servatrice/common/pb/game_commands.proto

237 lines
5.7 KiB
Protocol Buffer

import "color.proto";
import "move_card_to_zone.proto";
message Command_KickFromGame {
optional sint32 player_id = 1;
}
message Command_LeaveGame {
}
message Command_GameSay {
optional string message = 1;
}
message Command_Shuffle {
}
message Command_Mulligan {
}
message Command_RollDie {
optional uint32 sides = 1;
}
message Command_DrawCards {
optional uint32 number = 1;
}
message Command_UndoDraw {
}
message Command_FlipCard {
optional string zone = 1;
optional sint32 card_id = 2;
optional bool face_down = 3;
}
message Command_AttachCard {
optional string start_zone = 1;
optional sint32 card_id = 2;
optional sint32 target_player_id = 3;
optional string target_zone = 4;
optional sint32 target_card_id = 5;
}
message Command_CreateToken {
optional string zone = 1;
optional string card_name = 2;
optional string color = 3;
optional string pt = 4;
optional string annotation = 5;
optional bool destroy_on_zone_change = 6;
optional sint32 x = 7;
optional sint32 y = 8;
}
message Command_CreateArrow {
optional sint32 start_player_id = 1;
optional string start_zone = 2;
optional sint32 start_card_id = 3;
optional sint32 target_player_id = 4;
optional string target_zone = 5;
optional sint32 target_card_id = 6;
optional color arrow_color = 7;
}
message Command_DeleteArrow {
optional sint32 arrow_id = 1;
}
message Command_SetCardAttr {
optional string zone = 1;
optional sint32 card_id = 2;
optional string attr_name = 3;
optional string attr_value = 4;
}
message Command_SetCardCounter {
optional string zone = 1;
optional sint32 card_id = 2;
optional sint32 counter_id = 3;
optional sint32 counter_value = 4;
}
message Command_IncCardCounter {
optional string zone = 1;
optional sint32 card_id = 2;
optional sint32 counter_id = 3;
optional sint32 counter_delta = 4;
}
message Command_ReadyStart {
optional bool ready = 1;
}
message Command_Concede {
}
message Command_IncCounter {
optional sint32 counter_id = 1;
optional sint32 delta = 2;
}
message Command_CreateCounter {
optional string counter_name = 1;
optional color counter_color = 2;
optional uint32 radius = 3;
optional sint32 value = 4;
}
message Command_SetCounter {
optional sint32 counter_id = 1;
optional sint32 value = 2;
}
message Command_DelCounter {
optional sint32 counter_id = 1;
}
message Command_NextTurn {
}
message Command_SetActivePhase {
optional uint32 phase = 1;
}
message Command_DumpZone {
optional sint32 player_id = 1;
optional string zone_name = 2;
optional sint32 number_cards = 3;
}
message Command_StopDumpZone {
optional sint32 player_id = 1;
optional string zone_name = 2;
}
message Command_RevealCards {
optional string zone_name = 1;
optional sint32 card_id = 2;
optional sint32 player_id = 3;
}
message CardToMove {
optional sint32 card_id = 1;
optional bool face_down = 2;
optional string pt = 3;
optional bool tapped = 4;
}
message Command_MoveCard {
optional string start_zone = 1;
repeated CardToMove cards_to_move = 2;
optional sint32 target_player_id = 3;
optional string target_zone = 4;
optional sint32 x = 5;
optional sint32 y = 6;
}
message Command_SetSideboardPlan {
repeated MoveCard_ToZone move_list = 1;
}
message Command_DeckSelect {
optional string deck = 1;
optional sint32 deck_id = 2;
}
message GameCommand {
enum GameCommandType {
KICK_FROM_GAME = 1000;
LEAVE_GAME = 1001;
GAME_SAY = 1002;
SHUFFLE = 1003;
MULLIGAN = 1004;
ROLL_DIE = 1005;
DRAW_CARDS = 1006;
UNDO_DRAW = 1007;
FLIP_CARD = 1008;
ATTACH_CARD = 1009;
CREATE_TOKEN = 1010;
CREATE_ARROW = 1011;
DELETE_ARROW = 1012;
SET_CARD_ATTR = 1013;
SET_CARD_COUNTER = 1014;
INC_CARD_COUNTER = 1015;
READY_START = 1016;
CONCEDE = 1017;
INC_COUNTER = 1018;
CREATE_COUNTER = 1019;
SET_COUNTER = 1020;
DEL_COUNTER = 1021;
NEXT_TURN = 1022;
SET_ACTIVE_PHASE = 1023;
DUMP_ZONE = 1024;
STOP_DUMP_ZONE = 1025;
REVEAL_CARDS = 1026;
MOVE_CARD = 1027;
SET_SIDEBOARD_PLAN = 1028;
DECK_SELECT = 1029;
}
extensions 100 to max;
}
extend GameCommand {
optional Command_KickFromGame command_kick_from_game = 1000;
optional Command_LeaveGame command_leave_game = 1001;
optional Command_GameSay command_game_say = 1002;
optional Command_Shuffle command_shuffle = 1003;
optional Command_Mulligan command_mulligan = 1004;
optional Command_RollDie command_roll_die = 1005;
optional Command_DrawCards command_draw_cards = 1006;
optional Command_UndoDraw command_undo_draw = 1007;
optional Command_FlipCard command_flip_card = 1008;
optional Command_AttachCard command_attach_card = 1009;
optional Command_CreateToken command_create_token = 1010;
optional Command_CreateArrow command_create_arrow = 1011;
optional Command_DeleteArrow command_delete_arrow = 1012;
optional Command_SetCardAttr command_set_card_attr = 1013;
optional Command_SetCardCounter command_set_card_counter = 1014;
optional Command_IncCardCounter command_inc_card_counter = 1015;
optional Command_ReadyStart command_ready_start = 1016;
optional Command_Concede command_concede = 1017;
optional Command_IncCounter command_inc_counter = 1018;
optional Command_CreateCounter command_create_counter = 1019;
optional Command_SetCounter command_set_counter = 1020;
optional Command_DelCounter command_del_counter = 1021;
optional Command_NextTurn command_next_turn = 1022;
optional Command_SetActivePhase command_set_active_phase = 1023;
optional Command_DumpZone command_dump_zone = 1024;
optional Command_StopDumpZone command_stop_dump_zone = 1025;
optional Command_RevealCards command_reveal_cards = 1026;
optional Command_MoveCard command_move_card = 1027;
optional Command_SetSideboardPlan command_set_sideboard_plan = 1028;
optional Command_DeckSelect command_deck_select = 1029;
}