558 lines
31 KiB
C++
558 lines
31 KiB
C++
#ifndef PROTOCOL_ITEMS_H
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#define PROTOCOL_ITEMS_H
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#include "protocol.h"
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class Command_Ping : public Command {
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Q_OBJECT
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public:
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Command_Ping();
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static SerializableItem *newItem() { return new Command_Ping; }
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int getItemId() const { return ItemId_Command_Ping; }
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};
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class Command_Login : public Command {
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Q_OBJECT
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public:
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Command_Login(const QString &_username = QString(), const QString &_password = QString());
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QString getUsername() const { return static_cast<SerializableItem_String *>(itemMap.value("username"))->getData(); };
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QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
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static SerializableItem *newItem() { return new Command_Login; }
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int getItemId() const { return ItemId_Command_Login; }
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};
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class Command_DeckList : public Command {
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Q_OBJECT
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public:
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Command_DeckList();
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static SerializableItem *newItem() { return new Command_DeckList; }
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int getItemId() const { return ItemId_Command_DeckList; }
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};
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class Command_DeckNewDir : public Command {
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Q_OBJECT
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public:
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Command_DeckNewDir(const QString &_path = QString(), const QString &_dirName = QString());
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QString getPath() const { return static_cast<SerializableItem_String *>(itemMap.value("path"))->getData(); };
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QString getDirName() const { return static_cast<SerializableItem_String *>(itemMap.value("dir_name"))->getData(); };
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static SerializableItem *newItem() { return new Command_DeckNewDir; }
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int getItemId() const { return ItemId_Command_DeckNewDir; }
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};
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class Command_DeckDelDir : public Command {
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Q_OBJECT
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public:
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Command_DeckDelDir(const QString &_path = QString());
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QString getPath() const { return static_cast<SerializableItem_String *>(itemMap.value("path"))->getData(); };
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static SerializableItem *newItem() { return new Command_DeckDelDir; }
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int getItemId() const { return ItemId_Command_DeckDelDir; }
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};
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class Command_DeckDel : public Command {
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Q_OBJECT
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public:
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Command_DeckDel(int _deckId = -1);
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int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); };
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static SerializableItem *newItem() { return new Command_DeckDel; }
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int getItemId() const { return ItemId_Command_DeckDel; }
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};
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class Command_DeckDownload : public Command {
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Q_OBJECT
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public:
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Command_DeckDownload(int _deckId = -1);
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int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); };
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static SerializableItem *newItem() { return new Command_DeckDownload; }
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int getItemId() const { return ItemId_Command_DeckDownload; }
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};
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class Command_ListChatChannels : public Command {
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Q_OBJECT
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public:
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Command_ListChatChannels();
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static SerializableItem *newItem() { return new Command_ListChatChannels; }
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int getItemId() const { return ItemId_Command_ListChatChannels; }
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};
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class Command_ChatJoinChannel : public Command {
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Q_OBJECT
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public:
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Command_ChatJoinChannel(const QString &_channel = QString());
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QString getChannel() const { return static_cast<SerializableItem_String *>(itemMap.value("channel"))->getData(); };
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static SerializableItem *newItem() { return new Command_ChatJoinChannel; }
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int getItemId() const { return ItemId_Command_ChatJoinChannel; }
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};
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class Command_ChatLeaveChannel : public ChatCommand {
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Q_OBJECT
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public:
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Command_ChatLeaveChannel(const QString &_channel = QString());
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static SerializableItem *newItem() { return new Command_ChatLeaveChannel; }
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int getItemId() const { return ItemId_Command_ChatLeaveChannel; }
