1196 lines
37 KiB
C++
1196 lines
37 KiB
C++
#include <QLabel>
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#include <QHBoxLayout>
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#include <QSplitter>
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#include <QMenu>
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#include <QAction>
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#include <QMessageBox>
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#include <QFileDialog>
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#include <QTimer>
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#include <QToolButton>
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#include <QDebug>
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#include "dlg_creategame.h"
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#include "tab_game.h"
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#include "tab_supervisor.h"
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#include "cardinfowidget.h"
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#include "playerlistwidget.h"
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#include "messagelogwidget.h"
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#include "phasestoolbar.h"
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#include "gameview.h"
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#include "gamescene.h"
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#include "player.h"
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#include "zoneviewzone.h"
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#include "zoneviewwidget.h"
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#include "deckview.h"
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#include "decklist.h"
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#include "dlg_load_remote_deck.h"
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#include "abstractclient.h"
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#include "carditem.h"
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#include "arrowitem.h"
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#include "main.h"
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#include "settingscache.h"
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#include "carddatabase.h"
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#include "replay_timeline_widget.h"
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#include <google/protobuf/descriptor.h>
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#include "pending_command.h"
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#include "pb/game_replay.pb.h"
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#include "pb/command_concede.pb.h"
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#include "pb/command_deck_select.pb.h"
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#include "pb/command_ready_start.pb.h"
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#include "pb/command_set_sideboard_plan.pb.h"
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#include "pb/command_set_sideboard_lock.pb.h"
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#include "pb/command_leave_game.pb.h"
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#include "pb/command_game_say.pb.h"
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#include "pb/command_set_active_phase.pb.h"
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#include "pb/command_next_turn.pb.h"
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#include "pb/command_delete_arrow.pb.h"
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#include "pb/response_deck_download.pb.h"
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#include "pb/game_event_container.pb.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_game_say.pb.h"
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#include "pb/event_game_state_changed.pb.h"
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#include "pb/event_player_properties_changed.pb.h"
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#include "pb/event_join.pb.h"
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#include "pb/event_leave.pb.h"
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#include "pb/event_kicked.pb.h"
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#include "pb/event_game_host_changed.pb.h"
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#include "pb/event_game_closed.pb.h"
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#include "pb/event_set_active_player.pb.h"
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#include "pb/event_set_active_phase.pb.h"
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#include "pb/context_deck_select.pb.h"
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#include "pb/context_connection_state_changed.pb.h"
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#include "pb/context_ping_changed.pb.h"
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#include "get_pb_extension.h"
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ToggleButton::ToggleButton(QWidget *parent)
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: QPushButton(parent), state(false)
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{
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}
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void ToggleButton::paintEvent(QPaintEvent *event)
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{
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QPushButton::paintEvent(event);
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QPainter painter(this);
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if (state)
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painter.setPen(QPen(Qt::green, 3));
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else
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painter.setPen(QPen(Qt::red, 3));
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painter.drawRect(1.5, 1.5, width() - 3, height() - 3);
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}
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void ToggleButton::setState(bool _state)
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{
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state = _state;
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emit stateChanged();
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update();
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}
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DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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: QWidget(parent), playerId(_playerId)
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{
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loadLocalButton = new QPushButton;
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loadRemoteButton = new QPushButton;
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readyStartButton = new ToggleButton;
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readyStartButton->setEnabled(false);
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sideboardLockButton = new ToggleButton;
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sideboardLockButton->setEnabled(false);
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck()));
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connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
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connect(sideboardLockButton, SIGNAL(clicked()), this, SLOT(sideboardLockButtonClicked()));
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connect(sideboardLockButton, SIGNAL(stateChanged()), this, SLOT(updateSideboardLockButtonText()));
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QHBoxLayout *buttonHBox = new QHBoxLayout;
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buttonHBox->addWidget(loadLocalButton);
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buttonHBox->addWidget(loadRemoteButton);
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buttonHBox->addWidget(readyStartButton);
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buttonHBox->addWidget(sideboardLockButton);
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buttonHBox->addStretch();
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deckView = new DeckView;
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(sideboardPlanChanged()), this, SLOT(sideboardPlanChanged()));
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QVBoxLayout *deckViewLayout = new QVBoxLayout;
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deckViewLayout->addLayout(buttonHBox);
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deckViewLayout->addWidget(deckView);
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setLayout(deckViewLayout);
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retranslateUi();
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}
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void DeckViewContainer::retranslateUi()
