servatrice/common/server_protocolhandler.h

184 lines
10 KiB
C++

#ifndef SERVER_PROTOCOLHANDLER_H
#define SERVER_PROTOCOLHANDLER_H
#include <QObject>
#include <QPair>
#include "server.h"
#include "protocol.h"
#include "protocol_items.h"
class Server_Player;
class Server_Card;
class ServerInfo_User;
class Server_Room;
class QTimer;
class CommandContainer;
class Command_Ping;
class Command_Login;
class Command_Message;
class Command_ListUsers;
class Command_GetGamesOfUser;
class Command_GetUserInfo;
class Command_AddToList;
class Command_RemoveFromList;
class Command_DeckList;
class Command_DeckNewDir;
class Command_DeckDelDir;
class Command_DeckDel;
class Command_DeckDownload;
class Command_DeckUpload;
class Command_ListRooms;
class Command_JoinRoom;
class Command_LeaveRoom;
class Command_RoomSay;
class Command_CreateGame;
class Command_JoinGame;
class Command_KickFromGame;
class Command_LeaveGame;
class Command_GameSay;
class Command_Shuffle;
class Command_Mulligan;
class Command_RollDie;
class Command_DrawCards;
class Command_UndoDraw;
class Command_FlipCard;
class Command_AttachCard;
class Command_CreateToken;
class Command_CreateArrow;
class Command_DeleteArrow;
class Command_SetCardAttr;
class Command_SetCardCounter;
class Command_IncCardCounter;
class Command_ReadyStart;
class Command_Concede;
class Command_IncCounter;
class Command_CreateCounter;
class Command_SetCounter;
class Command_DelCounter;
class Command_NextTurn;
class Command_SetActivePhase;
class Command_DumpZone;
class Command_StopDumpZone;
class Command_RevealCards;
class Command_MoveCard;
class Command_SetSideboardPlan;
class Command_DeckSelect;
class Command_BanFromServer;
class Command_UpdateServerMessage;
class Command_ShutdownServer;
class Server_ProtocolHandler : public QObject {
Q_OBJECT
protected:
Server *server;
QMap<int, QPair<Server_Game *, Server_Player *> > games;
QMap<int, Server_Room *> rooms;
Server *getServer() const { return server; }
QPair<Server_Game *, Server_Player *> getGame(int gameId) const;
AuthenticationResult authState;
bool acceptsUserListChanges;
bool acceptsRoomListChanges;
ServerInfo_User *userInfo;
QMap<QString, ServerInfo_User *> buddyList, ignoreList;
void prepareDestroy();
virtual bool getCompressionSupport() const = 0;
int sessionId;
private:
QList<ProtocolItem *> itemQueue;
QList<int> messageSizeOverTime, messageCountOverTime;
int timeRunning, lastDataReceived;
QTimer *pingClock;
virtual DeckList *getDeckFromDatabase(int deckId) = 0;
ResponseCode cmdPing(const Command_Ping &cmd, CommandContainer *cont);
ResponseCode cmdLogin(const Command_Login &cmd, CommandContainer *cont, BlaContainer *bla);
ResponseCode cmdMessage(const Command_Message &cmd, CommandContainer *cont, BlaContainer *bla);
virtual ResponseCode cmdAddToList(const Command_AddToList &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdRemoveFromList(const Command_RemoveFromList &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdDeckList(const Command_DeckList &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdDeckNewDir(const Command_DeckNewDir &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdDeckDelDir(const Command_DeckDelDir &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdDeckDel(const Command_DeckDel &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdDeckUpload(const Command_DeckUpload &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, CommandContainer *cont) = 0;
ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, CommandContainer *cont, BlaContainer *bla);
ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, CommandContainer *cont, BlaContainer *bla);
ResponseCode cmdListRooms(const Command_ListRooms &cmd, CommandContainer *cont, BlaContainer *bla);
ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, CommandContainer *cont, BlaContainer *bla);
ResponseCode cmdListUsers(const Command_ListUsers &cmd, CommandContainer *cont, BlaContainer *bla);
ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, CommandContainer *cont, Server_Room *room);
ResponseCode cmdRoomSay(const Command_RoomSay &cmd, CommandContainer *cont, Server_Room *room);
ResponseCode cmdCreateGame(const Command_CreateGame &cmd, CommandContainer *cont, Server_Room *room);
ResponseCode cmdJoinGame(const Command_JoinGame &cmd, CommandContainer *cont, Server_Room *room);
ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdKickFromGame(const Command_KickFromGame &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdConcede(const Command_Concede &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdGameSay(const Command_GameSay &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdShuffle(const Command_Shuffle &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdMulligan(const Command_Mulligan &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdRollDie(const Command_RollDie &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDrawCards(const Command_DrawCards &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdMoveCard(const Command_MoveCard &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdFlipCard(const Command_FlipCard &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdAttachCard(const Command_AttachCard &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdCreateToken(const Command_CreateToken &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetCardCounter(const Command_SetCardCounter &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdIncCardCounter(const Command_IncCardCounter &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdIncCounter(const Command_IncCounter &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdCreateCounter(const Command_CreateCounter &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetCounter(const Command_SetCounter &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDelCounter(const Command_DelCounter &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdNextTurn(const Command_NextTurn &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetActivePhase(const Command_SetActivePhase &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDumpZone(const Command_DumpZone &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdStopDumpZone(const Command_StopDumpZone &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdRevealCards(const Command_RevealCards &cmd, CommandContainer *cont, Server_Game *game, Server_Player *player, BlaContainer *bla);
virtual ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, CommandContainer *cont) = 0;
virtual ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, CommandContainer *cont) = 0;
ResponseCode processSessionCommandContainer(CommandContainer *cont, BlaContainer *bla);
ResponseCode processRoomCommandContainer(CommandContainer *cont, BlaContainer *bla);
ResponseCode processGameCommandContainer(CommandContainer *cont, BlaContainer *bla);
ResponseCode processModeratorCommandContainer(CommandContainer *cont, BlaContainer *bla);
ResponseCode processAdminCommandContainer(CommandContainer *cont, BlaContainer *bla);
private slots:
void pingClockTimeout();
public:
QMutex gameListMutex;
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
~Server_ProtocolHandler();
void playerRemovedFromGame(Server_Game *game);
bool getAcceptsUserListChanges() const { return acceptsUserListChanges; }
bool getAcceptsRoomListChanges() const { return acceptsRoomListChanges; }
ServerInfo_User *getUserInfo() const { return userInfo; }
virtual QString getAddress() const = 0;
void setUserInfo(ServerInfo_User *_userInfo) { userInfo = _userInfo; }
const QMap<QString, ServerInfo_User *> &getBuddyList() const { return buddyList; }
const QMap<QString, ServerInfo_User *> &getIgnoreList() const { return ignoreList; }
int getSessionId() const { return sessionId; }
void setSessionId(int _sessionId) { sessionId = _sessionId; }
int getLastCommandTime() const { return timeRunning - lastDataReceived; }
void processCommandContainer(CommandContainer *cont);
virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
void enqueueProtocolItem(ProtocolItem *item);
};
#endif