servatrice/common/server_protocolhandler.cpp
2015-09-13 00:52:52 -04:00

705 lines
28 KiB
C++

#include <QDebug>
#include <QDateTime>
#include "server_protocolhandler.h"
#include "server_database_interface.h"
#include "server_room.h"
#include "server_game.h"
#include "server_player.h"
#include "get_pb_extension.h"
#include "pb/commands.pb.h"
#include "pb/response.pb.h"
#include "pb/response_login.pb.h"
#include "pb/response_list_users.pb.h"
#include "pb/response_get_games_of_user.pb.h"
#include "pb/response_get_user_info.pb.h"
#include "pb/response_join_room.pb.h"
#include "pb/event_list_rooms.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_room_say.pb.h"
#include "pb/serverinfo_user.pb.h"
#include <google/protobuf/descriptor.h>
#include "featureset.h"
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent)
: QObject(parent),
Server_AbstractUserInterface(_server),
deleted(false),
databaseInterface(_databaseInterface),
authState(NotLoggedIn),
acceptsUserListChanges(false),
acceptsRoomListChanges(false),
timeRunning(0),
lastDataReceived(0)
{
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
}
Server_ProtocolHandler::~Server_ProtocolHandler()
{
}
// This function must only be called from the thread this object lives in.
// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
void Server_ProtocolHandler::prepareDestroy()
{
if (deleted)
return;
deleted = true;
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext())
roomIterator.next().value()->removeClient(this);
QMap<int, QPair<int, int> > tempGames(getGames());
server->roomsLock.lockForRead();
QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
while (gameIterator.hasNext()) {
gameIterator.next();
Server_Room *r = server->getRooms().value(gameIterator.value().first);
if (!r)
continue;
r->gamesLock.lockForRead();
Server_Game *g = r->getGames().value(gameIterator.key());
if (!g) {
r->gamesLock.unlock();
continue;
}
g->gameMutex.lock();
Server_Player *p = g->getPlayers().value(gameIterator.value().second);
if (!p) {
g->gameMutex.unlock();
r->gamesLock.unlock();
continue;
}
p->disconnectClient();
g->gameMutex.unlock();
r->gamesLock.unlock();
}
server->roomsLock.unlock();
server->removeClient(this);
deleteLater();
}
void Server_ProtocolHandler::sendProtocolItem(const Response &item)
{
ServerMessage msg;
msg.mutable_response()->CopyFrom(item);
msg.set_message_type(ServerMessage::RESPONSE);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
{
ServerMessage msg;
msg.mutable_session_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::SESSION_EVENT);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
{
ServerMessage msg;
msg.mutable_game_event_container()->CopyFrom(item);
msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
{
ServerMessage msg;
msg.mutable_room_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::ROOM_EVENT);
transmitProtocolItem(msg);
}
Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.session_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const SessionCommand &sc = cont.session_command(i);
const int num = getPbExtension(sc);
if (num != SessionCommand::PING) { // don't log ping commands
if (num == SessionCommand::LOGIN) { // log login commands, but hide passwords
SessionCommand debugSc(sc);
debugSc.MutableExtension(Command_Login::ext)->clear_password();
logDebugMessage(QString::fromStdString(debugSc.ShortDebugString()));
} else if (num == SessionCommand::REGISTER) {
SessionCommand logSc(sc);
logSc.MutableExtension(Command_Register::ext)->clear_password();
logDebugMessage(QString::fromStdString(logSc.ShortDebugString()));
} else
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
}
switch ((SessionCommand::SessionCommandType) num) {
case SessionCommand::PING: resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc); break;
case SessionCommand::LOGIN: resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc); break;
case SessionCommand::MESSAGE: resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc); break;
case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break;
case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break;
case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break;
case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
default: resp = processExtendedSessionCommand(num, sc, rc);
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->roomsLock);
Server_Room *room = rooms.value(cont.room_id(), 0);
if (!room)
return Response::RespNotInRoom;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.room_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const RoomCommand &sc = cont.room_command(i);
const int num = getPbExtension(sc);
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
switch ((RoomCommand::RoomCommandType) num) {
case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break;
case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break;
case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
static QList<GameCommand::GameCommandType> antifloodCommandsWhiteList = QList<GameCommand::GameCommandType>()
// draw/undo card draw (example: drawing 10 cards one by one from the deck)
<< GameCommand::DRAW_CARDS
<< GameCommand::UNDO_DRAW
// create, delete arrows (example: targeting with 10 cards during an attack)
<< GameCommand::CREATE_ARROW
<< GameCommand::DELETE_ARROW
// set card attributes (example: tapping 10 cards at once)
<< GameCommand::SET_CARD_ATTR
// increment / decrement counter (example: -10 life points one by one)
<< GameCommand::INC_COUNTER
// mulling lots of hands in a row
<< GameCommand::MULLIGAN
// allows a user to sideboard without receiving flooding message
<< GameCommand::MOVE_CARD;
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QMap<int, QPair<int, int> > gameMap = getGames();
if (!gameMap.contains(cont.game_id()))
return Response::RespNotInRoom;