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{
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loadLocalButton->setText(tr("Load &local deck"));
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loadRemoteButton->setText(tr("Load d&eck from server"));
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readyStartButton->setText(tr("Ready to s&tart"));
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updateSideboardLockButtonText();
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}
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void DeckViewContainer::setButtonsVisible(bool _visible)
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{
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loadLocalButton->setVisible(_visible);
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loadRemoteButton->setVisible(_visible);
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readyStartButton->setVisible(_visible);
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sideboardLockButton->setVisible(_visible);
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}
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void DeckViewContainer::updateSideboardLockButtonText()
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{
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if (sideboardLockButton->getState())
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sideboardLockButton->setText(tr("S&ideboard unlocked"));
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else
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sideboardLockButton->setText(tr("S&ideboard locked"));
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}
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void DeckViewContainer::loadLocalDeck()
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{
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QFileDialog dialog(this, tr("Load deck"));
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dialog.setDirectory(settingsCache->getDeckPath());
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dialog.setNameFilters(DeckList::fileNameFilters);
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if (!dialog.exec())
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return;
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QString fileName = dialog.selectedFiles().at(0);
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DeckList::FileFormat fmt = DeckList::getFormatFromNameFilter(dialog.selectedNameFilter());
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DeckList *deck = new DeckList;
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if (!deck->loadFromFile(fileName, fmt)) {
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delete deck;
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// Error message
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return;
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}
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Command_DeckSelect cmd;
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cmd.set_deck(deck->writeToString_Native().toStdString());
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PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
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static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
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}
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void DeckViewContainer::loadRemoteDeck()
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{
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DlgLoadRemoteDeck dlg(static_cast<TabGame *>(parent())->getClientForPlayer(playerId));
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if (dlg.exec()) {
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Command_DeckSelect cmd;
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cmd.set_deck_id(dlg.getDeckId());
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PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
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static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
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}
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}
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void DeckViewContainer::deckSelectFinished(const Response &r)
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{
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const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
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DeckList *newDeck = new DeckList(QString::fromStdString(resp.deck()));
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db->cacheCardPixmaps(newDeck->getCardList());
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setDeck(newDeck);
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}
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void DeckViewContainer::readyStart()
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{
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Command_ReadyStart cmd;
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cmd.set_ready(!readyStartButton->getState());
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static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::sideboardLockButtonClicked()
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{
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Command_SetSideboardLock cmd;
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cmd.set_locked(sideboardLockButton->getState());
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static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::sideboardPlanChanged()
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{
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Command_SetSideboardPlan cmd;
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const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
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for (int i = 0; i < newPlan.size(); ++i)
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cmd.add_move_list()->CopyFrom(newPlan[i]);
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static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::setReadyStart(bool ready)
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{
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readyStartButton->setState(ready);
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deckView->setLocked(ready || !sideboardLockButton->getState());
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}
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void DeckViewContainer::setSideboardLocked(bool locked)
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{
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sideboardLockButton->setState(!locked);
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deckView->setLocked(readyStartButton->getState() || !sideboardLockButton->getState());
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if (locked)
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deckView->resetSideboardPlan();
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}
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void DeckViewContainer::setDeck(DeckList *deck)
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{
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deckView->setDeck(deck);
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readyStartButton->setEnabled(true);
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sideboardLockButton->setState(false);
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sideboardLockButton->setEnabled(true);
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}
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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: Tab(_tabSupervisor),
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hostId(-1),
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localPlayerId(-1),
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spectator(true),
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gameStateKnown(false),
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resuming(false),
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currentPhase(-1),
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activeCard(0),
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gameClosed(false),
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replay(_replay),
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currentReplayStep(0)
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{
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setAttribute(Qt::WA_DeleteOnClose);
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gameInfo.CopyFrom(replay->game_info());
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gameInfo.set_spectators_omniscient(true);
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// Create list: event number -> time [ms]
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// Distribute simultaneous events evenly across 1 second.
