servatrice/cockatrice/src/tab_room.h
woogerboy21 7af2f3f057 Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
2016-10-09 13:55:07 -04:00

96 lines
2.6 KiB
C++

#ifndef TAB_ROOM_H
#define TAB_ROOM_H
#include "tab.h"
#include "lineeditcompleter.h"
#include <QGroupBox>
#include <QMap>
#include <QLineEdit>
#include <QKeyEvent>
#include <QFocusEvent>
namespace google { namespace protobuf { class Message; } }
class AbstractClient;
class UserList;
class QLabel;
class ChatView;
class QLineEdit;
class QPushButton;
class QTextTable;
class QCompleter;
class RoomEvent;
class ServerInfo_Room;
class ServerInfo_Game;
class Event_ListGames;
class Event_JoinRoom;
class Event_LeaveRoom;
class Event_RoomSay;
class GameSelector;
class Response;
class PendingCommand;
class ServerInfo_User;
class LineEditCompleter;
class TabRoom : public Tab {
Q_OBJECT
private:
AbstractClient *client;
int roomId;
QString roomName;
ServerInfo_User *ownUser;
QMap<int, QString> gameTypes;
GameSelector *gameSelector;
UserList *userList;
ChatView *chatView;
QLabel *sayLabel;
LineEditCompleter *sayEdit;
QGroupBox *chatGroupBox;
QMenu *roomMenu;
QAction *aLeaveRoom;
QAction *aOpenChatSettings;
QAction *aClearChat;
QString sanitizeHtml(QString dirty) const;
QStringList autocompleteUserList;
QCompleter *completer;
signals:
void roomClosing(TabRoom *tab);
void openMessageDialog(const QString &userName, bool focus);
void maximizeClient();
void notIdle();
private slots:
void sendMessage();
void sayFinished(const Response &response);
void actLeaveRoom();
void actClearChat();
void actOpenChatSettings();
void addMentionTag(QString mentionTag);
void focusTab();
void actShowMentionPopup(QString &sender);
void actCompleterChanged();
void processListGamesEvent(const Event_ListGames &event);
void processJoinRoomEvent(const Event_JoinRoom &event);
void processLeaveRoomEvent(const Event_LeaveRoom &event);
void processRoomSayEvent(const Event_RoomSay &event);
void refreshShortcuts();
public:
TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, const ServerInfo_Room &info);
~TabRoom();
void retranslateUi();
void closeRequest();
void tabActivated();
void processRoomEvent(const RoomEvent &event);
int getRoomId() const { return roomId; }
const QMap<int, QString> &getGameTypes() const { return gameTypes; }
QString getChannelName() const { return roomName; }
QString getTabText() const { return roomName; }
const ServerInfo_User *getUserInfo() const { return ownUser; }
PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
void sendRoomCommand(PendingCommand *pend);
};
#endif