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};
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class Command_ChatSay : public ChatCommand {
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Q_OBJECT
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public:
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Command_ChatSay(const QString &_channel = QString(), const QString &_message = QString());
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QString getMessage() const { return static_cast<SerializableItem_String *>(itemMap.value("message"))->getData(); };
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static SerializableItem *newItem() { return new Command_ChatSay; }
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int getItemId() const { return ItemId_Command_ChatSay; }
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};
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class Command_ListGames : public Command {
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Q_OBJECT
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public:
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Command_ListGames();
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static SerializableItem *newItem() { return new Command_ListGames; }
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int getItemId() const { return ItemId_Command_ListGames; }
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};
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class Command_CreateGame : public Command {
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Q_OBJECT
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public:
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Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
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QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
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QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
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int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
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bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
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bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
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bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
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bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
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static SerializableItem *newItem() { return new Command_CreateGame; }
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int getItemId() const { return ItemId_Command_CreateGame; }
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};
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class Command_JoinGame : public Command {
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Q_OBJECT
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public:
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Command_JoinGame(int _gameId = -1, const QString &_password = QString(), bool _spectator = false);
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int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
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QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
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bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
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static SerializableItem *newItem() { return new Command_JoinGame; }
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int getItemId() const { return ItemId_Command_JoinGame; }
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};
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class Command_LeaveGame : public GameCommand {
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Q_OBJECT
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public:
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Command_LeaveGame(int _gameId = -1);
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static SerializableItem *newItem() { return new Command_LeaveGame; }
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int getItemId() const { return ItemId_Command_LeaveGame; }
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};
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class Command_Say : public GameCommand {
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Q_OBJECT
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public:
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Command_Say(int _gameId = -1, const QString &_message = QString());
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QString getMessage() const { return static_cast<SerializableItem_String *>(itemMap.value("message"))->getData(); };
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static SerializableItem *newItem() { return new Command_Say; }
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int getItemId() const { return ItemId_Command_Say; }
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};
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class Command_Shuffle : public GameCommand {
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Q_OBJECT
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public:
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Command_Shuffle(int _gameId = -1);
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static SerializableItem *newItem() { return new Command_Shuffle; }
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int getItemId() const { return ItemId_Command_Shuffle; }
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};
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class Command_Mulligan : public GameCommand {
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Q_OBJECT
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public:
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Command_Mulligan(int _gameId = -1);
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static SerializableItem *newItem() { return new Command_Mulligan; }
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int getItemId() const { return ItemId_Command_Mulligan; }
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};
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class Command_RollDie : public GameCommand {
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Q_OBJECT
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public:
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Command_RollDie(int _gameId = -1, int _sides = -1);
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int getSides() const { return static_cast<SerializableItem_Int *>(itemMap.value("sides"))->getData(); };
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static SerializableItem *newItem() { return new Command_RollDie; }
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int getItemId() const { return ItemId_Command_RollDie; }
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};
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class Command_DrawCards : public GameCommand {
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Q_OBJECT
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public:
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Command_DrawCards(int _gameId = -1, int _number = -1);
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int getNumber() const { return static_cast<SerializableItem_Int *>(itemMap.value("number"))->getData(); };
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static SerializableItem *newItem() { return new Command_DrawCards; }
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int getItemId() const { return ItemId_Command_DrawCards; }
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};
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class Command_MoveCard : public GameCommand {
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Q_OBJECT
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public:
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Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false, bool _tapped = false);
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QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
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int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
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QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
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int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
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int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
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bool getFaceDown() const { return static_cast<SerializableItem_Bool *>(itemMap.value("face_down"))->getData(); };
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bool getTapped() const { return static_cast<SerializableItem_Bool *>(itemMap.value("tapped"))->getData(); };
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static SerializableItem *newItem() { return new Command_MoveCard; }
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int getItemId() const { return ItemId_Command_MoveCard; }
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};
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class Command_CreateToken : public GameCommand {
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Q_OBJECT
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public:
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Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), int _x = -1, int _y = -1);
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QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
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QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
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QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); };
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QString getPt() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); };
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QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); };
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int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
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int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
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static SerializableItem *newItem() { return new Command_CreateToken; }
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int getItemId() const { return ItemId_Command_CreateToken; }
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};
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class Command_CreateArrow : public GameCommand {
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Q_OBJECT
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public:
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Command_CreateArrow(int _gameId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, const QColor &_color = QColor());
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int getStartPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("start_player_id"))->getData(); };
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QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
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int getStartCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("start_card_id"))->getData(); };
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int getTargetPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_player_id"))->getData(); };
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QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
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int getTargetCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_card_id"))->getData(); };
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QColor getColor() const { return static_cast<SerializableItem_Color *>(itemMap.value("color"))->getData(); };
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static SerializableItem *newItem() { return new Command_CreateArrow; }
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int getItemId() const { return ItemId_Command_CreateArrow; }
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};
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class Command_DeleteArrow : public GameCommand {
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Q_OBJECT
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public:
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Command_DeleteArrow(int _gameId = -1, int _arrowId = -1);
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int getArrowId() const { return static_cast<SerializableItem_Int *>(itemMap.value("arrow_id"))->getData(); };
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static SerializableItem *newItem() { return new Command_DeleteArrow; }
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int getItemId() const { return ItemId_Command_DeleteArrow; }
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};
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class Command_SetCardAttr : public GameCommand {
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Q_OBJECT
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public:
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Command_SetCardAttr(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
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QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
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int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
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QString getAttrName() const { return static_cast<SerializableItem_String *>(itemMap.value("attr_name"))->getData(); };
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QString getAttrValue() const { return static_cast<SerializableItem_String *>(itemMap.value("attr_value"))->getData(); };
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static SerializableItem *newItem() { return new Command_SetCardAttr; }
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int getItemId() const { return ItemId_Command_SetCardAttr; }
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};
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class Command_SetCardCounter : public GameCommand {
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Q_OBJECT
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public:
