434 lines
14 KiB
C++
434 lines
14 KiB
C++
#include <QLabel>
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#include <QTreeView>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QTextEdit>
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#include <QMessageBox>
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#include <QLineEdit>
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#include <QHeaderView>
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#include <QInputDialog>
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#include "tab_server.h"
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#include "gamesmodel.h"
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#include "dlg_creategame.h"
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#include "abstractclient.h"
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#include "protocol.h"
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#include "protocol_items.h"
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#include "pixmapgenerator.h"
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#include <QDebug>
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GameSelector::GameSelector(AbstractClient *_client, QWidget *parent)
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: QGroupBox(parent), client(_client)
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{
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gameListView = new QTreeView;
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gameListModel = new GamesModel(this);
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gameListProxyModel = new GamesProxyModel(this);
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gameListProxyModel->setSourceModel(gameListModel);
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gameListView->setModel(gameListProxyModel);
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gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
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showFullGamesCheckBox = new QCheckBox;
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createButton = new QPushButton;
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joinButton = new QPushButton;
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spectateButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(showFullGamesCheckBox);
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buttonLayout->addStretch();
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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buttonLayout->addWidget(spectateButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(buttonLayout);
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retranslateUi();
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setLayout(mainLayout);
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setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
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setMinimumHeight(400);
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connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(client, SIGNAL(listGamesEventReceived(Event_ListGames *)), this, SLOT(processListGamesEvent(Event_ListGames *)));
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client->sendCommand(new Command_ListGames);
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}
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void GameSelector::showFullGamesChanged(int state)
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{
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gameListProxyModel->setFullGamesVisible(state);
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}
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void GameSelector::actCreate()
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{
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DlgCreateGame dlg(client, this);
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dlg.exec();
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}
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void GameSelector::checkResponse(ResponseCode response)
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{
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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spectateButton->setEnabled(true);
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switch (response) {
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case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
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case RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
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case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
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default: ;
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}
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}
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void GameSelector::actJoin()
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{
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bool spectator = sender() == spectateButton;
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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QString password;
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if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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return;
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}
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Command_JoinGame *commandJoinGame = new Command_JoinGame(game->getGameId(), password, spectator);
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connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
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client->sendCommand(commandJoinGame);
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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}
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void GameSelector::retranslateUi()
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{
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setTitle(tr("Games"));
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showFullGamesCheckBox->setText(tr("&Show full games"));
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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spectateButton->setText(tr("J&oin as spectator"));
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}
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void GameSelector::processListGamesEvent(Event_ListGames *event)
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{
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const QList<ServerInfo_Game *> &gamesToUpdate = event->getGameList();
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for (int i = 0; i < gamesToUpdate.size(); ++i)
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gameListModel->updateGameList(gamesToUpdate[i]);
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}
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ChatChannelSelector::ChatChannelSelector(AbstractClient *_client, QWidget *parent)
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: QGroupBox(parent), client(_client)
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{
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channelList = new QTreeWidget;
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channelList->setRootIsDecorated(false);
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joinButton = new QPushButton;
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connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked()));
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(joinButton);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(channelList);
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vbox->addLayout(buttonLayout);
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retranslateUi();
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setLayout(vbox);
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connect(client, SIGNAL(listChatChannelsEventReceived(Event_ListChatChannels *)), this, SLOT(processListChatChannelsEvent(Event_ListChatChannels *)));
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client->sendCommand(new Command_ListChatChannels);
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}
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void ChatChannelSelector::retranslateUi()
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{
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setTitle(tr("Chat channels"));
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joinButton->setText(tr("Joi&n"));
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QTreeWidgetItem *header = channelList->headerItem();
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header->setText(0, tr("Channel"));
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header->setText(1, tr("Description"));
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header->setText(2, tr("Players"));
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header->setTextAlignment(2, Qt::AlignRight);
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}
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void ChatChannelSelector::processListChatChannelsEvent(Event_ListChatChannels *event)
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{
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const QList<ServerInfo_ChatChannel *> &channelsToUpdate = event->getChannelList();
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for (int i = 0; i < channelsToUpdate.size(); ++i) {
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ServerInfo_ChatChannel *channel = channelsToUpdate[i];