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int lastEventTimestamp = -1;
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const int eventCount = replay->event_list_size();
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for (int i = 0; i < eventCount; ++i) {
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int j = i + 1;
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while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp))
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++j;
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const int numberEventsThisSecond = j - i;
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for (int k = 0; k < numberEventsThisSecond; ++k)
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replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 + (int) ((qreal) k / (qreal) numberEventsThisSecond * 1000));
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if (j < eventCount)
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lastEventTimestamp = replay->event_list(j).seconds_elapsed();
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i += numberEventsThisSecond - 1;
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}
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phasesToolbar = new PhasesToolbar;
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scene = new GameScene(phasesToolbar, this);
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gameView = new GameView(scene);
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gameView->hide();
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cardInfo = new CardInfoWidget(CardInfoWidget::ModeGameTab);
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playerListWidget = new PlayerListWidget(0, 0, this);
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playerListWidget->setFocusPolicy(Qt::NoFocus);
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timeElapsedLabel = new QLabel;
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timeElapsedLabel->setAlignment(Qt::AlignCenter);
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messageLog = new MessageLogWidget(tabSupervisor, this);
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connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
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connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
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connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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sayLabel = 0;
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deckViewContainerLayout = new QVBoxLayout;
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QVBoxLayout *messageLogLayout = new QVBoxLayout;
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messageLogLayout->addWidget(timeElapsedLabel);
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messageLogLayout->addWidget(messageLog);
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QWidget *messageLogLayoutWidget = new QWidget;
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messageLogLayoutWidget->setLayout(messageLogLayout);
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timelineWidget = new ReplayTimelineWidget;
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timelineWidget->setTimeline(replayTimeline);
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connect(timelineWidget, SIGNAL(processNextEvent()), this, SLOT(replayNextEvent()));
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connect(timelineWidget, SIGNAL(replayFinished()), this, SLOT(replayFinished()));
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replayToStartButton = new QToolButton;
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replayToStartButton->setIconSize(QSize(32, 32));
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replayToStartButton->setIcon(QIcon(":/resources/replay_tostart.svg"));
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connect(replayToStartButton, SIGNAL(clicked()), this, SLOT(replayToStartButtonClicked()));
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replayStartButton = new QToolButton;
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replayStartButton->setIconSize(QSize(32, 32));
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replayStartButton->setIcon(QIcon(":/resources/replay_start.svg"));
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connect(replayStartButton, SIGNAL(clicked()), this, SLOT(replayStartButtonClicked()));
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replayPauseButton = new QToolButton;
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replayPauseButton->setIconSize(QSize(32, 32));
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replayPauseButton->setEnabled(false);
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replayPauseButton->setIcon(QIcon(":/resources/replay_pause.svg"));
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connect(replayPauseButton, SIGNAL(clicked()), this, SLOT(replayPauseButtonClicked()));
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replayStopButton = new QToolButton;
