servatrice/cockatrice/src/tab_server.cpp
2010-10-10 00:06:05 +02:00

434 lines
14 KiB
C++

#include <QLabel>
#include <QTreeView>
#include <QCheckBox>
#include <QPushButton>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QTextEdit>
#include <QMessageBox>
#include <QLineEdit>
#include <QHeaderView>
#include <QInputDialog>
#include "tab_server.h"
#include "gamesmodel.h"
#include "dlg_creategame.h"
#include "abstractclient.h"
#include "protocol.h"
#include "protocol_items.h"
#include "pixmapgenerator.h"
#include <QDebug>
GameSelector::GameSelector(AbstractClient *_client, QWidget *parent)
: QGroupBox(parent), client(_client)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(this);
gameListProxyModel = new GamesProxyModel(this);
gameListProxyModel->setSourceModel(gameListModel);
gameListView->setModel(gameListProxyModel);
gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
showFullGamesCheckBox = new QCheckBox;
createButton = new QPushButton;
joinButton = new QPushButton;
spectateButton = new QPushButton;
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(showFullGamesCheckBox);
buttonLayout->addStretch();
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(joinButton);
buttonLayout->addWidget(spectateButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
retranslateUi();
setLayout(mainLayout);
setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
setMinimumHeight(400);
connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(client, SIGNAL(listGamesEventReceived(Event_ListGames *)), this, SLOT(processListGamesEvent(Event_ListGames *)));
client->sendCommand(new Command_ListGames);
}
void GameSelector::showFullGamesChanged(int state)
{
gameListProxyModel->setFullGamesVisible(state);
}
void GameSelector::actCreate()
{
DlgCreateGame dlg(client, this);
dlg.exec();
}
void GameSelector::checkResponse(ResponseCode response)
{
createButton->setEnabled(true);
joinButton->setEnabled(true);
spectateButton->setEnabled(true);
switch (response) {
case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
case RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
default: ;
}
}
void GameSelector::actJoin()
{
bool spectator = sender() == spectateButton;
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid())
return;
ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
QString password;
if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
Command_JoinGame *commandJoinGame = new Command_JoinGame(game->getGameId(), password, spectator);
connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
client->sendCommand(commandJoinGame);
createButton->setEnabled(false);
joinButton->setEnabled(false);
spectateButton->setEnabled(false);
}
void GameSelector::retranslateUi()
{
setTitle(tr("Games"));
showFullGamesCheckBox->setText(tr("&Show full games"));
createButton->setText(tr("C&reate"));
joinButton->setText(tr("&Join"));
spectateButton->setText(tr("J&oin as spectator"));
}
void GameSelector::processListGamesEvent(Event_ListGames *event)
{
const QList<ServerInfo_Game *> &gamesToUpdate = event->getGameList();
for (int i = 0; i < gamesToUpdate.size(); ++i)
gameListModel->updateGameList(gamesToUpdate[i]);
}
ChatChannelSelector::ChatChannelSelector(AbstractClient *_client, QWidget *parent)
: QGroupBox(parent), client(_client)
{
channelList = new QTreeWidget;
channelList->setRootIsDecorated(false);
joinButton = new QPushButton;
connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked()));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(joinButton);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(channelList);
vbox->addLayout(buttonLayout);
retranslateUi();
setLayout(vbox);
connect(client, SIGNAL(listChatChannelsEventReceived(Event_ListChatChannels *)), this, SLOT(processListChatChannelsEvent(Event_ListChatChannels *)));
client->sendCommand(new Command_ListChatChannels);
}
void ChatChannelSelector::retranslateUi()
{
setTitle(tr("Chat channels"));
joinButton->setText(tr("Joi&n"));
QTreeWidgetItem *header = channelList->headerItem();
header->setText(0, tr("Channel"));
header->setText(1, tr("Description"));
header->setText(2, tr("Players"));
header->setTextAlignment(2, Qt::AlignRight);