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Command_SetCardCounter(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, int _counterId = -1, int _counterValue = -1);
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QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
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int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
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int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
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int getCounterValue() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_value"))->getData(); };
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static SerializableItem *newItem() { return new Command_SetCardCounter; }
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int getItemId() const { return ItemId_Command_SetCardCounter; }
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};
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class Command_IncCardCounter : public GameCommand {
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Q_OBJECT
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public:
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Command_IncCardCounter(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, int _counterId = -1, int _counterDelta = -1);
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QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
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int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
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int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
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int getCounterDelta() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_delta"))->getData(); };
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static SerializableItem *newItem() { return new Command_IncCardCounter; }
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int getItemId() const { return ItemId_Command_IncCardCounter; }
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};
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class Command_ReadyStart : public GameCommand {
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Q_OBJECT
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public:
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Command_ReadyStart(int _gameId = -1, bool _ready = false);
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bool getReady() const { return static_cast<SerializableItem_Bool *>(itemMap.value("ready"))->getData(); };
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static SerializableItem *newItem() { return new Command_ReadyStart; }
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int getItemId() const { return ItemId_Command_ReadyStart; }
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};
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class Command_Concede : public GameCommand {
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Q_OBJECT
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public:
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Command_Concede(int _gameId = -1);
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static SerializableItem *newItem() { return new Command_Concede; }
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int getItemId() const { return ItemId_Command_Concede; }
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};
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class Command_IncCounter : public GameCommand {
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Q_OBJECT
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public:
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Command_IncCounter(int _gameId = -1, int _counterId = -1, int _delta = -1);
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int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
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int getDelta() const { return static_cast<SerializableItem_Int *>(itemMap.value("delta"))->getData(); };
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static SerializableItem *newItem() { return new Command_IncCounter; }
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int getItemId() const { return ItemId_Command_IncCounter; }
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};
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class Command_CreateCounter : public GameCommand {
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Q_OBJECT
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public:
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Command_CreateCounter(int _gameId = -1, const QString &_counterName = QString(), const QColor &_color = QColor(), int _radius = -1, int _value = -1);
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QString getCounterName() const { return static_cast<SerializableItem_String *>(itemMap.value("counter_name"))->getData(); };
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QColor getColor() const { return static_cast<SerializableItem_Color *>(itemMap.value("color"))->getData(); };
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int getRadius() const { return static_cast<SerializableItem_Int *>(itemMap.value("radius"))->getData(); };
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int getValue() const { return static_cast<SerializableItem_Int *>(itemMap.value("value"))->getData(); };
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static SerializableItem *newItem() { return new Command_CreateCounter; }
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int getItemId() const { return ItemId_Command_CreateCounter; }
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};
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class Command_SetCounter : public GameCommand {
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Q_OBJECT
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public:
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Command_SetCounter(int _gameId = -1, int _counterId = -1, int _value = -1);
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int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
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int getValue() const { return static_cast<SerializableItem_Int *>(itemMap.value("value"))->getData(); };
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static SerializableItem *newItem() { return new Command_SetCounter; }
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int getItemId() const { return ItemId_Command_SetCounter; }
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};
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class Command_DelCounter : public GameCommand {
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Q_OBJECT
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public:
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Command_DelCounter(int _gameId = -1, int _counterId = -1);
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int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
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static SerializableItem *newItem() { return new Command_DelCounter; }
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int getItemId() const { return ItemId_Command_DelCounter; }
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};
