameSelector::checkResponse(const Response &response)
{
if (createButton)
createButton->setEnabled(true);
joinButton->setEnabled(true);
spectateButton->setEnabled(true);
switch (response.response_code()) {
case Response::RespNotInRoom: QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first.")); break;
case Response::RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
case Response::RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
case Response::RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
case Response::RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
case Response::RespUserLevelTooLow: QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users.")); break;
case Response::RespOnlyBuddies: QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies.")); break;
case Response::RespInIgnoreList: QMessageBox::critical(this, tr("Error"), tr("You are being ignored by the creator of this game.")); break;
default: ;
}
}
void GameSelector::actJoin()
{
bool spectator = sender() == spectateButton;
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid())
return;
const ServerInfo_Game &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
bool overrideRestrictions = !tabSupervisor->getAdminLocked();
QString password;
if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
Command_JoinGame cmd;
cmd.set_game_id(game.game_id());
cmd.set_password(password.toStdString());
cmd.set_spectator(spectator);
cmd.set_override_restrictions(overrideRestrictions);
TabRoom *r = tabSupervisor->getRoomTabs().value(game.room_id());
if (!r) {
QMessageBox::critical(this, tr("Error"), tr("Please join the respective room first."));
return;
}
PendingCommand *pend = r->prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
r->sendRoomCommand(pend);
if (createButton)
createButton->setEnabled(false);
joinButton->setEnabled(false);
spectateButton->setEnabled(false);
}
void GameSelector::retranslateUi()
{
setTitle(tr("Games"));
filterButton->setText(tr("&Filter games"));
clearFilterButton->setText(tr("C&lear filter"));
if (createButton)
createButton->setText(tr("C&reate"));
joinButton->setText(tr("&Join"));
spectateButton->setText(tr("J&oin as spectator"));
}
void GameSelector::processGameInfo(const ServerInfo_Game &info)
{
gameListModel->updateGameList(info);
}