servatrice/common/server_protocolhandler.cpp
ZeldaZach b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00

845 lines
32 KiB
C++

#include "server_protocolhandler.h"
#include "debug_pb_message.h"
#include "featureset.h"
#include "get_pb_extension.h"
#include "pb/commands.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_list_rooms.pb.h"
#include "pb/event_notify_user.pb.h"
#include "pb/event_room_say.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/response.pb.h"
#include "pb/response_get_games_of_user.pb.h"
#include "pb/response_get_user_info.pb.h"
#include "pb/response_join_room.pb.h"
#include "pb/response_list_users.pb.h"
#include "pb/response_login.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_player.h"
#include "server_room.h"
#include "stringsizes.h"
#include <QDateTime>
#include <QDebug>
#include <QtMath>
#include <google/protobuf/descriptor.h>
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server,
Server_DatabaseInterface *_databaseInterface,
QObject *parent)
: QObject(parent), Server_AbstractUserInterface(_server), deleted(false), databaseInterface(_databaseInterface),
authState(NotLoggedIn), usingRealPassword(false), acceptsUserListChanges(false), acceptsRoomListChanges(false),
idleClientWarningSent(false), timeRunning(0), lastDataReceived(0), lastActionReceived(0)
{
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
}
Server_ProtocolHandler::~Server_ProtocolHandler()
{
}
// This function must only be called from the thread this object lives in.
// Except when the server is shutting down.
// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
void Server_ProtocolHandler::prepareDestroy()
{
if (deleted)
return;
deleted = true;
for (auto *room : rooms.values()) {
room->removeClient(this);
}
QMap<int, QPair<int, int>> tempGames(getGames());
server->roomsLock.lockForRead();
QMapIterator<int, QPair<int, int>> gameIterator(tempGames);
while (gameIterator.hasNext()) {
gameIterator.next();
Server_Room *room = server->getRooms().value(gameIterator.value().first);
if (!room)
continue;
room->gamesLock.lockForRead();
Server_Game *game = room->getGames().value(gameIterator.key());
if (!game) {
room->gamesLock.unlock();
continue;
}
game->gameMutex.lock();
Server_Player *p = game->getPlayers().value(gameIterator.value().second);
if (!p) {
game->gameMutex.unlock();
room->gamesLock.unlock();
continue;
}
p->disconnectClient();
game->gameMutex.unlock();
room->gamesLock.unlock();
}
server->roomsLock.unlock();
server->removeClient(this);
deleteLater();
}
void Server_ProtocolHandler::sendProtocolItem(const Response &item)
{
ServerMessage msg;
msg.mutable_response()->CopyFrom(item);
msg.set_message_type(ServerMessage::RESPONSE);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
{
ServerMessage msg;
msg.mutable_session_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::SESSION_EVENT);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
{
ServerMessage msg;
msg.mutable_game_event_container()->CopyFrom(item);
msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
{
ServerMessage msg;
msg.mutable_room_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::ROOM_EVENT);
transmitProtocolItem(msg);
}
Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.session_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const SessionCommand &sc = cont.session_command(i);
const int num = getPbExtension(sc);
if (num != SessionCommand::PING) { // don't log ping commands
logDebugMessage(getSafeDebugString(sc));
}
switch ((SessionCommand::SessionCommandType)num) {
case SessionCommand::PING:
resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc);
break;
case SessionCommand::LOGIN:
resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc);
break;
case SessionCommand::MESSAGE:
resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc);
break;
case SessionCommand::GET_GAMES_OF_USER:
resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc);
break;
case SessionCommand::GET_USER_INFO:
resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc);
break;
case SessionCommand::LIST_ROOMS:
resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc);
break;
case SessionCommand::JOIN_ROOM:
resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc);
break;
case SessionCommand::LIST_USERS:
resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc);
break;
default:
resp = processExtendedSessionCommand(num, sc, rc);
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->roomsLock);
Server_Room *room = rooms.value(cont.room_id(), 0);
if (!room)
return Response::RespNotInRoom;
resetIdleTimer();
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.room_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const RoomCommand &sc = cont.room_command(i);
const int num = getPbExtension(sc);
logDebugMessage(getSafeDebugString(sc));
switch ((RoomCommand::RoomCommandType)num) {
case RoomCommand::LEAVE_ROOM:
resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc);
break;
case RoomCommand::ROOM_SAY:
resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc);
break;
case RoomCommand::CREATE_GAME:
resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc);
break;
case RoomCommand::JOIN_GAME:
resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc);
