servatrice/cockatrice/src/dlg_creategame.cpp
2011-07-02 02:31:05 +02:00

152 lines
5.3 KiB
C++

#include <QLabel>
#include <QLineEdit>
#include <QCheckBox>
#include <QPushButton>
#include <QGridLayout>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QSpinBox>
#include <QGroupBox>
#include <QMessageBox>
#include "dlg_creategame.h"
#include "protocol_items.h"
DlgCreateGame::DlgCreateGame(AbstractClient *_client, int _roomId, const QMap<int, QString> &_gameTypes, QWidget *parent)
: QDialog(parent), client(_client), roomId(_roomId), gameTypes(_gameTypes)
{
descriptionLabel = new QLabel(tr("&Description:"));
descriptionEdit = new QLineEdit;
descriptionLabel->setBuddy(descriptionEdit);
descriptionEdit->setMaxLength(60);
maxPlayersLabel = new QLabel(tr("P&layers:"));
maxPlayersEdit = new QSpinBox();
maxPlayersEdit->setMinimum(1);
maxPlayersEdit->setMaximum(100);
maxPlayersEdit->setValue(2);
maxPlayersLabel->setBuddy(maxPlayersEdit);
QGridLayout *generalGrid = new QGridLayout;
generalGrid->addWidget(descriptionLabel, 0, 0);
generalGrid->addWidget(descriptionEdit, 0, 1);
generalGrid->addWidget(maxPlayersLabel, 1, 0);
generalGrid->addWidget(maxPlayersEdit, 1, 1);
QVBoxLayout *gameTypeLayout = new QVBoxLayout;
QMapIterator<int, QString> gameTypeIterator(gameTypes);
while (gameTypeIterator.hasNext()) {
gameTypeIterator.next();
QCheckBox *gameTypeCheckBox = new QCheckBox(gameTypeIterator.value());
gameTypeLayout->addWidget(gameTypeCheckBox);
gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeCheckBox);
}
QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
gameTypeGroupBox->setLayout(gameTypeLayout);
passwordLabel = new QLabel(tr("&Password:"));
passwordEdit = new QLineEdit;
passwordLabel->setBuddy(passwordEdit);
onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
onlyRegisteredCheckBox = new QCheckBox(tr("Only &registered users can join"));
QGridLayout *joinRestrictionsLayout = new QGridLayout;
joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);
joinRestrictionsLayout->addWidget(passwordEdit, 0, 1);
joinRestrictionsLayout->addWidget(onlyBuddiesCheckBox, 1, 0, 1, 2);
joinRestrictionsLayout->addWidget(onlyRegisteredCheckBox, 2, 0, 1, 2);
QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
spectatorsAllowedCheckBox->setChecked(true);
connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
QVBoxLayout *spectatorsLayout = new QVBoxLayout;
spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
spectatorsGroupBox->setLayout(spectatorsLayout);
QGridLayout *grid = new QGridLayout;
grid->addLayout(generalGrid, 0, 0);
grid->addWidget(spectatorsGroupBox, 1, 0);
grid->addWidget(joinRestrictionsGroupBox, 0, 1);
grid->addWidget(gameTypeGroupBox, 1, 1);
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
cancelButton = new QPushButton(tr("&Cancel"));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
buttonLayout->addWidget(cancelButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(grid);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Create game"));
setFixedHeight(sizeHint().height());
connect(okButton, SIGNAL(clicked()), this, SLOT(actOK()));
connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
}
void DlgCreateGame::actOK()
{
QList<GameTypeId *> gameTypeList;
QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
if (gameTypeCheckBoxIterator.value()->isChecked())
gameTypeList.append(new GameTypeId(gameTypeCheckBoxIterator.key()));
}
Command_CreateGame *createCommand = new Command_CreateGame(
roomId,
descriptionEdit->text(),
passwordEdit->text(),
maxPlayersEdit->value(),
gameTypeList,
onlyBuddiesCheckBox->isChecked(),
onlyRegisteredCheckBox->isChecked(),
spectatorsAllowedCheckBox->isChecked(),
spectatorsNeedPasswordCheckBox->isChecked(),
spectatorsCanTalkCheckBox->isChecked(),
spectatorsSeeEverythingCheckBox->isChecked()
);
connect(createCommand, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
client->sendCommand(createCommand);
okButton->setEnabled(false);
cancelButton->setEnabled(false);
}
void DlgCreateGame::checkResponse(ResponseCode response)
{
okButton->setEnabled(true);
cancelButton->setEnabled(true);
if (response == RespOk)
accept();
else {
QMessageBox::critical(this, tr("Error"), tr("Server error."));
return;
}
}
void DlgCreateGame::spectatorsAllowedChanged(int state)
{
spectatorsNeedPasswordCheckBox->setEnabled(state);
spectatorsCanTalkCheckBox->setEnabled(state);
spectatorsSeeEverythingCheckBox->setEnabled(state);
}