servatrice/cockatrice/src/playerlistwidget.h
2011-09-13 15:34:46 +02:00

51 lines
1.5 KiB
C++

#ifndef PLAYERLISTWIDGET_H
#define PLAYERLISTWIDGET_H
#include <QTreeWidget>
#include <QMap>
#include <QIcon>
#include <QStyledItemDelegate>
class ServerInfo_PlayerProperties;
class TabSupervisor;
class AbstractClient;
class TabGame;
class PlayerListItemDelegate : public QStyledItemDelegate {
public:
PlayerListItemDelegate(QObject *const parent);
bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
};
class PlayerListTWI : public QTreeWidgetItem {
public:
PlayerListTWI();
bool operator<(const QTreeWidgetItem &other) const;
};
class PlayerListWidget : public QTreeWidget {
Q_OBJECT
private:
PlayerListItemDelegate *itemDelegate;
QMap<int, QTreeWidgetItem *> players;
TabSupervisor *tabSupervisor;
AbstractClient *client;
TabGame *game;
bool gameCreator;
QIcon readyIcon, notReadyIcon, concededIcon, playerIcon, spectatorIcon;
bool gameStarted;
signals:
void openMessageDialog(const QString &userName, bool focus);
public:
PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, bool _gameCreator, QWidget *parent = 0);
void retranslateUi();
void addPlayer(ServerInfo_PlayerProperties *player);
void removePlayer(int playerId);
void setActivePlayer(int playerId);
void updatePing(int playerId, int pingTime);
void updatePlayerProperties(ServerInfo_PlayerProperties *prop);
void setGameStarted(bool _gameStarted, bool resuming);
void showContextMenu(const QPoint &pos, const QModelIndex &index);
};
#endif