335 lines
11 KiB
C++
335 lines
11 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server_cardzone.h"
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#include "pb/command_move_card.pb.h"
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#include "rng_abstract.h"
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#include "server_card.h"
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#include "server_player.h"
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#include <QDebug>
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#include <QSet>
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Server_CardZone::Server_CardZone(Server_Player *_player,
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const QString &_name,
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bool _has_coords,
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ServerInfo_Zone::ZoneType _type)
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: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0),
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alwaysRevealTopCard(false), alwaysLookAtTopCard(false)
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{
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}
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Server_CardZone::~Server_CardZone()
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{
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qDebug() << "Server_CardZone destructor:" << name;
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clear();
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}
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void Server_CardZone::shuffle(int start, int end)
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{
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cardsBeingLookedAt = 0;
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// Size 0 or 1 decks are sorted
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if (cards.size() < 2)
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return;
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// Negative numbers signify positions starting at the end of the
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// zone convert these to actual indexes.
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if (end < 0)
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end += cards.size();
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if (start < 0)
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start += cards.size();
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if (start < 0 || end < 0 || start >= cards.size() || end >= cards.size())
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return;
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for (int i = end; i > start; i--) {
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int j = rng->rand(start, i);
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 13, 0))
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cards.swapItemsAt(j, i);
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#else
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cards.swap(j, i);
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#endif
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}
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playersWithWritePermission.clear();
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}
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void Server_CardZone::removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)
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{
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if (oldX < 0)
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return;
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const int baseX = (oldX / 3) * 3;
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QMap<int, Server_Card *> &coordMap = coordinateMap[oldY];
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if (coordMap.contains(baseX) && coordMap.contains(baseX + 1) && coordMap.contains(baseX + 2))
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// If the removal of this card has opened up a previously full pile...
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freePilesMap[oldY].insert(coordMap.value(baseX)->getName(), baseX);
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coordMap.remove(oldX);
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if (!(coordMap.contains(baseX) && coordMap.value(baseX)->getName() == card->getName()) &&
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!(coordMap.contains(baseX + 1) && coordMap.value(baseX + 1)->getName() == card->getName()) &&
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!(coordMap.contains(baseX + 2) && coordMap.value(baseX + 2)->getName() == card->getName()))
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// If this card was the last one with this name...
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freePilesMap[oldY].remove(card->getName(), baseX);
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if (!coordMap.contains(baseX) && !coordMap.contains(baseX + 1) && !coordMap.contains(baseX + 2)) {
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// If the removal of this card has freed a whole pile, i.e. it was the last card in it...
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if (baseX < freeSpaceMap[oldY])
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freeSpaceMap[oldY] = baseX;
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}
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}
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void Server_CardZone::insertCardIntoCoordMap(Server_Card *card, int x, int y)
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{
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if (x < 0)
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return;
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coordinateMap[y].insert(x, card);
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if (!(x % 3)) {
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if (!card->getFaceDown() && !freePilesMap[y].contains(card->getName(), x) && card->getAttachedCards().isEmpty())
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freePilesMap[y].insert(card->getName(), x);
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if (freeSpaceMap[y] == x) {
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int nextFreeX = x;
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do {
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nextFreeX += 3;
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} while (coordinateMap[y].contains(nextFreeX) || coordinateMap[y].contains(nextFreeX + 1) ||
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coordinateMap[y].contains(nextFreeX + 2));
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freeSpaceMap[y] = nextFreeX;
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}
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} else if (!((x - 2) % 3)) {
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const int baseX = (x / 3) * 3;
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freePilesMap[y].remove(coordinateMap[y].value(baseX)->getName(), baseX);
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}
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}
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int Server_CardZone::removeCard(Server_Card *card)
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{
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bool wasLookedAt;
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return removeCard(card, wasLookedAt);
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}
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int Server_CardZone::removeCard(Server_Card *card, bool &wasLookedAt)
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{
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int index = cards.indexOf(card);
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wasLookedAt = isCardAtPosLookedAt(index);
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if (wasLookedAt && cardsBeingLookedAt > 0) {
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cardsBeingLookedAt -= 1;
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}
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cards.removeAt(index);
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if (has_coords) {
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removeCardFromCoordMap(card, card->getX(), card->getY());
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}
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card->setZone(nullptr);
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return index;
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}
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Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
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{
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if (type != ServerInfo_Zone::HiddenZone) {
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for (int i = 0; i < cards.size(); ++i) {
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Server_Card *tmp = cards[i];
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if (tmp->getId() == id) {
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if (position)
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*position = i;
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if (remove) {
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cards.removeAt(i);
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tmp->setZone(nullptr);
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}
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return tmp;
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}
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}
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return nullptr;
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} else {
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if ((id >= cards.size()) || (id < 0))
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return nullptr;
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Server_Card *tmp = cards[id];
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if (position)
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*position = id;
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if (remove) {
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cards.removeAt(id);
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tmp->setZone(nullptr);
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}
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return tmp;
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}
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}
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bool Server_CardZone::isCardAtPosLookedAt(int pos) const
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{
