servatrice/cockatrice/src/game.h
2009-11-16 23:58:07 +01:00

114 lines
3.6 KiB
C++

#ifndef GAME_H
#define GAME_H
#include <QHash>
#include <QMap>
#include <QStringList>
#include <QMenu>
#include <QAction>
#include "client.h"
class GameScene;
class Player;
class CardDatabase;
class DlgStartGame;
class CardItem;
class QMenuBar;
class CardZone;
class Game : public QObject {
Q_OBJECT
private:
static const int phaseCount = 11;
typedef void (Game::*CardMenuHandler)(CardItem *card);
QHash<QAction *, CardMenuHandler> cardMenuHandlers;
QMenu *gameMenu, *cardMenu, *moveMenu;
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile,
*aNextPhase, *aNextTurn, *aRemoveLocalArrows;
DlgStartGame *dlgStartGame;
Client *client;
GameScene *scene;
QStringList spectatorList;
QMap<int, Player *> players;
bool started;
int currentPhase;
Player *getActiveLocalPlayer() const;
public slots:
void activePlayerDrawCard();
void activePlayerUntapAll();
void actNextPhase();
void actNextTurn();
void actRemoveLocalArrows();
private slots:
void cardMenuAction();
void showCardMenu(QPoint p);
void actTap(CardItem *card);
void actUntap(CardItem *card);
void actDoesntUntap(CardItem *card);
void actFlip(CardItem *card);
void actAddCounter(CardItem *card);
void actRemoveCounter(CardItem *card);
void actSetCounters();
void actMoveToTopLibrary(CardItem *card);
void actMoveToBottomLibrary(CardItem *card);
void actMoveToGraveyard(CardItem *card);
void actMoveToExile(CardItem *card);
/* void gameEvent(const ServerEventData &msg);
void playerListReceived(QList<ServerPlayer> playerList);
void cardListReceived(QList<ServerZoneCard> list);
void zoneListReceived(QList<ServerZone> list);
void counterListReceived(QList<ServerCounter> list);
void arrowListReceived(QList<ServerArrow> list);
*/
void readyStart();
signals:
void submitDecklist();
void hoverCard(QString name);
void playerAdded(Player *player);
void playerRemoved(Player *player);
// Log events
void logPlayerListReceived(QStringList players);
void logJoin(Player *player);
void logLeave(Player *player);
void logGameClosed();
void logJoinSpectator(QString playerName);
void logLeaveSpectator(QString playerName);
void logReadyStart(Player *player);
void logGameStart();
void logSay(Player *player, QString text);
void logShuffle(Player *player);
void logRollDie(Player *player, int sides, int roll);
void logDraw(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logCreateToken(Player *player, QString cardName);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void logSetActivePlayer(Player *player);
void setActivePhase(int phase);
public:
Game(Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent = 0);
~Game();
void retranslateUi();
void restartGameDialog();
void hoverCardEvent(CardItem *card);
Player *addPlayer(int playerId, const QString &playerName, bool local);
const QMap<int, Player *> &getPlayers() const { return players; }
void queryGameState();
};
#endif