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class Command_NextTurn : public GameCommand {
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Q_OBJECT
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public:
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Command_NextTurn(int _gameId = -1);
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static SerializableItem *newItem() { return new Command_NextTurn; }
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int getItemId() const { return ItemId_Command_NextTurn; }
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};
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class Command_SetActivePhase : public GameCommand {
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Q_OBJECT
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public:
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Command_SetActivePhase(int _gameId = -1, int _phase = -1);
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int getPhase() const { return static_cast<SerializableItem_Int *>(itemMap.value("phase"))->getData(); };
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static SerializableItem *newItem() { return new Command_SetActivePhase; }
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int getItemId() const { return ItemId_Command_SetActivePhase; }
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};
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class Command_DumpZone : public GameCommand {
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Q_OBJECT
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public:
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Command_DumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString(), int _numberCards = -1);
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int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
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QString getZoneName() const { return static_cast<SerializableItem_String *>(itemMap.value("zone_name"))->getData(); };
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int getNumberCards() const { return static_cast<SerializableItem_Int *>(itemMap.value("number_cards"))->getData(); };
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static SerializableItem *newItem() { return new Command_DumpZone; }
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int getItemId() const { return ItemId_Command_DumpZone; }
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};
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class Command_StopDumpZone : public GameCommand {
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Q_OBJECT
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public:
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Command_StopDumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString());
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int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
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QString getZoneName() const { return static_cast<SerializableItem_String *>(itemMap.value("zone_name"))->getData(); };
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static SerializableItem *newItem() { return new Command_StopDumpZone; }
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int getItemId() const { return ItemId_Command_StopDumpZone; }
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};
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class Event_Say : public GameEvent {
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Q_OBJECT
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public:
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Event_Say(int _playerId = -1, const QString &_message = QString());
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QString getMessage() const { return static_cast<SerializableItem_String *>(itemMap.value("message"))->getData(); };
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static SerializableItem *newItem() { return new Event_Say; }
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int getItemId() const { return ItemId_Event_Say; }
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};
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class Event_Leave : public GameEvent {
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Q_OBJECT
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public:
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Event_Leave(int _playerId = -1);
|
|
static SerializableItem *newItem() { return new Event_Leave; }
|
|
int getItemId() const { return ItemId_Event_Leave; }
|
|
};
|
|
class Event_GameClosed : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_GameClosed(int _playerId = -1);
|
|
static SerializableItem *newItem() { return new Event_GameClosed; }
|
|
int getItemId() const { return ItemId_Event_GameClosed; }
|
|
};
|
|
class Event_Shuffle : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_Shuffle(int _playerId = -1);
|
|
static SerializableItem *newItem() { return new Event_Shuffle; }
|
|
int getItemId() const { return ItemId_Event_Shuffle; }
|
|
};
|
|
class Event_RollDie : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_RollDie(int _playerId = -1, int _sides = -1, int _value = -1);
|
|
int getSides() const { return static_cast<SerializableItem_Int *>(itemMap.value("sides"))->getData(); };
|
|
int getValue() const { return static_cast<SerializableItem_Int *>(itemMap.value("value"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_RollDie; }
|
|
int getItemId() const { return ItemId_Event_RollDie; }
|
|
};
|
|
class Event_MoveCard : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_MoveCard(int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, int _newCardId = -1, bool _faceDown = false);
|
|
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
|
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
|
|
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
|
|
int getPosition() const { return static_cast<SerializableItem_Int *>(itemMap.value("position"))->getData(); };
|
|
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
|
|
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
|
|
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
|
|
int getNewCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("new_card_id"))->getData(); };
|
|
bool getFaceDown() const { return static_cast<SerializableItem_Bool *>(itemMap.value("face_down"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_MoveCard; }
|
|
int getItemId() const { return ItemId_Event_MoveCard; }
|
|
};
|
|
class Event_CreateToken : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_CreateToken(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), int _x = -1, int _y = -1);
|
|
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
|
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
|
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
|
|
QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); };
|
|
QString getPt() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); };
|
|
QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); };
|
|
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
|
|
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_CreateToken; }
|
|
int getItemId() const { return ItemId_Event_CreateToken; }
|
|
};
|
|
class Event_DeleteArrow : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_DeleteArrow(int _playerId = -1, int _arrowId = -1);