const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
QReadLocker roomsLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
if (!room)
return Response::RespNotInRoom;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
if (room->getExternalGames().contains(cont.game_id())) {
server->sendIsl_GameCommand(cont,
room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(),
roomIdAndPlayerId.first,
roomIdAndPlayerId.second
);
return Response::RespNothing;
}
return Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
if (!player)
return Response::RespNotInRoom;
int commandCountingInterval = server->getCommandCountingInterval();
int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
GameEventStorage ges;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) + QString::fromStdString(sc.ShortDebugString()));
if (commandCountingInterval > 0) {
int totalCount = 0;
if (commandCountOverTime.isEmpty())
commandCountOverTime.prepend(0);
if(!antifloodCommandsWhiteList.contains((GameCommand::GameCommandType) getPbExtension(sc)))
++commandCountOverTime[0];
for (int i = 0; i < commandCountOverTime.size(); ++i)
totalCount += commandCountOverTime[i];
if (totalCount > maxCommandCountPerInterval)
return Response::RespChatFlood;
}
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespLoginNeeded;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const ModeratorCommand &sc = cont.moderator_command(i);
const int num = getPbExtension(sc);
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
resp = processExtendedModeratorCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
return Response::RespLoginNeeded;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const AdminCommand &sc = cont.admin_command(i);
const int num = getPbExtension(sc);
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
resp = processExtendedAdminCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
{
// Command processing must be disabled after prepareDestroy() has been called.
if (deleted)
return;
lastDataReceived = timeRunning;
ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
Response::ResponseCode finalResponseCode;
if (cont.game_command_size())
finalResponseCode = processGameCommandContainer(cont, responseContainer);
else if (cont.room_command_size())
finalResponseCode = processRoomCommandContainer(cont, responseContainer);
else if (cont.session_command_size())
finalResponseCode = processSessionCommandContainer(cont, responseContainer);
else if (cont.moderator_command_size())
finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
else if (cont.admin_command_size())
finalResponseCode = processAdminCommandContainer(cont, responseContainer);
else
finalResponseCode = Response::RespInvalidCommand;
if ((finalResponseCode != Response::RespNothing))
sendResponseContainer(responseContainer, finalResponseCode);
}
void Server_ProtocolHandler::pingClockTimeout()
{
int cmdcountinterval = server->getCommandCountingInterval();
int msgcountinterval = server->getMessageCountingInterval();
int pingclockinterval = server->getPingClockInterval();
int interval = server->getMessageCountingInterval();
if (interval > 0) {
if(pingclockinterval > 0) {
messageSizeOverTime.prepend(0);
if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
messageSizeOverTime.removeLast();
messageCountOverTime.prepend(0);
if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
messageCountOverTime.removeLast();
}
}
interval = server->getCommandCountingInterval();
if (interval > 0) {
if (pingclockinterval > 0) {
commandCountOverTime.prepend(0);
if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
commandCountOverTime.removeLast();
}
}
if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
prepareDestroy();
++timeRunning;
}
Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
{
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
{
QString userName = QString::fromStdString(cmd.user_name()).simplified();
QString clientId = QString::fromStdString(cmd.clientid()).simplified();
QString clientVersion = QString::fromStdString(cmd.clientver()).simplified();
if (userName.isEmpty() || (userInfo != 0))
return Response::RespContextError;
// check client feature set against server feature set
FeatureSet features;
QMap<QString, bool> receivedClientFeatures;
QMap<QString, bool> missingClientFeatures;
for (int i = 0; i < cmd.clientfeatures().size(); ++i)
receivedClientFeatures.insert(QString::fromStdString(cmd.clientfeatures(i)).simplified(), false);
missingClientFeatures = features.identifyMissingFeatures(receivedClientFeatures, server->getServerRequiredFeatureList());
if (!missingClientFeatures.isEmpty()) {
if (features.isRequiredFeaturesMissing(missingClientFeatures, server->getServerRequiredFeatureList())) {
Response_Login *re = new Response_Login;
re->set_denied_reason_str("Client upgrade required");
QMap<QString, bool>::iterator i;
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i)
re->add_missing_features(i.key().toStdString().c_str());
rc.setResponseExtension(re);
return Response::RespClientUpdateRequired;
}
}
QString reasonStr;
int banSecondsLeft = 0;
AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft, clientId, clientVersion);
switch (res) {
case UserIsBanned: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
if (banSecondsLeft != 0)
re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toTime_t());
rc.setResponseExtension(re);
return Response::RespUserIsBanned;
}
case NotLoggedIn: return Response::RespWrongPassword;
case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
rc.setResponseExtension(re);
return Response::RespUsernameInvalid;
}
case RegistrationRequired: return Response::RespRegistrationRequired;
case ClientIdRequired: return Response::RespClientIdRequired;
case UserIsInactive: return Response::RespAccountNotActivated;