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replayStopButton->setIconSize(QSize(32, 32));
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replayStopButton->setEnabled(false);
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replayStopButton->setIcon(QIcon(":/resources/replay_stop.svg"));
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connect(replayStopButton, SIGNAL(clicked()), this, SLOT(replayStopButtonClicked()));
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replayFastForwardButton = new QToolButton;
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replayFastForwardButton->setIconSize(QSize(32, 32));
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replayFastForwardButton->setEnabled(false);
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replayFastForwardButton->setIcon(QIcon(":/resources/replay_fastforward.svg"));
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replayFastForwardButton->setCheckable(true);
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connect(replayFastForwardButton, SIGNAL(toggled(bool)), this, SLOT(replayFastForwardButtonToggled(bool)));
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replayToEndButton = new QToolButton;
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replayToEndButton->setIconSize(QSize(32, 32));
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replayToEndButton->setIcon(QIcon(":/resources/replay_toend.svg"));
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connect(replayStopButton, SIGNAL(clicked()), this, SLOT(replayToEndButtonClicked()));
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splitter = new QSplitter(Qt::Vertical);
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splitter->addWidget(cardInfo);
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splitter->addWidget(playerListWidget);
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splitter->addWidget(messageLogLayoutWidget);
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mainLayout = new QHBoxLayout;
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mainLayout->addWidget(gameView, 10);
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mainLayout->addLayout(deckViewContainerLayout, 10);
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mainLayout->addWidget(splitter);
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QHBoxLayout *replayControlLayout = new QHBoxLayout;
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replayControlLayout->addWidget(timelineWidget, 10);
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replayControlLayout->addWidget(replayToStartButton);
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replayControlLayout->addWidget(replayStartButton);
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replayControlLayout->addWidget(replayPauseButton);
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replayControlLayout->addWidget(replayStopButton);
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replayControlLayout->addWidget(replayFastForwardButton);
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replayControlLayout->addWidget(replayToEndButton);
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QVBoxLayout *superMainLayout = new QVBoxLayout;
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superMainLayout->addLayout(mainLayout);
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superMainLayout->addLayout(replayControlLayout);
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aNextPhase = 0;
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aNextTurn = 0;
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aRemoveLocalArrows = 0;
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aGameInfo = 0;
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aConcede = 0;
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aLeaveGame = 0;
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aCloseReplay = new QAction(this);
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connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
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phasesMenu = 0;
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tabMenu = new QMenu(this);
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tabMenu->addAction(aCloseReplay);
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retranslateUi();
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setLayout(superMainLayout);
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splitter->restoreState(settingsCache->getTabGameSplitterSizes());
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messageLog->logReplayStarted(gameInfo.game_id());
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}
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TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event, const QMap<int, QString> &_roomGameTypes)
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: Tab(_tabSupervisor),
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clients(_clients),
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gameInfo(event.game_info()),