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for (int j = 0; j < channelList->topLevelItemCount(); ++j) {
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QTreeWidgetItem *twi = channelList->topLevelItem(j);
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if (twi->text(0) == channel->getName()) {
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twi->setText(1, channel->getDescription());
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twi->setText(2, QString::number(channel->getPlayerCount()));
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return;
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}
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}
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QTreeWidgetItem *twi = new QTreeWidgetItem(QStringList() << channel->getName() << channel->getDescription() << QString::number(channel->getPlayerCount()));
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twi->setTextAlignment(2, Qt::AlignRight);
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channelList->addTopLevelItem(twi);
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channelList->resizeColumnToContents(0);
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channelList->resizeColumnToContents(1);
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channelList->resizeColumnToContents(2);
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if (channel->getAutoJoin())
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joinChannel(channel->getName());
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}
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}
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void ChatChannelSelector::joinChannel(const QString &channelName)
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{
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Command_ChatJoinChannel *command = new Command_ChatJoinChannel(channelName);
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connect(command, SIGNAL(finished(ResponseCode)), this, SLOT(joinFinished(ResponseCode)));
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client->sendCommand(command);
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}
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void ChatChannelSelector::joinClicked()
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{
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QTreeWidgetItem *twi = channelList->currentItem();
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if (!twi)
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return;
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QString channelName = twi->text(0);
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joinChannel(channelName);
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}
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void ChatChannelSelector::joinFinished(ResponseCode resp)
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{
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if (resp != RespOk)
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return;
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Command_ChatJoinChannel *command = qobject_cast<Command_ChatJoinChannel *>(sender());
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QString channelName = command->getChannel();
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emit channelJoined(channelName);
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}
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ServerMessageLog::ServerMessageLog(AbstractClient *_client, QWidget *parent)
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: QGroupBox(parent)
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{
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textEdit = new QTextEdit;
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textEdit->setReadOnly(true);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(textEdit);
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setLayout(vbox);
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retranslateUi();
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connect(_client, SIGNAL(serverMessageEventReceived(Event_ServerMessage *)), this, SLOT(processServerMessageEvent(Event_ServerMessage *)));
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}
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void ServerMessageLog::retranslateUi()
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{
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setTitle(tr("Server messages"));
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}
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void ServerMessageLog::processServerMessageEvent(Event_ServerMessage *event)
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{
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textEdit->append(event->getMessage());
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}
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UserListTWI::UserListTWI()
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: QTreeWidgetItem(Type)
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{
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}
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bool UserListTWI::operator<(const QTreeWidgetItem &other) const
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{
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// Equal user level => sort by name
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if (data(0, Qt::UserRole) == other.data(0, Qt::UserRole))
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return data(2, Qt::UserRole).toString().toLower() < other.data(2, Qt::UserRole).toString().toLower();
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// Else sort by user level
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return data(0, Qt::UserRole).toInt() > other.data(0, Qt::UserRole).toInt();
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}
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UserList::UserList(AbstractClient *_client, QWidget *parent)
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: QGroupBox(parent)
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{
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userTree = new QTreeWidget;
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userTree->setColumnCount(3);
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userTree->header()->setResizeMode(QHeaderView::ResizeToContents);
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userTree->setHeaderHidden(true);
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userTree->setRootIsDecorated(false);
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userTree->setIconSize(QSize(20, 12));
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connect(userTree, SIGNAL(itemActivated(QTreeWidgetItem *, int)), this, SLOT(userClicked(QTreeWidgetItem *, int)));
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(userTree);
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setLayout(vbox);
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retranslateUi();
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connect(_client, SIGNAL(userJoinedEventReceived(Event_UserJoined *)), this, SLOT(processUserJoinedEvent(Event_UserJoined *)));
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connect(_client, SIGNAL(userLeftEventReceived(Event_UserLeft *)), this, SLOT(processUserLeftEvent(Event_UserLeft *)));
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Command_ListUsers *cmd = new Command_ListUsers;
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connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processResponse(ProtocolResponse *)));
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_client->sendCommand(cmd);
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}
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void UserList::retranslateUi()
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{
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setTitle(tr("Users online: %1").arg(userTree->topLevelItemCount()));
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}
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void UserList::processUserInfo(ServerInfo_User *user)
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{
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QTreeWidgetItem *item = 0;
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for (int i = 0; i < userTree->topLevelItemCount(); ++i) {
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QTreeWidgetItem *temp = userTree->topLevelItem(i);
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if (temp->data(2, Qt::UserRole) == user->getName()) {
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item = temp;
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break;
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}
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}
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if (!item) {
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item = new UserListTWI;
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userTree->addTopLevelItem(item);
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retranslateUi();
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}
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item->setData(0, Qt::UserRole, user->getUserLevel());
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item->setIcon(0, QIcon(UserLevelPixmapGenerator::generatePixmap(12, user->getUserLevel())));
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item->setIcon(1, QIcon(CountryPixmapGenerator::generatePixmap(12, user->getCountry())));