}
void ChatChannelSelector::processListChatChannelsEvent(Event_ListChatChannels *event)
{
const QList<ServerInfo_ChatChannel *> &channelsToUpdate = event->getChannelList();
for (int i = 0; i < channelsToUpdate.size(); ++i) {
ServerInfo_ChatChannel *channel = channelsToUpdate[i];
for (int j = 0; j < channelList->topLevelItemCount(); ++j) {
QTreeWidgetItem *twi = channelList->topLevelItem(j);
if (twi->text(0) == channel->getName()) {
twi->setText(1, channel->getDescription());
twi->setText(2, QString::number(channel->getPlayerCount()));
return;
}
}
QTreeWidgetItem *twi = new QTreeWidgetItem(QStringList() << channel->getName() << channel->getDescription() << QString::number(channel->getPlayerCount()));
twi->setTextAlignment(2, Qt::AlignRight);
channelList->addTopLevelItem(twi);
channelList->resizeColumnToContents(0);
channelList->resizeColumnToContents(1);
channelList->resizeColumnToContents(2);
if (channel->getAutoJoin())
joinChannel(channel->getName());
}
}
void ChatChannelSelector::joinChannel(const QString &channelName)
{
Command_ChatJoinChannel *command = new Command_ChatJoinChannel(channelName);
connect(command, SIGNAL(finished(ResponseCode)), this, SLOT(joinFinished(ResponseCode)));
client->sendCommand(command);
}
void ChatChannelSelector::joinClicked()
{
QTreeWidgetItem *twi = channelList->currentItem();
if (!twi)
return;
QString channelName = twi->text(0);
joinChannel(channelName);
}
void ChatChannelSelector::joinFinished(ResponseCode resp)
{
if (resp != RespOk)
return;
Command_ChatJoinChannel *command = qobject_cast<Command_ChatJoinChannel *>(sender());
QString channelName = command->getChannel();
emit channelJoined(channelName);
}
ServerMessageLog::ServerMessageLog(AbstractClient *_client, QWidget *parent)
: QGroupBox(parent)
{
textEdit = new QTextEdit;
textEdit->setReadOnly(true);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(textEdit);
setLayout(vbox);
retranslateUi();
connect(_client, SIGNAL(serverMessageEventReceived(Event_ServerMessage *)), this, SLOT(processServerMessageEvent(Event_ServerMessage *)));
}
void ServerMessageLog::retranslateUi()
{
setTitle(tr("Server messages"));
}
void ServerMessageLog::processServerMessageEvent(Event_ServerMessage *event)
{
textEdit->append(event->getMessage());
}
UserListTWI::UserListTWI()
: QTreeWidgetItem(Type)
{
}
bool UserListTWI::operator<(const QTreeWidgetItem &other) const
{
// Equal user level => sort by name
if (data(0, Qt::UserRole) == other.data(0, Qt::UserRole))
return data(2, Qt::UserRole).toString().toLower() < other.data(2, Qt::UserRole).toString().toLower();
// Else sort by user level
return data(0, Qt::UserRole).toInt() > other.data(0, Qt::UserRole).toInt();
}
UserList::UserList(AbstractClient *_client, QWidget *parent)
: QGroupBox(parent)
{
userTree = new QTreeWidget;
userTree->setColumnCount(3);
userTree->header()->setResizeMode(QHeaderView::ResizeToContents);
userTree->setHeaderHidden(true);
userTree->setRootIsDecorated(false);
userTree->setIconSize(QSize(20, 12));
connect(userTree, SIGNAL(itemActivated(QTreeWidgetItem *, int)), this, SLOT(userClicked(QTreeWidgetItem *, int)));
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(userTree);
setLayout(vbox);
retranslateUi();
connect(_client, SIGNAL(userJoinedEventReceived(Event_UserJoined *)), this, SLOT(processUserJoinedEvent(Event_UserJoined *)));
connect(_client, SIGNAL(userLeftEventReceived(Event_UserLeft *)), this, SLOT(processUserLeftEvent(Event_UserLeft *)));
Command_ListUsers *cmd = new Command_ListUsers;
connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processResponse(ProtocolResponse *)));
_client->sendCommand(cmd);
}
void UserList::retranslateUi()
{
setTitle(tr("Users online: %1").arg(userTree->topLevelItemCount()));
}
void UserList::processUserInfo(ServerInfo_User *user)
{
QTreeWidgetItem *item = 0;
for (int i = 0; i < userTree->topLevelItemCount(); ++i) {
QTreeWidgetItem *temp = userTree->topLevelItem(i);
if (temp->data(2, Qt::UserRole) == user->getName()) {
item = temp;
break;
}
}
if (!item) {
item = new UserListTWI;
userTree->addTopLevelItem(item);
retranslateUi();
}
item->setData(0, Qt::UserRole, user->getUserLevel());
