servatrice/cockatrice/src/gamesmodel.cpp
Max-Wilhelm Bruker 9f35340188 bugfix
2009-10-03 02:47:17 +02:00

108 lines
2.6 KiB
C++

#include "gamesmodel.h"
#include "client.h"
GamesModel::~GamesModel()
{
cleanList();
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerGame &g = gameList[index.row()];
switch (index.column()) {
case 0: return g.getDescription();
case 1: return g.getCreator();
case 2: return g.getHasPassword() ? tr("yes") : tr("no");
case 3: return QString("%1/%2").arg(g.getPlayerCount()).arg(g.getMaxPlayers());
case 4: return g.getSpectatorsAllowed() ? QVariant(g.getSpectatorsCount()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Description");
case 1: return tr("Creator");
case 2: return tr("Password");
case 3: return tr("Players");
case 4: return tr("Spectators");
default: return QVariant();
}
}
const ServerGame &GamesModel::getGame(int row)
{
Q_ASSERT(row < gameList.size());
return gameList[row];
}
void GamesModel::updateGameList(const ServerGame &game)
{
for (int i = 0; i < gameList.size(); i++)
if (gameList[i].getGameId() == game.getGameId()) {
if (game.getPlayerCount() == 0) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i] = game;
emit dataChanged(index(i, 0), index(i, 4));
}
return;
}
if (game.getPlayerCount() == 0)
return;
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
gameList << game;
endInsertRows();
}
void GamesModel::cleanList()
{
if (gameList.isEmpty())
return;
beginRemoveRows(QModelIndex(), 0, gameList.size() - 1);
gameList.clear();
endRemoveRows();
}
GamesProxyModel::GamesProxyModel(QObject *parent)
: QSortFilterProxyModel(parent), fullGamesVisible(false)
{
setDynamicSortFilter(true);
}
void GamesProxyModel::setFullGamesVisible(bool _fullGamesVisible)
{
fullGamesVisible = _fullGamesVisible;
invalidateFilter();
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const
{
if (fullGamesVisible)
return true;
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return false;
const ServerGame &game = model->getGame(sourceRow);
if (game.getPlayerCount() == game.getMaxPlayers())
return false;
return true;
}