servatrice/cockatrice/src/arrowitem.cpp
Max-Wilhelm Bruker d1a8b6602b arrow fix
2010-03-08 16:36:00 +01:00

147 lines
4.7 KiB
C++

#include "arrowitem.h"
#include "carditem.h"
#include "cardzone.h"
#include "player.h"
#include "math.h"
#include "protocol_items.h"
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsScene>
ArrowItem::ArrowItem(Player *_player, int _id, CardItem *_startItem, CardItem *_targetItem, const QColor &_color)
: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), color(_color), fullColor(true)
{
setZValue(2000000005);
if (startItem && targetItem)
updatePath();
}
void ArrowItem::updatePath()
{
QPointF endPoint = targetItem->mapToScene(QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
updatePath(endPoint);
}
void ArrowItem::updatePath(const QPointF &endPoint)
{
const double arrowWidth = 15.0;
const double headWidth = 40.0;
const double headLength = headWidth / sqrt(2);
const double phi = 15;
QPointF startPoint = startItem->mapToScene(QPointF(startItem->boundingRect().width() / 2, startItem->boundingRect().height() / 2));
QLineF line(startPoint, endPoint);
qreal lineLength = line.length();
prepareGeometryChange();
if (lineLength < 30)
path = QPainterPath();
else {
QPointF c(lineLength / 2, tan(phi * M_PI / 180) * lineLength);
QPainterPath centerLine;
centerLine.moveTo(0, 0);
centerLine.quadTo(c, QPointF(lineLength, 0));
double percentage = 1 - headLength / lineLength;
QPointF arrowBodyEndPoint = centerLine.pointAtPercent(percentage);
QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(percentage + 0.001));
qreal alpha = testLine.angle() - 90;
QPointF endPoint1 = arrowBodyEndPoint + arrowWidth / 2 * QPointF(cos(alpha * M_PI / 180), -sin(alpha * M_PI / 180));
QPointF endPoint2 = arrowBodyEndPoint + arrowWidth / 2 * QPointF(-cos(alpha * M_PI / 180), sin(alpha * M_PI / 180));
QPointF point1 = endPoint1 + (headWidth - arrowWidth) / 2 * QPointF(cos(alpha * M_PI / 180), -sin(alpha * M_PI / 180));
QPointF point2 = endPoint2 + (headWidth - arrowWidth) / 2 * QPointF(-cos(alpha * M_PI / 180), sin(alpha * M_PI / 180));
path = QPainterPath(-arrowWidth / 2 * QPointF(cos((phi - 90) * M_PI / 180), sin((phi - 90) * M_PI / 180)));
path.quadTo(c, endPoint1);
path.lineTo(point1);
path.lineTo(QPointF(lineLength, 0));
path.lineTo(point2);
path.lineTo(endPoint2);
path.quadTo(c, arrowWidth / 2 * QPointF(cos((phi - 90) * M_PI / 180), sin((phi - 90) * M_PI / 180)));
path.lineTo(-arrowWidth / 2 * QPointF(cos((phi - 90) * M_PI / 180), sin((phi - 90) * M_PI / 180)));
}
setPos(startPoint);
setTransform(QTransform().rotate(-line.angle()));
}
void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QColor paintColor(color);
if (fullColor)
paintColor.setAlpha(200);
else
paintColor.setAlpha(150);
painter->setBrush(paintColor);
painter->drawPath(path);
}
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!player->getLocal()) {
event->ignore();
return;
}
QList<QGraphicsItem *> colliding = scene()->items(event->scenePos());
for (int i = 0; i < colliding.size(); ++i)
if (qgraphicsitem_cast<CardItem *>(colliding[i])) {
event->ignore();
return;
}
event->accept();
if (event->button() == Qt::RightButton)
player->sendGameCommand(new Command_DeleteArrow(-1, id));
}
ArrowDragItem::ArrowDragItem(CardItem *_startItem, const QColor &_color)
: ArrowItem(static_cast<CardZone *>(_startItem->parentItem())->getPlayer(), -1, _startItem, 0, _color)
{
}
void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF endPos = event->scenePos();
QList<QGraphicsItem *> colliding = scene()->items(endPos);
CardItem *cursorItem = 0;
for (int i = colliding.size() - 1; i >= 0; i--)
if ((cursorItem = qgraphicsitem_cast<CardItem *>(colliding.at(i))))
break;
if ((cursorItem != targetItem) && targetItem)
targetItem->setBeingPointedAt(false);
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem)
cursorItem->setBeingPointedAt(true);
targetItem = cursorItem;
updatePath();
}
update();
}
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
{
if (targetItem && (targetItem != startItem)) {
targetItem->setBeingPointedAt(false);
CardZone *startZone = static_cast<CardZone *>(startItem->parentItem());
CardZone *targetZone = static_cast<CardZone *>(targetItem->parentItem());
player->sendGameCommand(new Command_CreateArrow(
-1,
startZone->getPlayer()->getId(),
startZone->getName(),
startItem->getId(),
targetZone->getPlayer()->getId(),
targetZone->getName(),
targetItem->getId(),
color
));
}
deleteLater();
}