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return type == ServerInfo_Zone::HiddenZone && (cardsBeingLookedAt == -1 || cardsBeingLookedAt > pos);
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}
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int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const
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{
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const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
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if (x == -1) {
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if (!dontStackSameName && freePilesMap[y].contains(cardName)) {
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x = (freePilesMap[y].value(cardName) / 3) * 3;
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if (coordMap.contains(x) && (coordMap[x]->getFaceDown() || !coordMap[x]->getAttachedCards().isEmpty())) {
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// don't pile up on: 1. facedown cards 2. cards with attached cards
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} else if (!coordMap.contains(x))
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return x;
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else if (!coordMap.contains(x + 1))
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return x + 1;
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else
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return x + 2;
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}
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} else if (x >= 0) {
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int resultX = 0;
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x = (x / 3) * 3;
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if (!coordMap.contains(x))
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resultX = x;
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else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
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resultX = x;
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x = -1;
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} else if (!coordMap.contains(x + 1))
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resultX = x + 1;
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else if (!coordMap.contains(x + 2))
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resultX = x + 2;
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else {
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resultX = x;
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x = -1;
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}
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if (x < 0)
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while (coordMap.contains(resultX))
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resultX += 3;
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return resultX;
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}
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return freeSpaceMap[y];
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}
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bool Server_CardZone::isColumnStacked(int x, int y) const
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{
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if (!has_coords)
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return false;
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return coordinateMap[y].contains((x / 3) * 3 + 1);
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}
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bool Server_CardZone::isColumnEmpty(int x, int y) const
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{
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if (!has_coords)
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return true;
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return !coordinateMap[y].contains((x / 3) * 3);
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}
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void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
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{
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auto *cardToMove = new CardToMove;
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cardToMove->set_card_id(card->getId());
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player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
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delete cardToMove;
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}
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void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
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{
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if (!has_coords)
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return;
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QSet<QPair<int, int>> placesToLook;
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for (auto &card : cards)
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placesToLook.insert(QPair<int, int>((card->getX() / 3) * 3, card->getY()));
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QSetIterator<QPair<int, int>> placeIterator(placesToLook);
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while (placeIterator.hasNext()) {
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const QPair<int, int> &foo = placeIterator.next();
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int baseX = foo.first;
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int y = foo.second;
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if (!coordinateMap[y].contains(baseX)) {
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if (coordinateMap[y].contains(baseX + 1))
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moveCardInRow(ges, coordinateMap[y].value(baseX + 1), baseX, y);
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else if (coordinateMap[y].contains(baseX + 2)) {
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moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX, y);
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continue;
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} else
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continue;
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}
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if (!coordinateMap[y].contains(baseX + 1) && coordinateMap[y].contains(baseX + 2))
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moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX + 1, y);
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}
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}
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void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int oldY)
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{
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if (!has_coords)
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return;
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if (oldX != -1)
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removeCardFromCoordMap(card, oldX, oldY);
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insertCardIntoCoordMap(card, card->getX(), card->getY());
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}
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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{
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if (hasCoords()) {
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card->setCoords(x, y);
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cards.append(card);
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insertCardIntoCoordMap(card, x, y);
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} else {
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card->setCoords(0, 0);
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if (x == -1) {
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cards.append(card);
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} else {
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cards.insert(x, card);
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}
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}
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card->setZone(this);
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}
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void Server_CardZone::clear()
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{
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for (auto card : cards)
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delete card;
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cards.clear();
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coordinateMap.clear();
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freePilesMap.clear();
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freeSpaceMap.clear();
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playersWithWritePermission.clear();
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cardsBeingLookedAt = 0;
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}
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void Server_CardZone::addWritePermission(int playerId)
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{
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playersWithWritePermission.insert(playerId);
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}
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void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient)
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{
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info->set_name(name.toStdString());
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info->set_type(type);
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info->set_with_coords(has_coords);
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info->set_card_count(cards.size());
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info->set_always_reveal_top_card(alwaysRevealTopCard);
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info->set_always_look_at_top_card(alwaysLookAtTopCard);
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if ((((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone)) ||
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((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))) {
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QListIterator<Server_Card *> cardIterator(cards);
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while (cardIterator.hasNext())
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cardIterator.next()->getInfo(info->add_card_list());
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}
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}
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