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roomGameTypes(_roomGameTypes),
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hostId(event.host_id()),
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localPlayerId(event.player_id()),
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spectator(event.spectator()),
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gameStateKnown(false),
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resuming(event.resuming()),
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currentPhase(-1),
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activeCard(0),
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gameClosed(false),
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replay(0)
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{
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gameInfo.set_started(false);
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gameTimer = new QTimer(this);
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gameTimer->setInterval(1000);
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connect(gameTimer, SIGNAL(timeout()), this, SLOT(incrementGameTime()));
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gameTimer->start();
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phasesToolbar = new PhasesToolbar;
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connect(phasesToolbar, SIGNAL(sendGameCommand(const ::google::protobuf::Message &, int)), this, SLOT(sendGameCommand(const ::google::protobuf::Message &, int)));
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scene = new GameScene(phasesToolbar, this);
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gameView = new GameView(scene);
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gameView->hide();
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cardInfo = new CardInfoWidget(CardInfoWidget::ModeGameTab);
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playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this);
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playerListWidget->setFocusPolicy(Qt::NoFocus);
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connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
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timeElapsedLabel = new QLabel;
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timeElapsedLabel->setAlignment(Qt::AlignCenter);
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messageLog = new MessageLogWidget(tabSupervisor, this);
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connect(messageLog, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
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connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
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connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
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connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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sayLabel = new QLabel;
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sayEdit = new QLineEdit;
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sayLabel->setBuddy(sayEdit);
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QHBoxLayout *hLayout = new QHBoxLayout;
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hLayout->addWidget(sayLabel);
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hLayout->addWidget(sayEdit);
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deckViewContainerLayout = new QVBoxLayout;
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QVBoxLayout *messageLogLayout = new QVBoxLayout;
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messageLogLayout->addWidget(timeElapsedLabel);
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messageLogLayout->addWidget(messageLog);
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messageLogLayout->addLayout(hLayout);
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QWidget *messageLogLayoutWidget = new QWidget;
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messageLogLayoutWidget->setLayout(messageLogLayout);
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splitter = new QSplitter(Qt::Vertical);
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splitter->addWidget(cardInfo);
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splitter->addWidget(playerListWidget);
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splitter->addWidget(messageLogLayoutWidget);
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mainLayout = new QHBoxLayout;
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mainLayout->addWidget(gameView, 10);
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mainLayout->addLayout(deckViewContainerLayout, 10);
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mainLayout->addWidget(splitter);
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if (spectator && !gameInfo.spectators_can_chat() && tabSupervisor->getAdminLocked()) {
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sayLabel->hide();
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sayEdit->hide();