break;
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
static QList<GameCommand::GameCommandType> antifloodCommandsWhiteList =
QList<GameCommand::GameCommandType>()
// draw/undo card draw (example: drawing 10 cards one by one from the deck)
<< GameCommand::DRAW_CARDS
<< GameCommand::UNDO_DRAW
// create, delete arrows (example: targeting with 10 cards during an attack)
<< GameCommand::CREATE_ARROW
<< GameCommand::DELETE_ARROW
// set card attributes (example: tapping 10 cards at once)
<< GameCommand::SET_CARD_ATTR
// increment / decrement counter (example: -10 life points one by one)
<< GameCommand::INC_COUNTER
// mulling lots of hands in a row
<< GameCommand::MULLIGAN
// allows a user to sideboard without receiving flooding message
<< GameCommand::MOVE_CARD;
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QMap<int, QPair<int, int>> gameMap = getGames();
if (!gameMap.contains(cont.game_id()))
return Response::RespNotInRoom;
const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
QReadLocker roomsLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
if (!room)
return Response::RespNotInRoom;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
if (room->getExternalGames().contains(cont.game_id())) {
server->sendIsl_GameCommand(cont, room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(), roomIdAndPlayerId.first, roomIdAndPlayerId.second);
return Response::RespNothing;
}
return Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
if (!player)
return Response::RespNotInRoom;
resetIdleTimer();
int commandCountingInterval = server->getCommandCountingInterval();
int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
GameEventStorage ges;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) +
getSafeDebugString(sc));
if (commandCountingInterval > 0) {
int totalCount = 0;
if (commandCountOverTime.isEmpty())
commandCountOverTime.prepend(0);
if (!antifloodCommandsWhiteList.contains((GameCommand::GameCommandType)getPbExtension(sc)))
++commandCountOverTime[0];
for (int i = 0; i < commandCountOverTime.size(); ++i) {
totalCount += commandCountOverTime[i];
}
if (maxCommandCountPerInterval > 0 && totalCount > maxCommandCountPerInterval) {
return Response::RespChatFlood;
}
}
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespLoginNeeded;
resetIdleTimer();
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const ModeratorCommand &sc = cont.moderator_command(i);
const int num = getPbExtension(sc);
logDebugMessage(getSafeDebugString(sc));
resp = processExtendedModeratorCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
return Response::RespLoginNeeded;
resetIdleTimer();
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const AdminCommand &sc = cont.admin_command(i);
const int num = getPbExtension(sc);
logDebugMessage(getSafeDebugString(sc));
resp = processExtendedAdminCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
{
// Command processing must be disabled after prepareDestroy() has been called.
if (deleted)
return;
lastDataReceived = timeRunning;
ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
Response::ResponseCode finalResponseCode;
if (cont.game_command_size())
finalResponseCode = processGameCommandContainer(cont, responseContainer);
else if (cont.room_command_size())
finalResponseCode = processRoomCommandContainer(cont, responseContainer);
else if (cont.session_command_size())
finalResponseCode = processSessionCommandContainer(cont, responseContainer);
else if (cont.moderator_command_size())
finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
else if (cont.admin_command_size())
finalResponseCode = processAdminCommandContainer(cont, responseContainer);
else
finalResponseCode = Response::RespInvalidCommand;
if ((finalResponseCode != Response::RespNothing))
sendResponseContainer(responseContainer, finalResponseCode);
}
void Server_ProtocolHandler::pingClockTimeout()
{
int cmdcountinterval = server->getCommandCountingInterval();
int msgcountinterval = server->getMessageCountingInterval();
int pingclockinterval = server->getClientKeepAlive();
int interval = server->getMessageCountingInterval();
if (interval > 0) {
if (pingclockinterval > 0) {
messageSizeOverTime.prepend(0);
if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
messageSizeOverTime.removeLast();
messageCountOverTime.prepend(0);
if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
messageCountOverTime.removeLast();
}
}
interval = server->getCommandCountingInterval();
if (interval > 0) {
if (pingclockinterval > 0) {
commandCountOverTime.prepend(0);
if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
commandCountOverTime.removeLast();
}
}
if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
prepareDestroy();
if (!userInfo || QString::fromStdString(userInfo->privlevel()).toLower() == "none") {
if ((server->getIdleClientTimeout() > 0) && (idleClientWarningSent)) {
if (timeRunning - lastActionReceived > server->getIdleClientTimeout()) {
prepareDestroy();
}
}
if (((timeRunning - lastActionReceived) >= qCeil(server->getIdleClientTimeout() * .9)) &&
(!idleClientWarningSent) && (server->getIdleClientTimeout() > 0)) {
Event_NotifyUser event;
event.set_type(Event_NotifyUser::IDLEWARNING);
SessionEvent *se = prepareSessionEvent(event);