default: authState = res;
}
userName = QString::fromStdString(userInfo->name());
Event_ServerMessage event;
event.set_message(server->getLoginMessage().toStdString());
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
Response_Login *re = new Response_Login;
re->mutable_user_info()->CopyFrom(copyUserInfo(true));
if (authState == PasswordRight) {
QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
while (buddyIterator.hasNext())
re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
while (ignoreIterator.hasNext())
re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
}
// return to client any missing features the server has that the client does not
if (!missingClientFeatures.isEmpty()) {
QMap<QString, bool>::iterator i;
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i)
re->add_missing_features(i.key().toStdString().c_str());
}
joinPersistentGames(rc);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->clientsLock);
QString receiver = QString::fromStdString(cmd.user_name());
Server_AbstractUserInterface *userInterface = server->findUser(receiver);
if (!userInterface)
return Response::RespNameNotFound;
if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
return Response::RespInIgnoreList;
Event_UserMessage event;
event.set_sender_name(userInfo->name());
event.set_receiver_name(cmd.user_name());
event.set_message(cmd.message());
SessionEvent *se = prepareSessionEvent(event);
userInterface->sendProtocolItem(*se);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(), receiver);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
// We don't need to check whether the user is logged in; persistent games should also work.
// The client needs to deal with an empty result list.
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->gamesLock.lockForRead();
room->getInfo(*re->add_room_list(), false, true);
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
while (gameIterator.hasNext())
re->add_game_list()->CopyFrom(gameIterator.next());
room->gamesLock.unlock();
}
server->roomsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QString userName = QString::fromStdString(cmd.user_name());
Response_GetUserInfo *re = new Response_GetUserInfo;
if (userName.isEmpty())
re->mutable_user_info()->CopyFrom(*userInfo);
else {
QReadLocker locker(&server->clientsLock);
ServerInfo_User_Container *infoSource = server->findUser(userName);
if (!infoSource) {
re->mutable_user_info()->CopyFrom(databaseInterface->getUserData(userName,true));
} else {
re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
}
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Event_ListRooms event;
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext())
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
acceptsRoomListChanges = true;
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
if (rooms.contains(cmd.room_id()))
return Response::RespContextError;
QReadLocker serverLocker(&server->roomsLock);
Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
if (!r)
return Response::RespNameNotFound;
QString roomPermission = r->getRoomPermission().toLower();
if (roomPermission != "none"){
if (roomPermission == "registered") {
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered))
return Response::RespUserLevelTooLow;
}
if (roomPermission == "moderator"){
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespUserLevelTooLow;
}
if (roomPermission == "administrator"){
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
return Response::RespUserLevelTooLow;
}
}
r->addClient(this);
rooms.insert(r->getId(), r);
Event_RoomSay joinMessageEvent;
joinMessageEvent.set_message(r->getJoinMessage().toStdString());
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
Response_JoinRoom *re = new Response_JoinRoom;
r->getInfo(*re->mutable_room_info(), true);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Response_ListUsers *re = new Response_ListUsers;
server->clientsLock.lockForRead();
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
while (userIterator.hasNext())
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
while (extIterator.hasNext())
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
acceptsUserListChanges = true;
server->clientsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
{
rooms.remove(room->getId());
room->removeClient(this);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
{
QString msg = QString::fromStdString(cmd.message());
if (server->getMessageCountingInterval() > 0) {
int totalSize = 0, totalCount = 0;
if (messageSizeOverTime.isEmpty())
messageSizeOverTime.prepend(0);
messageSizeOverTime[0] += msg.size();
for (int i = 0; i < messageSizeOverTime.size(); ++i)
totalSize += messageSizeOverTime[i];
if (messageCountOverTime.isEmpty())
messageCountOverTime.prepend(0);
++messageCountOverTime[0];
for (int i = 0; i < messageCountOverTime.size(); ++i)
totalCount += messageCountOverTime[i];
if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
return Response::RespChatFlood;
}
msg.replace(QChar('\n'), QChar(' '));
room->say(QString::fromStdString(userInfo->name()), msg);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
const int gameId = databaseInterface->getNextGameId();
if (gameId == -1)
return Response::RespInternalError;
if (server->getMaxGamesPerUser() > 0)
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
return Response::RespContextError;
QList<int> gameTypes;
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
gameTypes.append(cmd.game_type_ids(i));
QString description = QString::fromStdString(cmd.description());
if (description.size() > 60)
description = description.left(60);
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, false, false);
room->addGame(game);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
return room->processJoinGameCommand(cmd, rc, this);
}