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}
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connect(tabSupervisor, SIGNAL(adminLockChanged(bool)), this, SLOT(adminLockChanged(bool)));
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connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
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// Menu actions
|
|
aNextPhase = new QAction(this);
|
|
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
|
|
aNextTurn = new QAction(this);
|
|
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
|
|
aRemoveLocalArrows = new QAction(this);
|
|
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
|
|
aGameInfo = new QAction(this);
|
|
connect(aGameInfo, SIGNAL(triggered()), this, SLOT(actGameInfo()));
|
|
aConcede = new QAction(this);
|
|
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
|
|
aLeaveGame = new QAction(this);
|
|
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
|
aCloseReplay = 0;
|
|
|
|
phasesMenu = new QMenu(this);
|
|
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
|
|
QAction *temp = new QAction(QString(), this);
|
|
connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
|
|
switch (i) {
|
|
case 0: temp->setShortcut(tr("F5")); break;
|
|
case 2: temp->setShortcut(tr("F6")); break;
|
|
case 3: temp->setShortcut(tr("F7")); break;
|
|
case 4: temp->setShortcut(tr("F8")); break;
|
|
case 9: temp->setShortcut(tr("F9")); break;
|
|
case 10: temp->setShortcut(tr("F10")); break;
|
|
default: ;
|
|
}
|
|
phasesMenu->addAction(temp);
|
|
phaseActions.append(temp);
|
|
}
|
|
phasesMenu->addSeparator();
|
|
phasesMenu->addAction(aNextPhase);
|
|
|
|
tabMenu = new QMenu(this);
|
|
playersSeparator = tabMenu->addSeparator();
|
|
tabMenu->addMenu(phasesMenu);
|
|
tabMenu->addAction(aNextTurn);
|
|
tabMenu->addSeparator();
|
|
tabMenu->addAction(aRemoveLocalArrows);
|
|
tabMenu->addSeparator();
|
|
tabMenu->addAction(aGameInfo);
|
|
tabMenu->addAction(aConcede);
|
|
tabMenu->addAction(aLeaveGame);
|
|
|
|
retranslateUi();
|
|
setLayout(mainLayout);
|
|
|
|
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
|
|
|
|
messageLog->logGameJoined(gameInfo.game_id());
|
|
}
|
|
|
|
TabGame::~TabGame()
|
|
{
|
|
delete replay;
|
|
settingsCache->setTabGameSplitterSizes(splitter->saveState());
|
|
|
|
QMapIterator<int, Player *> i(players);
|
|
while (i.hasNext())
|
|
delete i.next().value();
|
|
players.clear();
|
|
|
|
delete deckViewContainerLayout;
|
|
|
|
emit gameClosing(this);
|
|
}
|
|
|
|
void TabGame::retranslateUi()
|
|
{
|
|
if (phasesMenu) {
|
|
for (int i = 0; i < phaseActions.size(); ++i)
|
|
phaseActions[i]->setText(phasesToolbar->getLongPhaseName(i));
|
|
phasesMenu->setTitle(tr("&Phases"));
|
|
}
|
|
|
|
tabMenu->setTitle(tr("&Game"));
|
|
if (aNextPhase) {
|
|
aNextPhase->setText(tr("Next &phase"));
|
|
aNextPhase->setShortcut(tr("Ctrl+Space"));
|
|
}
|
|
if (aNextTurn) {
|
|
aNextTurn->setText(tr("Next &turn"));
|
|
aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
|
|
}
|
|
if (aRemoveLocalArrows) {
|
|
aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
|
|
aRemoveLocalArrows->setShortcut(tr("Ctrl+R"));
|
|
}
|
|
if (aGameInfo)
|
|
aGameInfo->setText(tr("Game &information"));
|
|
if (aConcede) {
|
|
aConcede->setText(tr("&Concede"));
|
|
aConcede->setShortcut(tr("F2"));
|
|
}
|
|
if (aLeaveGame) {
|
|
aLeaveGame->setText(tr("&Leave game"));
|
|
aLeaveGame->setShortcut(tr("Ctrl+Q"));
|
|
}
|
|
if (aCloseReplay) {
|
|
aCloseReplay->setText(tr("C&lose replay"));
|
|
aCloseReplay->setShortcut(tr("Ctrl+Q"));
|
|
}
|
|
|
|
if (sayLabel)
|
|
sayLabel->setText(tr("&Say:"));
|
|
cardInfo->retranslateUi();
|
|
|
|
QMapIterator<int, Player *> i(players);
|
|
while (i.hasNext())
|
|
i.next().value()->retranslateUi();
|
|
QMapIterator<int, DeckViewContainer *> j(deckViewContainers);
|
|
while (j.hasNext())
|
|
j.next().value()->retranslateUi();
|
|
|
|
scene->retranslateUi();
|
|
}
|
|
|
|
void TabGame::closeRequest()
|
|
{
|
|
actLeaveGame();
|
|
}
|
|
|
|
void TabGame::replayNextEvent()
|
|
{
|
|
processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()), 0);
|
|
}
|
|
|
|
void TabGame::replayFinished()
|
|
{
|
|
replayStartButton->setEnabled(true);
|
|
replayPauseButton->setEnabled(false);
|
|
replayStopButton->setEnabled(false);
|
|
replayFastForwardButton->setEnabled(false);
|
|
}
|
|
|
|
void TabGame::replayToStartButtonClicked()
|
|
{
|
|
// XXX
|
|
}
|
|
|
|
void TabGame::replayStartButtonClicked()
|
|
{
|
|
replayStartButton->setEnabled(false);
|
|
replayPauseButton->setEnabled(true);
|
|
replayStopButton->setEnabled(true);
|
|
replayFastForwardButton->setEnabled(true);
|
|
|
|
timelineWidget->startReplay();
|
|
}
|
|
|
|
void TabGame::replayPauseButtonClicked()
|
|
{
|
|
replayStartButton->setEnabled(true);
|
|
replayPauseButton->setEnabled(false);
|
|
replayFastForwardButton->setEnabled(false);
|
|
|
|
timelineWidget->stopReplay();
|
|
}
|
|
|
|
void TabGame::replayStopButtonClicked()
|
|
{
|
|
replayStartButton->setEnabled(true);
|
|
replayPauseButton->setEnabled(false);
|
|
replayStopButton->setEnabled(false);
|
|
replayFastForwardButton->setEnabled(false);
