servatrice/cockatrice/src/abstractcounter.cpp

130 lines
3.1 KiB
C++

#include "abstractcounter.h"
#include "player.h"
#include "protocol_items.h"
#include <QPainter>
#include <QMenu>
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsSceneHoverEvent>
AbstractCounter::AbstractCounter(Player *_player, int _id, const QString &_name, bool _shownInCounterArea, int _value, QGraphicsItem *parent)
: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value), hovered(false), aDec(0), aInc(0), dialogSemaphore(false), deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
{
setAcceptsHoverEvents(true);
if (player->getLocal()) {
menu = new QMenu(name);
aSet = new QAction(this);
connect(aSet, SIGNAL(triggered()), this, SLOT(setCounter()));
menu->addAction(aSet);
menu->addSeparator();
for (int i = -10; i <= 10; ++i)
if (i == 0)
menu->addSeparator();
else {
QAction *aIncrement = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
if (i == -1)
aDec = aIncrement;
else if (i == 1)
aInc = aIncrement;
aIncrement->setData(i);
connect(aIncrement, SIGNAL(triggered()), this, SLOT(incrementCounter()));
menu->addAction(aIncrement);
}
} else
menu = 0;
retranslateUi();
}
AbstractCounter::~AbstractCounter()
{
delete menu;
}
void AbstractCounter::delCounter()
{
if (dialogSemaphore)
deleteAfterDialog = true;
else
deleteLater();
}
void AbstractCounter::retranslateUi()
{
if (menu) {
aSet->setText(tr("&Set counter..."));
}
}
void AbstractCounter::setShortcutsActive()
{
if (name == "life") {
aSet->setShortcut(tr("Ctrl+L"));
aDec->setShortcut(tr("F11"));
aInc->setShortcut(tr("F12"));
}
}
void AbstractCounter::setShortcutsInactive()
{
if (name == "life") {
aSet->setShortcut(QKeySequence());
aDec->setShortcut(QKeySequence());
aInc->setShortcut(QKeySequence());
}
}
void AbstractCounter::setValue(int _value)
{
value = _value;
update();
}
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
player->sendGameCommand(new Command_IncCounter(-1, id, 1));
event->accept();
} else if (event->button() == Qt::RightButton) {
player->sendGameCommand(new Command_IncCounter(-1, id, -1));
event->accept();
} else if (event->button() == Qt::MidButton) {
if (menu)
menu->exec(event->screenPos());
event->accept();
} else
event->ignore();
}
void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent * /*event*/)
{
hovered = true;
update();
}
void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
{
hovered = false;
update();
}
void AbstractCounter::incrementCounter()
{
int delta = static_cast<QAction *>(sender())->data().toInt();
player->sendGameCommand(new Command_IncCounter(-1, id, delta));
}
void AbstractCounter::setCounter()
{
bool ok;
dialogSemaphore = true;
int newValue = QInputDialog::getInteger(0, tr("Set counter"), tr("New value for counter '%1':").arg(name), value, -2000000000, 2000000000, 1, &ok);
if (deleteAfterDialog) {
deleteLater();
return;
}
dialogSemaphore = false;
if (ok)
player->sendGameCommand(new Command_SetCounter(-1, id, newValue));
}