|
|
int getArrowId() const { return static_cast<SerializableItem_Int *>(itemMap.value("arrow_id"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_DeleteArrow; }
|
|
int getItemId() const { return ItemId_Event_DeleteArrow; }
|
|
};
|
|
class Event_SetCardAttr : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_SetCardAttr(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
|
|
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
|
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
|
QString getAttrName() const { return static_cast<SerializableItem_String *>(itemMap.value("attr_name"))->getData(); };
|
|
QString getAttrValue() const { return static_cast<SerializableItem_String *>(itemMap.value("attr_value"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_SetCardAttr; }
|
|
int getItemId() const { return ItemId_Event_SetCardAttr; }
|
|
};
|
|
class Event_SetCardCounter : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_SetCardCounter(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, int _counterId = -1, int _counterValue = -1);
|
|
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
|
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
|
int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
|
|
int getCounterValue() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_value"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_SetCardCounter; }
|
|
int getItemId() const { return ItemId_Event_SetCardCounter; }
|
|
};
|
|
class Event_SetCounter : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_SetCounter(int _playerId = -1, int _counterId = -1, int _value = -1);
|
|
int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
|
|
int getValue() const { return static_cast<SerializableItem_Int *>(itemMap.value("value"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_SetCounter; }
|
|
int getItemId() const { return ItemId_Event_SetCounter; }
|
|
};
|
|
class Event_DelCounter : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_DelCounter(int _playerId = -1, int _counterId = -1);
|
|
int getCounterId() const { return static_cast<SerializableItem_Int *>(itemMap.value("counter_id"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_DelCounter; }
|
|
int getItemId() const { return ItemId_Event_DelCounter; }
|
|
};
|
|
class Event_SetActivePlayer : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_SetActivePlayer(int _playerId = -1, int _activePlayerId = -1);
|
|
int getActivePlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("active_player_id"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_SetActivePlayer; }
|
|
int getItemId() const { return ItemId_Event_SetActivePlayer; }
|
|
};
|
|
class Event_SetActivePhase : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_SetActivePhase(int _playerId = -1, int _phase = -1);
|
|
int getPhase() const { return static_cast<SerializableItem_Int *>(itemMap.value("phase"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_SetActivePhase; }
|
|
int getItemId() const { return ItemId_Event_SetActivePhase; }
|
|
};
|
|
class Event_DumpZone : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_DumpZone(int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString(), int _numberCards = -1);
|
|
int getZoneOwnerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("zone_owner_id"))->getData(); };
|
|
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
|
int getNumberCards() const { return static_cast<SerializableItem_Int *>(itemMap.value("number_cards"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_DumpZone; }
|
|
int getItemId() const { return ItemId_Event_DumpZone; }
|
|
};
|
|
class Event_StopDumpZone : public GameEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_StopDumpZone(int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString());
|
|
int getZoneOwnerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("zone_owner_id"))->getData(); };
|
|
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_StopDumpZone; }
|
|
int getItemId() const { return ItemId_Event_StopDumpZone; }
|
|
};
|
|
class Event_ServerMessage : public GenericEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_ServerMessage(const QString &_message = QString());
|
|
QString getMessage() const { return static_cast<SerializableItem_String *>(itemMap.value("message"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_ServerMessage; }
|
|
int getItemId() const { return ItemId_Event_ServerMessage; }
|
|
};
|
|
class Event_GameJoined : public GenericEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false, bool _resuming = false);
|
|
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
|
|
QString getGameDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("game_description"))->getData(); };
|
|
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
|
|
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
|
|
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
|
|
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
|
|
bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_GameJoined; }
|
|
int getItemId() const { return ItemId_Event_GameJoined; }
|
|
};
|
|
class Event_ChatJoinChannel : public ChatEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_ChatJoinChannel(const QString &_channel = QString(), const QString &_playerName = QString());
|
|
QString getPlayerName() const { return static_cast<SerializableItem_String *>(itemMap.value("player_name"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_ChatJoinChannel; }
|
|
int getItemId() const { return ItemId_Event_ChatJoinChannel; }
|
|
};
|
|
class Event_ChatLeaveChannel : public ChatEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_ChatLeaveChannel(const QString &_channel = QString(), const QString &_playerName = QString());
|
|
QString getPlayerName() const { return static_cast<SerializableItem_String *>(itemMap.value("player_name"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_ChatLeaveChannel; }
|
|
int getItemId() const { return ItemId_Event_ChatLeaveChannel; }
|
|
};
|
|
class Event_ChatSay : public ChatEvent {
|
|
Q_OBJECT
|
|
public:
|
|
Event_ChatSay(const QString &_channel = QString(), const QString &_playerName = QString(), const QString &_message = QString());
|
|
QString getPlayerName() const { return static_cast<SerializableItem_String *>(itemMap.value("player_name"))->getData(); };
|
|
QString getMessage() const { return static_cast<SerializableItem_String *>(itemMap.value("message"))->getData(); };
|
|
static SerializableItem *newItem() { return new Event_ChatSay; }
|
|
int getItemId() const { return ItemId_Event_ChatSay; }
|
|
};
|
|
class Context_ReadyStart : public GameEventContext {
|
|
Q_OBJECT
|
|
public:
|
|
Context_ReadyStart();
|
|
static SerializableItem *newItem() { return new Context_ReadyStart; }
|
|
int getItemId() const { return ItemId_Context_ReadyStart; }
|
|
};
|
|
class Context_Concede : public GameEventContext {
|
|
Q_OBJECT
|
|
public:
|
|
Context_Concede();
|
|
static SerializableItem *newItem() { return new Context_Concede; }
|
|
int getItemId() const { return ItemId_Context_Concede; }
|
|
};
|
|
class Context_DeckSelect : public GameEventContext {
|
|
Q_OBJECT
|
|
public:
|
|
Context_DeckSelect(int _deckId = -1);
|
|
int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); };
|
|
static SerializableItem *newItem() { return new Context_DeckSelect; }
|
|
int getItemId() const { return ItemId_Context_DeckSelect; }
|
|
};
|
|
|
|
#endif
|