sendProtocolItem(*se);
delete se;
idleClientWarningSent = true;
}
}
++timeRunning;
}
Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
{
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
{
QString userName = nameFromStdString(cmd.user_name()).simplified();
QString clientId = nameFromStdString(cmd.clientid()).simplified();
QString clientVersion = nameFromStdString(cmd.clientver()).simplified();
QString password;
bool needsHash = false;
if (cmd.has_password()) {
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespWrongPassword;
password = QString::fromStdString(cmd.password());
needsHash = true;
} else if (cmd.hashed_password().length() > MAX_NAME_LENGTH) {
return Response::RespContextError;
} else {
password = nameFromStdString(cmd.hashed_password());
}
if (userInfo != 0) {
return Response::RespContextError;
}
// check client feature set against server feature set
FeatureSet features;
QMap<QString, bool> receivedClientFeatures;
QMap<QString, bool> missingClientFeatures;
int featureCount = qMin(cmd.clientfeatures().size(), MAX_NAME_LENGTH);
for (int i = 0; i < featureCount; ++i) {
receivedClientFeatures.insert(nameFromStdString(cmd.clientfeatures(i)).simplified(), false);
}
missingClientFeatures =
features.identifyMissingFeatures(receivedClientFeatures, server->getServerRequiredFeatureList());
if (!missingClientFeatures.isEmpty()) {
if (features.isRequiredFeaturesMissing(missingClientFeatures, server->getServerRequiredFeatureList())) {
Response_Login *re = new Response_Login;
re->set_denied_reason_str("Client upgrade required");
QMap<QString, bool>::iterator i;
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i) {
re->add_missing_features(i.key().toStdString().c_str());
}
rc.setResponseExtension(re);
return Response::RespClientUpdateRequired;
}
}
QString reasonStr;
int banSecondsLeft = 0;
QString connectionType = getConnectionType();
AuthenticationResult res = server->loginUser(this, userName, password, needsHash, reasonStr, banSecondsLeft,
clientId, clientVersion, connectionType);
switch (res) {
case UserIsBanned: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
if (banSecondsLeft != 0)
re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toSecsSinceEpoch());
rc.setResponseExtension(re);
return Response::RespUserIsBanned;
}
case NotLoggedIn:
return Response::RespWrongPassword;
case WouldOverwriteOldSession:
return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
rc.setResponseExtension(re);
return Response::RespUsernameInvalid;
}
case RegistrationRequired:
return Response::RespRegistrationRequired;
case ClientIdRequired:
return Response::RespClientIdRequired;
case UserIsInactive:
return Response::RespAccountNotActivated;
default:
authState = res;
usingRealPassword = needsHash;
}
// limit the number of non-privileged users that can connect to the server based on configuration settings
if (!userInfo || QString::fromStdString(userInfo->privlevel()).toLower() == "none") {
if (server->getMaxUserLimitEnabled()) {
if (server->getUsersCount() > server->getMaxUserTotal()) {
qDebug() << "Max Users Total Limit Reached, please increase the max_users_total setting.";
return Response::RespServerFull;
}
}
}
userName = QString::fromStdString(userInfo->name());
Event_ServerMessage event;
event.set_message(server->getLoginMessage().toStdString());
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
Response_Login *re = new Response_Login;
re->mutable_user_info()->CopyFrom(copyUserInfo(true));
if (authState == PasswordRight) {
QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
while (buddyIterator.hasNext())
re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
while (ignoreIterator.hasNext())
re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
}
// return to client any missing features the server has that the client does not
if (!missingClientFeatures.isEmpty()) {
QMap<QString, bool>::iterator i;
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i)
re->add_missing_features(i.key().toStdString().c_str());
}
joinPersistentGames(rc);
databaseInterface->removeForgotPassword(userName);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->clientsLock);
QString receiver = nameFromStdString(cmd.user_name());
Server_AbstractUserInterface *userInterface = server->findUser(receiver);
if (!userInterface) {
return Response::RespNameNotFound;
}
if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name()))) {
return Response::RespInIgnoreList;
}
if (!addSaidMessageSize(cmd.message().size())) {
return Response::RespChatFlood;
}
Event_UserMessage event;
event.set_sender_name(userInfo->name());
event.set_receiver_name(receiver.toStdString());
event.set_message(cmd.message());
SessionEvent *se = prepareSessionEvent(event);
userInterface->sendProtocolItem(*se);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()),
QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()),
Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(),
receiver);
resetIdleTimer();
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd,
ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
// We don't need to check whether the user is logged in; persistent games should also work.
// The client needs to deal with an empty result list.
