163 lines
5.9 KiB
C++
163 lines
5.9 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
|
* brukie@laptop *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program; if not, write to the *
|
|
* Free Software Foundation, Inc., *
|
|
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
|
***************************************************************************/
|
|
#ifndef SERVATRICE_H
|
|
#define SERVATRICE_H
|
|
|
|
#include <QTcpServer>
|
|
#include <QMutex>
|
|
#include <QSslCertificate>
|
|
#include <QSslKey>
|
|
#include <QHostAddress>
|
|
#include <QReadWriteLock>
|
|
#include <QSqlDatabase>
|
|
#include <QMetaType>
|
|
#include "server.h"
|
|
|
|
Q_DECLARE_METATYPE(QSqlDatabase)
|
|
|
|
class QSqlQuery;
|
|
class QTimer;
|
|
|
|
class GameReplay;
|
|
class Servatrice;
|
|
class Servatrice_ConnectionPool;
|
|
class Servatrice_DatabaseInterface;
|
|
class ServerSocketInterface;
|
|
class IslInterface;
|
|
|
|
class Servatrice_GameServer : public QTcpServer {
|
|
Q_OBJECT
|
|
private:
|
|
Servatrice *server;
|
|
QList<Servatrice_ConnectionPool *> connectionPools;
|
|
public:
|
|
Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
|
|
~Servatrice_GameServer();
|
|
protected:
|
|
#if QT_VERSION < 0x050000
|
|
void incomingConnection(int socketDescriptor);
|
|
#else
|
|
void incomingConnection(qintptr socketDescriptor);
|
|
#endif
|
|
};
|
|
|
|
class Servatrice_IslServer : public QTcpServer {
|
|
Q_OBJECT
|
|
private:
|
|
Servatrice *server;
|
|
QSslCertificate cert;
|
|
QSslKey privateKey;
|
|
public:
|
|
Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0)
|
|
: QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { }
|
|
protected:
|
|
#if QT_VERSION < 0x050000
|
|
void incomingConnection(int socketDescriptor);
|
|
#else
|
|
void incomingConnection(qintptr socketDescriptor);
|
|
#endif
|
|
};
|
|
|
|
class ServerProperties {
|
|
public:
|
|
int id;
|
|
QSslCertificate cert;
|
|
QString hostname;
|
|
QHostAddress address;
|
|
int gamePort;
|
|
int controlPort;
|
|
|
|
ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
|
|
: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
|
|
};
|
|
|
|
class Servatrice : public Server
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
enum AuthenticationMethod { AuthenticationNone, AuthenticationSql, AuthenticationPassword };
|
|
private slots:
|
|
void statusUpdate();
|
|
void shutdownTimeout();
|
|
protected:
|
|
void doSendIslMessage(const IslMessage &msg, int serverId);
|
|
private:
|
|
enum DatabaseType { DatabaseNone, DatabaseMySql };
|
|
AuthenticationMethod authenticationMethod;
|
|
DatabaseType databaseType;
|
|
QTimer *pingClock, *statusUpdateClock;
|
|
Servatrice_GameServer *gameServer;
|
|
Servatrice_IslServer *islServer;
|
|
QString serverName;
|
|
mutable QMutex loginMessageMutex;
|
|
QString loginMessage;
|
|
QString dbPrefix;
|
|
Servatrice_DatabaseInterface *servatriceDatabaseInterface;
|
|
int serverId;
|
|
int uptime;
|
|
QMutex txBytesMutex, rxBytesMutex;
|
|
quint64 txBytes, rxBytes;
|
|
int maxGameInactivityTime, maxPlayerInactivityTime;
|
|
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
|
|
|
|
QString shutdownReason;
|
|
int shutdownMinutes;
|
|
QTimer *shutdownTimer;
|
|
|
|
mutable QMutex serverListMutex;
|
|
QList<ServerProperties> serverList;
|
|
void updateServerList();
|
|
|
|
QMap<int, IslInterface *> islInterfaces;
|
|
public slots:
|
|
void scheduleShutdown(const QString &reason, int minutes);
|
|
void updateLoginMessage();
|
|
public:
|
|
Servatrice(QObject *parent = 0);
|
|
~Servatrice();
|
|
bool initServer();
|
|
QString getServerName() const { return serverName; }
|
|
QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
|
|
bool getGameShouldPing() const { return true; }
|
|
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
|
|
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
|
|
int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
|
|
int getMessageCountingInterval() const { return messageCountingInterval; }
|
|
int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
|
|
int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
|
|
int getMaxGamesPerUser() const { return maxGamesPerUser; }
|
|
AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
|
|
QString getDbPrefix() const { return dbPrefix; }
|
|
int getServerId() const { return serverId; }
|
|
int getUsersWithAddress(const QHostAddress &address) const;
|
|
QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
|
|
void incTxBytes(quint64 num);
|
|
void incRxBytes(quint64 num);
|
|
void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
|
|
|
|
bool islConnectionExists(int serverId) const;
|
|
void addIslInterface(int serverId, IslInterface *interface);
|
|
void removeIslInterface(int serverId);
|
|
QReadWriteLock islLock;
|
|
|
|
QList<ServerProperties> getServerList() const;
|
|
};
|
|
|
|
#endif
|