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item->setData(2, Qt::UserRole, user->getName());
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item->setData(2, Qt::DisplayRole, user->getName());
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}
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void UserList::processResponse(ProtocolResponse *response)
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{
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Response_ListUsers *resp = qobject_cast<Response_ListUsers *>(response);
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if (!resp)
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return;
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const QList<ServerInfo_User *> &respList = resp->getUserList();
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for (int i = 0; i < respList.size(); ++i)
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processUserInfo(respList[i]);
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userTree->sortItems(1, Qt::AscendingOrder);
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}
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void UserList::processUserJoinedEvent(Event_UserJoined *event)
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{
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processUserInfo(event->getUserInfo());
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userTree->sortItems(1, Qt::AscendingOrder);
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}
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void UserList::processUserLeftEvent(Event_UserLeft *event)
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{
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for (int i = 0; i < userTree->topLevelItemCount(); ++i)
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if (userTree->topLevelItem(i)->data(2, Qt::UserRole) == event->getUserName()) {
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emit userLeft(event->getUserName());
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delete userTree->takeTopLevelItem(i);
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retranslateUi();
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break;
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}
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}
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void UserList::userClicked(QTreeWidgetItem *item, int /*column*/)
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{
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emit openMessageDialog(item->data(2, Qt::UserRole).toString(), true);
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}
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UserInfoBox::UserInfoBox(AbstractClient *_client, QWidget *parent)
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: QWidget(parent)
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{
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avatarLabel = new QLabel;
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nameLabel = new QLabel;
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QFont nameFont = nameLabel->font();
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nameFont.setBold(true);
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nameFont.setPointSize(nameFont.pointSize() * 1.5);
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nameLabel->setFont(nameFont);
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countryLabel1 = new QLabel;
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countryLabel2 = new QLabel;
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userLevelLabel1 = new QLabel;
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userLevelLabel2 = new QLabel;
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QGridLayout *mainLayout = new QGridLayout;
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mainLayout->addWidget(avatarLabel, 0, 0, 3, 1);
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mainLayout->addWidget(nameLabel, 0, 1, 1, 2);
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mainLayout->addWidget(countryLabel1, 1, 1, 1, 1);
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mainLayout->addWidget(countryLabel2, 1, 2, 1, 1);
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mainLayout->addWidget(userLevelLabel1, 2, 1, 1, 1);
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mainLayout->addWidget(userLevelLabel2, 2, 2, 1, 1);
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setLayout(mainLayout);
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Command_GetUserInfo *cmd = new Command_GetUserInfo;
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connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processResponse(ProtocolResponse *)));
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_client->sendCommand(cmd);
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}
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void UserInfoBox::retranslateUi()
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{
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countryLabel1->setText(tr("Location:"));
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userLevelLabel1->setText(tr("User level:"));
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}
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void UserInfoBox::processResponse(ProtocolResponse *response)
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{
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Response_GetUserInfo *resp = qobject_cast<Response_GetUserInfo *>(response);
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if (!resp)
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return;
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ServerInfo_User *user = resp->getUserInfo();
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QPixmap avatarPixmap;
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if (!avatarPixmap.loadFromData(user->getAvatarBmp()))
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avatarPixmap = UserLevelPixmapGenerator::generatePixmap(64, user->getUserLevel());
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avatarLabel->setPixmap(avatarPixmap);
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nameLabel->setText(user->getName());
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countryLabel2->setPixmap(CountryPixmapGenerator::generatePixmap(15, user->getCountry()));
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userLevelLabel2->setPixmap(UserLevelPixmapGenerator::generatePixmap(15, user->getUserLevel()));
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}
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TabServer::TabServer(AbstractClient *_client, QWidget *parent)
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: Tab(parent), client(_client)
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{
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gameSelector = new GameSelector(client);
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chatChannelSelector = new ChatChannelSelector(client);
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serverMessageLog = new ServerMessageLog(client);
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userInfoBox = new UserInfoBox(client);
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userList = new UserList(client);
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connect(gameSelector, SIGNAL(gameJoined(int)), this, SIGNAL(gameJoined(int)));
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connect(chatChannelSelector, SIGNAL(channelJoined(const QString &)), this, SIGNAL(chatChannelJoined(const QString &)));
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connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
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connect(userList, SIGNAL(userLeft(const QString &)), this, SIGNAL(userLeft(const QString &)));
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QHBoxLayout *hbox = new QHBoxLayout;
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hbox->addWidget(chatChannelSelector);
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hbox->addWidget(serverMessageLog);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(gameSelector);
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vbox->addLayout(hbox);
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QVBoxLayout *vbox2 = new QVBoxLayout;
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vbox2->addWidget(userInfoBox);
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vbox2->addWidget(userList);
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QHBoxLayout *mainLayout = new QHBoxLayout;
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mainLayout->addLayout(vbox, 3);
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mainLayout->addLayout(vbox2, 1);
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setLayout(mainLayout);
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}
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void TabServer::retranslateUi()
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{
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gameSelector->retranslateUi();
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chatChannelSelector->retranslateUi();
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serverMessageLog->retranslateUi();
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userInfoBox->retranslateUi();
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userList->retranslateUi();
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}
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