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->gamesLock.lockForRead();
room->getInfo(*re->add_room_list(), false, true);
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(nameFromStdString(cmd.user_name())));
while (gameIterator.hasNext())
re->add_game_list()->CopyFrom(gameIterator.next());
room->gamesLock.unlock();
}
server->roomsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QString userName = nameFromStdString(cmd.user_name());
Response_GetUserInfo *re = new Response_GetUserInfo;
if (userName.isEmpty())
re->mutable_user_info()->CopyFrom(*userInfo);
else {
QReadLocker locker(&server->clientsLock);
ServerInfo_User_Container *infoSource = server->findUser(userName);
if (!infoSource) {
re->mutable_user_info()->CopyFrom(databaseInterface->getUserData(userName, true));
} else {
re->mutable_user_info()->CopyFrom(
infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
}
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Event_ListRooms event;
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext())
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
acceptsRoomListChanges = true;
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
if (rooms.contains(cmd.room_id()))
return Response::RespContextError;
QReadLocker serverLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(cmd.room_id(), 0);
if (!room)
return Response::RespNameNotFound;
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
if (!(room->userMayJoin(*userInfo)))
return Response::RespUserLevelTooLow;
room->addClient(this);
rooms.insert(room->getId(), room);
Event_RoomSay joinMessageEvent;
joinMessageEvent.set_message(room->getJoinMessage().toStdString());
joinMessageEvent.set_message_type(Event_RoomSay::Welcome);
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, room->prepareRoomEvent(joinMessageEvent));
QReadLocker chatHistoryLocker(&room->historyLock);
QList<ServerInfo_ChatMessage> chatHistory = room->getChatHistory();
ServerInfo_ChatMessage chatMessage;
for (int i = 0; i < chatHistory.size(); ++i) {
chatMessage = chatHistory.at(i);
Event_RoomSay roomChatHistory;
roomChatHistory.set_message(chatMessage.sender_name() + ": " + chatMessage.message());
roomChatHistory.set_message_type(Event_RoomSay::ChatHistory);
roomChatHistory.set_time_of(
QDateTime::fromString(QString::fromStdString(chatMessage.time())).toMSecsSinceEpoch());
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, room->prepareRoomEvent(roomChatHistory));
}
Response_JoinRoom *re = new Response_JoinRoom;
room->getInfo(*re->mutable_room_info(), true);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Response_ListUsers *re = new Response_ListUsers;
server->clientsLock.lockForRead();
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
while (userIterator.hasNext())
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
while (extIterator.hasNext())
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
acceptsUserListChanges = true;
server->clientsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode
Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
{
rooms.remove(room->getId());
room->removeClient(this);
return Response::RespOk;
}
bool Server_ProtocolHandler::addSaidMessageSize(int size)
{
if (server->getMessageCountingInterval() <= 0) {
return true;
}
int totalSize = 0, totalCount = 0;
if (messageSizeOverTime.isEmpty()) {
messageSizeOverTime.prepend(0);
}
messageSizeOverTime[0] += size;
for (int messageSize : messageSizeOverTime) {
totalSize += messageSize;
}
if (messageCountOverTime.isEmpty()) {
messageCountOverTime.prepend(0);
}
messageCountOverTime[0] += 1;
for (int messageCount : messageCountOverTime) {
totalCount += messageCount;
}
return totalSize <= server->getMaxMessageSizePerInterval() && totalCount <= server->getMaxMessageCountPerInterval();
}
Response::ResponseCode
Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
{
if (!addSaidMessageSize(cmd.message().size())) {
return Response::RespChatFlood;
}
QString msg = QString::fromStdString(cmd.message());
msg.replace(QChar('\n'), QChar(' '));
room->say(QString::fromStdString(userInfo->name()), msg);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()),
QString::fromStdString(userInfo->address()), msg,
Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
return Response::RespOk;
}
Response::ResponseCode
Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
const int gameId = databaseInterface->getNextGameId();
if (gameId == -1)
return Response::RespInternalError;
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespContextError;
auto level = userInfo->user_level();
bool isJudge = level & ServerInfo_User::IsJudge;
int maxGames = server->getMaxGamesPerUser();
bool asJudge = cmd.join_as_judge();
bool asSpectator = cmd.join_as_spectator();
// allow judges to open games as spectator without limit to facilitate bots etc, -1 means no limit
if (!(isJudge && asJudge && asSpectator) && maxGames >= 0 &&
room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= maxGames) {
return Response::RespContextError;
}
// if a non judge user tries to create a game as judge while not permitted, instead create a normal game
if (asJudge && !(server->permitCreateGameAsJudge() || isJudge)) {
asJudge = false;
}
QList<int> gameTypes;
int gameTypeCount = qMin(cmd.game_type_ids().size(), MAX_NAME_LENGTH);
for (int i = 0; i < gameTypeCount; ++i) { // the client actually only sends one of these
gameTypes.append(cmd.game_type_ids(i));
}
QString description = nameFromStdString(cmd.description());
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(
copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);
return Response::RespOk;
}
Response::ResponseCode
Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
return room->processJoinGameCommand(cmd, rc, this);
}
void Server_ProtocolHandler::resetIdleTimer()
{
lastActionReceived = timeRunning;
idleClientWarningSent = false;
}