servatrice/common/protocol.h
2009-11-22 14:24:01 +01:00

333 lines
9.6 KiB
C++

#ifndef PROTOCOL_H
#define PROTOCOL_H
#include <QString>
#include <QMap>
#include <QHash>
#include <QObject>
#include <QVariant>
#include "protocol_item_ids.h"
#include "protocol_datastructures.h"
class QXmlStreamReader;
class QXmlStreamWriter;
class QXmlStreamAttributes;
class ProtocolResponse;
class DeckList;
enum ItemId {
ItemId_Command_DeckUpload = ItemId_Other + 100,
ItemId_Command_DeckSelect = ItemId_Other + 101,
ItemId_Event_ListChatChannels = ItemId_Other + 200,
ItemId_Event_ChatListPlayers = ItemId_Other + 201,
ItemId_Event_ListGames = ItemId_Other + 202,
ItemId_Response_DeckList = ItemId_Other + 300,
ItemId_Response_DeckDownload = ItemId_Other + 301,
ItemId_Response_DeckUpload = ItemId_Other + 302
};
class ProtocolItem : public QObject {
Q_OBJECT
private:
QString currentElementText;
protected:
typedef ProtocolItem *(*NewItemFunction)();
static QHash<QString, NewItemFunction> itemNameHash;
QString itemName;
QMap<QString, QString> parameters;
void setParameter(const QString &name, const QString &value) { parameters[name] = value; }
void setParameter(const QString &name, bool value) { parameters[name] = (value ? "1" : "0"); }
void setParameter(const QString &name, int value) { parameters[name] = QString::number(value); }
virtual void extractParameters() { }
virtual QString getItemType() const = 0;
virtual bool readElement(QXmlStreamReader * /*xml*/) { return false; }
virtual void writeElement(QXmlStreamWriter * /*xml*/) { }
private:
static void initializeHashAuto();
public:
static const int protocolVersion = 4;
virtual int getItemId() const = 0;
ProtocolItem(const QString &_itemName);
static void initializeHash();
static ProtocolItem *getNewItem(const QString &name);
bool read(QXmlStreamReader *xml);
void write(QXmlStreamWriter *xml);
};
// ----------------
// --- COMMANDS ---
// ----------------
class Command : public ProtocolItem {
Q_OBJECT
signals:
void finished(ProtocolResponse *response);
void finished(ResponseCode response);
private:
int cmdId;
int ticks;
static int lastCmdId;
QVariant extraData;
protected:
QString getItemType() const { return "cmd"; }
void extractParameters();
public:
Command(const QString &_itemName = QString(), int _cmdId = -1);
int getCmdId() const { return cmdId; }
int tick() { return ++ticks; }
void processResponse(ProtocolResponse *response);
void setExtraData(const QVariant &_extraData) { extraData = _extraData; }
QVariant getExtraData() const { return extraData; }
};
class InvalidCommand : public Command {
Q_OBJECT
public:
InvalidCommand() : Command() { }
int getItemId() const { return ItemId_Other; }
};
class ChatCommand : public Command {
Q_OBJECT
private:
QString channel;
protected:
void extractParameters()
{
Command::extractParameters();
channel = parameters["channel"];
}
public:
ChatCommand(const QString &_cmdName, const QString &_channel)
: Command(_cmdName), channel(_channel)
{
setParameter("channel", channel);
}
QString getChannel() const { return channel; }
};
class GameCommand : public Command {
Q_OBJECT
private:
int gameId;
protected:
void extractParameters()
{
Command::extractParameters();
gameId = parameters["game_id"].toInt();
}
public:
GameCommand(const QString &_cmdName, int _gameId)
: Command(_cmdName), gameId(_gameId)
{
setParameter("game_id", gameId);
}
int getGameId() const { return gameId; }
};
class Command_DeckUpload : public Command {
Q_OBJECT
private:
DeckList *deck;
QString path;
bool readFinished;
protected:
void extractParameters();
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
public:
Command_DeckUpload(DeckList *_deck = 0, const QString &_path = QString());
static ProtocolItem *newItem() { return new Command_DeckUpload; }
int getItemId() const { return ItemId_Command_DeckUpload; }
DeckList *getDeck() const { return deck; }
QString getPath() const { return path; }
};
class Command_DeckSelect : public GameCommand {
Q_OBJECT
private:
DeckList *deck;
int deckId;
bool readFinished;
protected:
void extractParameters();
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
public:
Command_DeckSelect(int _gameId = -1, DeckList *_deck = 0, int _deckId = -1);
static ProtocolItem *newItem() { return new Command_DeckSelect; }
int getItemId() const { return ItemId_Command_DeckSelect; }
DeckList *getDeck() const { return deck; }
int getDeckId() const { return deckId; }
};
// -----------------
// --- RESPONSES ---
// -----------------
class ProtocolResponse : public ProtocolItem {
Q_OBJECT
private:
int cmdId;
ResponseCode responseCode;
static QHash<QString, ResponseCode> responseHash;
protected:
QString getItemType() const { return "resp"; }
void extractParameters();
public:
ProtocolResponse(int _cmdId = -1, ResponseCode _responseCode = RespOk, const QString &_itemName = QString());
int getItemId() const { return ItemId_Other; }
static void initializeHash();
static ProtocolItem *newItem() { return new ProtocolResponse; }
int getCmdId() const { return cmdId; }
ResponseCode getResponseCode() const { return responseCode; }
};
class Response_DeckList : public ProtocolResponse {
Q_OBJECT
private:
DeckList_Directory *root;
bool readFinished;
protected:
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
public:
Response_DeckList(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_Directory *_root = 0);
~Response_DeckList();
int getItemId() const { return ItemId_Response_DeckList; }
static ProtocolItem *newItem() { return new Response_DeckList; }
DeckList_Directory *getRoot() const { return root; }
};
class Response_DeckDownload : public ProtocolResponse {
Q_OBJECT
private:
DeckList *deck;
bool readFinished;
protected:
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
public:
Response_DeckDownload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList *_deck = 0);
int getItemId() const { return ItemId_Response_DeckDownload; }
static ProtocolItem *newItem() { return new Response_DeckDownload; }
DeckList *getDeck() const { return deck; }
};
class Response_DeckUpload : public ProtocolResponse {
Q_OBJECT
private:
DeckList_File *file;
bool readFinished;
protected:
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
public:
Response_DeckUpload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_File *_file = 0);
~Response_DeckUpload();
int getItemId() const { return ItemId_Response_DeckUpload; }
static ProtocolItem *newItem() { return new Response_DeckUpload; }
DeckList_File *getFile() const { return file; }
};
// --------------
// --- EVENTS ---
// --------------
class GenericEvent : public ProtocolItem {
Q_OBJECT
protected:
QString getItemType() const { return "generic_event"; }
public:
GenericEvent(const QString &_eventName);
};
class GameEvent : public ProtocolItem {
Q_OBJECT
private:
int gameId;
int playerId;
protected:
QString getItemType() const { return "game_event"; }
void extractParameters();
public:
GameEvent(const QString &_eventName, int _gameId, int _playerId);
int getGameId() const { return gameId; }
int getPlayerId() const { return playerId; }
void setGameId(int _gameId)
{
gameId = _gameId;
setParameter("game_id", gameId);
}
};
class ChatEvent : public ProtocolItem {
Q_OBJECT
private:
QString channel;
protected:
QString getItemType() const { return "chat_event"; }
void extractParameters();
public:
ChatEvent(const QString &_eventName, const QString &_channel);
QString getChannel() const { return channel; }
};
class Event_ListChatChannels : public GenericEvent {
Q_OBJECT
private:
QList<ServerChatChannelInfo> channelList;
public:
Event_ListChatChannels() : GenericEvent("list_chat_channels") { }
int getItemId() const { return ItemId_Event_ListChatChannels; }
static ProtocolItem *newItem() { return new Event_ListChatChannels; }
void addChannel(const QString &_name, const QString &_description, int _playerCount, bool _autoJoin)
{
channelList.append(ServerChatChannelInfo(_name, _description, _playerCount, _autoJoin));
}
const QList<ServerChatChannelInfo> &getChannelList() const { return channelList; }
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
};
class Event_ChatListPlayers : public ChatEvent {
Q_OBJECT
private:
QList<ServerPlayerInfo> playerList;
public:
Event_ChatListPlayers(const QString &_channel = QString()) : ChatEvent("chat_list_players", _channel) { }
int getItemId() const { return ItemId_Event_ChatListPlayers; }
static ProtocolItem *newItem() { return new Event_ChatListPlayers; }
void addPlayer(const QString &_name)
{
playerList.append(ServerPlayerInfo(_name));
}
const QList<ServerPlayerInfo> &getPlayerList() const { return playerList; }
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
};
class Event_ListGames : public GenericEvent {
Q_OBJECT
private:
QList<ServerGameInfo> gameList;
public:
Event_ListGames() : GenericEvent("list_games") { }
int getItemId() const { return ItemId_Event_ListGames; }
static ProtocolItem *newItem() { return new Event_ListGames; }
void addGame(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
{
gameList.append(ServerGameInfo(_gameId, _description, _hasPassword, _playerCount, _maxPlayers, _creatorName, _spectatorsAllowed, _spectatorCount));
}
const QList<ServerGameInfo> &getGameList() const { return gameList; }
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
};
#endif