servatrice/cockatrice/src/tablezone.cpp
2014-06-24 19:13:47 +02:00

326 lines
10 KiB
C++

#include <QPainter>
#include <QSet>
#include <QGraphicsScene>
#include <cmath>
#ifdef _WIN32
#include "round.h"
#endif /* _WIN32 */
#include "tablezone.h"
#include "player.h"
#include "settingscache.h"
#include "arrowitem.h"
#include "carddragitem.h"
#include "carddatabase.h"
#include "carditem.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_set_card_attr.pb.h"
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
: SelectZone(_p, "table", true, false, true, parent), active(false)
{
connect(settingsCache, SIGNAL(tableBgPathChanged()), this, SLOT(updateBgPixmap()));
connect(settingsCache, SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards()));
updateBgPixmap();
height = 2 * boxLineWidth + 3 * (CARD_HEIGHT + 20) + 2 * paddingY;
width = minWidth + 2 * marginX + 2 * boxLineWidth;
currentMinimumWidth = minWidth;
setCacheMode(DeviceCoordinateCache);
#if QT_VERSION < 0x050000
setAcceptsHoverEvents(true);
#else
setAcceptHoverEvents(true);
#endif
}
void TableZone::updateBgPixmap()
{
QString bgPath = settingsCache->getTableBgPath();
if (!bgPath.isEmpty())
bgPixmap.load(bgPath);
update();
}
QRectF TableZone::boundingRect() const
{
return QRectF(0, 0, width, height);
}
bool TableZone::isInverted() const
{
return ((player->getMirrored() && !settingsCache->getInvertVerticalCoordinate()) || (!player->getMirrored() && settingsCache->getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), QColor(0, 0, 100));
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
painter->setPen(QColor(255, 255, 255, 40));
qreal separatorY = 2 * (CARD_HEIGHT + 20 + paddingY) + boxLineWidth - paddingY / 2;
if (isInverted())
separatorY = height - separatorY;
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
if (active) {
QColor color1(255, 255, 255, 150);
QColor color2(255, 255, 255, 0);
QLinearGradient grad1(0, 0, 0, 1);
grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
grad1.setColorAt(0, color1);
grad1.setColorAt(1, color2);
painter->fillRect(QRectF(0, 0, width, boxLineWidth), QBrush(grad1));
grad1.setFinalStop(1, 0);
painter->fillRect(QRectF(0, 0, boxLineWidth, height), QBrush(grad1));
grad1.setStart(0, 1);
grad1.setFinalStop(0, 0);
painter->fillRect(QRectF(0, height - boxLineWidth, width, boxLineWidth), QBrush(grad1));
grad1.setStart(1, 0);
painter->fillRect(QRectF(width - boxLineWidth, 0, boxLineWidth, height), QBrush(grad1));
}
}
void TableZone::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
card->setGridPoint(QPoint(_x, _y));
card->setParentItem(this);
card->setVisible(true);
card->update();
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
for (int i = 0; i < dragItems.size(); ++i) {
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
ctm->set_card_id(dragItems[i]->getId());
ctm->set_face_down(dragItems[i]->getFaceDown());
ctm->set_pt(startZone->getName() == name ? std::string() : dragItems[i]->getItem()->getInfo()->getPowTough().toStdString());
}
startZone->getPlayer()->sendGameCommand(cmd);
}
void TableZone::reorganizeCards()
{
QList<ArrowItem *> arrowsToUpdate;
// Calculate table grid distortion so that the mapping functions work properly
QMap<int, int> gridPointStackCount;
for (int i = 0; i < cards.size(); ++i) {
const QPoint &gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
const int key = gridPoint.x() / 3 + gridPoint.y() * 1000;
gridPointStackCount.insert(key, gridPointStackCount.value(key, 0) + 1);
}
gridPointWidth.clear();
for (int i = 0; i < cards.size(); ++i) {
const QPoint &gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
const int key = gridPoint.x() / 3 + gridPoint.y() * 1000;
const int stackCount = gridPointStackCount.value(key, 0);
if (stackCount == 1)
gridPointWidth.insert(key, CARD_WIDTH * (1 + cards[i]->getAttachedCards().size() / 3.0));
else
gridPointWidth.insert(key, CARD_WIDTH * (1 + (stackCount - 1) / 3.0));
}
for (int i = 0; i < cards.size(); ++i) {
QPoint gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
QPointF mapPoint = mapFromGrid(gridPoint);
qreal x = mapPoint.x();
qreal y = mapPoint.y();
int numberAttachedCards = cards[i]->getAttachedCards().size();