item->setIcon(0, QIcon(UserLevelPixmapGenerator::generatePixmap(12, user->getUserLevel())));
item->setIcon(1, QIcon(CountryPixmapGenerator::generatePixmap(12, user->getCountry())));
item->setData(2, Qt::UserRole, user->getName());
item->setData(2, Qt::DisplayRole, user->getName());
}
void UserList::processResponse(ProtocolResponse *response)
{
Response_ListUsers *resp = qobject_cast<Response_ListUsers *>(response);
if (!resp)
return;
const QList<ServerInfo_User *> &respList = resp->getUserList();
for (int i = 0; i < respList.size(); ++i)
processUserInfo(respList[i]);
userTree->sortItems(1, Qt::AscendingOrder);
}
void UserList::processUserJoinedEvent(Event_UserJoined *event)
{
processUserInfo(event->getUserInfo());
userTree->sortItems(1, Qt::AscendingOrder);
}
void UserList::processUserLeftEvent(Event_UserLeft *event)
{
for (int i = 0; i < userTree->topLevelItemCount(); ++i)
if (userTree->topLevelItem(i)->data(2, Qt::UserRole) == event->getUserName()) {
emit userLeft(event->getUserName());
delete userTree->takeTopLevelItem(i);
retranslateUi();
break;
}
}
void UserList::userClicked(QTreeWidgetItem *item, int /*column*/)
{
emit openMessageDialog(item->data(2, Qt::UserRole).toString(), true);
}
UserInfoBox::UserInfoBox(AbstractClient *_client, QWidget *parent)
: QWidget(parent)
{
avatarLabel = new QLabel;
nameLabel = new QLabel;
QFont nameFont = nameLabel->font();
nameFont.setBold(true);
nameFont.setPointSize(nameFont.pointSize() * 1.5);
nameLabel->setFont(nameFont);
countryLabel1 = new QLabel;
countryLabel2 = new QLabel;
userLevelLabel1 = new QLabel;
userLevelLabel2 = new QLabel;
QGridLayout *mainLayout = new QGridLayout;
mainLayout->addWidget(avatarLabel, 0, 0, 3, 1);
mainLayout->addWidget(nameLabel, 0, 1, 1, 2);
mainLayout->addWidget(countryLabel1, 1, 1, 1, 1);
mainLayout->addWidget(countryLabel2, 1, 2, 1, 1);
mainLayout->addWidget(userLevelLabel1, 2, 1, 1, 1);
mainLayout->addWidget(userLevelLabel2, 2, 2, 1, 1);
setLayout(mainLayout);
Command_GetUserInfo *cmd = new Command_GetUserInfo;
connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processResponse(ProtocolResponse *)));
_client->sendCommand(cmd);
}
void UserInfoBox::retranslateUi()
{
countryLabel1->setText(tr("Location:"));
userLevelLabel1->setText(tr("User level:"));
}
void UserInfoBox::processResponse(ProtocolResponse *response)
{
Response_GetUserInfo *resp = qobject_cast<Response_GetUserInfo *>(response);
if (!resp)
return;
ServerInfo_User *user = resp->getUserInfo();
QPixmap avatarPixmap;
if (!avatarPixmap.loadFromData(user->getAvatarBmp()))
avatarPixmap = UserLevelPixmapGenerator::generatePixmap(64, user->getUserLevel());
avatarLabel->setPixmap(avatarPixmap);
nameLabel->setText(user->getName());
countryLabel2->setPixmap(CountryPixmapGenerator::generatePixmap(15, user->getCountry()));
userLevelLabel2->setPixmap(UserLevelPixmapGenerator::generatePixmap(15, user->getUserLevel()));
}
TabServer::TabServer(AbstractClient *_client, QWidget *parent)
: Tab(parent), client(_client)
{
gameSelector = new GameSelector(client);
chatChannelSelector = new ChatChannelSelector(client);
serverMessageLog = new ServerMessageLog(client);
userInfoBox = new UserInfoBox(client);
userList = new UserList(client);
connect(gameSelector, SIGNAL(gameJoined(int)), this, SIGNAL(gameJoined(int)));
connect(chatChannelSelector, SIGNAL(channelJoined(const QString &)), this, SIGNAL(chatChannelJoined(const QString &)));
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
connect(userList, SIGNAL(userLeft(const QString &)), this, SIGNAL(userLeft(const QString &)));
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addWidget(chatChannelSelector);
hbox->addWidget(serverMessageLog);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(gameSelector);
vbox->addLayout(hbox);
QVBoxLayout *vbox2 = new QVBoxLayout;
vbox2->addWidget(userInfoBox);
vbox2->addWidget(userList);
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(vbox, 3);
mainLayout->addLayout(vbox2, 1);
setLayout(mainLayout);
}
void TabServer::retranslateUi()
{
gameSelector->retranslateUi();
chatChannelSelector->retranslateUi();
serverMessageLog->retranslateUi();
userInfoBox->retranslateUi();
userList->retranslateUi();
}