qreal actualX = x + numberAttachedCards * CARD_WIDTH / 3.0;
qreal actualY = y;
if (numberAttachedCards)
actualY += 15;
cards[i]->setPos(actualX, actualY);
cards[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100);
QListIterator<CardItem *> attachedCardIterator(cards[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
CardItem *attachedCard = attachedCardIterator.next();
qreal childX = actualX - j * CARD_WIDTH / 3.0;
qreal childY = y + 5;
attachedCard->setPos(childX, childY);
attachedCard->setRealZValue((childY + CARD_HEIGHT) * 100000 + (childX + 1) * 100);
arrowsToUpdate.append(attachedCard->getArrowsFrom());
arrowsToUpdate.append(attachedCard->getArrowsTo());
}
arrowsToUpdate.append(cards[i]->getArrowsFrom());
arrowsToUpdate.append(cards[i]->getArrowsTo());
}
QSetIterator<ArrowItem *> arrowIterator(QSet<ArrowItem *>::fromList(arrowsToUpdate));
while (arrowIterator.hasNext())
arrowIterator.next()->updatePath();
resizeToContents();
update();
}
void TableZone::toggleTapped()
{
QList<QGraphicsItem *> selectedItems = scene()->selectedItems();
bool tapAll = false;
for (int i = 0; i < selectedItems.size(); i++)
if (!qgraphicsitem_cast<CardItem *>(selectedItems[i])->getTapped()) {
tapAll = true;
break;
}
QList< const ::google::protobuf::Message * > cmdList;
for (int i = 0; i < selectedItems.size(); i++) {
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItems[i]);
if (temp->getTapped() != tapAll) {
Command_SetCardAttr *cmd = new Command_SetCardAttr;
cmd->set_zone(name.toStdString());
cmd->set_card_id(temp->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapAll ? "1" : "0");
cmdList.append(cmd);
}
}
player->sendGameCommand(player->prepareGameCommand(cmdList));
}
CardItem *TableZone::takeCard(int position, int cardId, bool canResize)
{
CardItem *result = CardZone::takeCard(position, cardId);
if (canResize)
resizeToContents();
return result;
}
void TableZone::resizeToContents()
{
int xMax = 0;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->pos().x() > xMax)
xMax = (int) cards[i]->pos().x();
xMax += 2 * CARD_WIDTH;
if (xMax < minWidth)
xMax = minWidth;
currentMinimumWidth = xMax + 2 * marginX + 2 * boxLineWidth;
if (currentMinimumWidth != width) {
prepareGeometryChange();
width = currentMinimumWidth;
emit sizeChanged();
}
}
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < cards.size(); i++)
if (cards.at(i)->getGridPoint() == gridPoint)
return cards.at(i);
return 0;
}
CardItem *TableZone::getCardFromCoords(const QPointF &point) const
{
QPoint gridPoint = mapToGrid(point);
return getCardFromGrid(gridPoint);
}
QPointF TableZone::mapFromGrid(QPoint gridPoint) const
{
qreal x, y;
x = marginX + (gridPoint.x() % 3) * CARD_WIDTH / 3.0;
for (int i = 0; i < gridPoint.x() / 3; ++i)
x += gridPointWidth.value(gridPoint.y() * 1000 + i, CARD_WIDTH) + paddingX;
if (isInverted())
gridPoint.setY(2 - gridPoint.y());
y = boxLineWidth + gridPoint.y() * (CARD_HEIGHT + paddingY + 20) + (gridPoint.x() % 3) * 10;
/*
if (isInverted())
y = height - CARD_HEIGHT - y;
*/
return QPointF(x, y);
}
QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
{
qreal x = mapPoint.x() - marginX;
qreal y = mapPoint.y();
/* if (isInverted())
y = height - y;
*/ y -= boxLineWidth;
if (x < 0)
x = 0;
else if (x > width - CARD_WIDTH - marginX)
x = width - CARD_WIDTH - marginX;
if (y < 0)
y = 0;
else if (y > height - CARD_HEIGHT)
y = height - CARD_HEIGHT;
int resultY = round(y / (CARD_HEIGHT + paddingY + 20));
if (isInverted())
resultY = 2 - resultY;
int baseX = -1;
qreal oldTempX = 0, tempX = 0;
do {
++baseX;
oldTempX = tempX;
tempX += gridPointWidth.value(resultY * 1000 + baseX, CARD_WIDTH) + paddingX;
} while (tempX < x + 1);
qreal xdiff = x - oldTempX;
int resultX = baseX * 3 + qMin((int) floor(xdiff * 3 / CARD_WIDTH), 2);
return QPoint(resultX, resultY);
}
QPointF TableZone::closestGridPoint(const QPointF &point)
{
QPoint gridPoint = mapToGrid(point + QPoint(1, 1));
gridPoint.setX((gridPoint.x() / 3) * 3);
if (getCardFromGrid(gridPoint))
gridPoint.setX(gridPoint.x() + 1);
if (getCardFromGrid(gridPoint))
gridPoint.setX(gridPoint.x() + 1);
return mapFromGrid(gridPoint);
}
void TableZone::setWidth(qreal _width)
{
prepareGeometryChange();
width = _width;
}