|
|
|
|
timelineWidget->stopReplay();
|
|
// XXX to start
|
|
}
|
|
|
|
void TabGame::replayFastForwardButtonToggled(bool checked)
|
|
{
|
|
timelineWidget->setTimeScaleFactor(checked ? 10.0 : 1.0);
|
|
}
|
|
|
|
void TabGame::replayToEndButtonClicked()
|
|
{
|
|
// XXX
|
|
}
|
|
|
|
void TabGame::incrementGameTime()
|
|
{
|
|
int seconds = ++secondsElapsed;
|
|
int minutes = seconds / 60;
|
|
seconds -= minutes * 60;
|
|
int hours = minutes / 60;
|
|
minutes -= hours * 60;
|
|
|
|
timeElapsedLabel->setText(QString::number(hours).rightJustified(2, '0') + ":" + QString::number(minutes).rightJustified(2, '0') + ":" + QString::number(seconds).rightJustified(2, '0'));
|
|
}
|
|
|
|
void TabGame::adminLockChanged(bool lock)
|
|
{
|
|
bool v = !(spectator && !gameInfo.spectators_can_chat() && lock);
|
|
sayLabel->setVisible(v);
|
|
sayEdit->setVisible(v);
|
|
}
|
|
|
|
void TabGame::actGameInfo()
|
|
{
|
|
DlgCreateGame dlg(gameInfo, roomGameTypes);
|
|
dlg.exec();
|
|
}
|
|
|
|
void TabGame::actConcede()
|
|
{
|
|
if (QMessageBox::question(this, tr("Concede"), tr("Are you sure you want to concede this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
|
|
return;
|
|
|
|
sendGameCommand(Command_Concede());
|
|
}
|
|
|
|
void TabGame::actLeaveGame()
|
|
{
|
|
if (!gameClosed) {
|
|
if (!spectator)
|
|
if (QMessageBox::question(this, tr("Leave game"), tr("Are you sure you want to leave this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
|
|
return;
|
|
|
|
if (!replay)
|
|
sendGameCommand(Command_LeaveGame());
|
|
}
|
|
deleteLater();
|
|
}
|
|
|
|
void TabGame::actSay()
|
|
{
|
|
if (!sayEdit->text().isEmpty()) {
|
|
Command_GameSay cmd;
|
|
cmd.set_message(sayEdit->text().toStdString());
|
|
sendGameCommand(cmd);
|
|
sayEdit->clear();
|
|
}
|
|
}
|
|
|
|
void TabGame::actPhaseAction()
|
|
{
|
|
int phase = phaseActions.indexOf(static_cast<QAction *>(sender()));
|
|
Command_SetActivePhase cmd;
|
|
cmd.set_phase(phase);
|
|
sendGameCommand(cmd);
|
|
}
|
|
|
|
void TabGame::actNextPhase()
|
|
{
|
|
int phase = currentPhase;
|
|
if (++phase >= phasesToolbar->phaseCount())
|
|
phase = 0;
|
|
Command_SetActivePhase cmd;
|
|
cmd.set_phase(phase);
|
|
sendGameCommand(cmd);
|
|
}
|
|
|
|
void TabGame::actNextTurn()
|
|
{
|
|
sendGameCommand(Command_NextTurn());
|
|
}
|
|
|
|
void TabGame::actRemoveLocalArrows()
|
|
{
|
|
QMapIterator<int, Player *> playerIterator(players);
|
|
while (playerIterator.hasNext()) {
|
|
Player *player = playerIterator.next().value();
|
|
if (!player->getLocal())
|
|
continue;
|
|
QMapIterator<int, ArrowItem *> arrowIterator(player->getArrows());
|
|
while (arrowIterator.hasNext()) {
|
|
ArrowItem *a = arrowIterator.next().value();
|
|
Command_DeleteArrow cmd;
|
|
cmd.set_arrow_id(a->getId());
|
|
sendGameCommand(cmd);
|
|
}
|
|
}
|
|
}
|
|
|
|
Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
|
|
{
|
|
bool local = ((clients.size() > 1) || (playerId == localPlayerId));
|
|
Player *newPlayer = new Player(info, playerId, local, this);
|
|
scene->addPlayer(newPlayer);
|
|
|
|
connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
|
|
messageLog->connectToPlayer(newPlayer);
|
|
|
|
if (local && !spectator) {
|
|
if (clients.size() == 1)
|
|
newPlayer->setShortcutsActive();
|
|
|
|
DeckViewContainer *deckView = new DeckViewContainer(playerId, this);
|
|
connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
|
|
deckViewContainers.insert(playerId, deckView);
|
|
deckViewContainerLayout->addWidget(deckView);
|
|
}
|
|
|
|
tabMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
|
|
|
|
players.insert(playerId, newPlayer);
|
|
emit playerAdded(newPlayer);
|
|
|
|
return newPlayer;
|
|
}
|
|
|
|
void TabGame::processGameEventContainer(const GameEventContainer &cont, AbstractClient *client)
|
|
{
|
|
const GameEventContext &context = cont.context();
|
|
messageLog->containerProcessingStarted(context);
|
|
const int eventListSize = cont.event_list_size();
|
|
for (int i = 0; i < eventListSize; ++i) {
|
|
const GameEvent &event = cont.event_list(i);
|
|
const int playerId = event.player_id();
|
|
const GameEvent::GameEventType eventType = static_cast<GameEvent::GameEventType>(getPbExtension(event));
|
|
if (spectators.contains(playerId)) {
|
|
switch (eventType) {
|
|
case GameEvent::GAME_SAY: eventSpectatorSay(event.GetExtension(Event_GameSay::ext), playerId, context); break;
|
|
case GameEvent::LEAVE: eventSpectatorLeave(event.GetExtension(Event_Leave::ext), playerId, context); break;
|
|
default: {
|
|
qDebug() << "unhandled spectator game event";
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
if ((clients.size() > 1) && (playerId != -1))
|
|
if (clients.at(playerId) != client)
|
|
continue;
|
|
|
|
switch (eventType) {
|
|
case GameEvent::GAME_STATE_CHANGED: eventGameStateChanged(event.GetExtension(Event_GameStateChanged::ext), playerId, context); break;
|
|
case GameEvent::PLAYER_PROPERTIES_CHANGED: eventPlayerPropertiesChanged(event.GetExtension(Event_PlayerPropertiesChanged::ext), playerId, context); break;
|
|
case GameEvent::JOIN: eventJoin(event.GetExtension(Event_Join::ext), playerId, context); break;
|
|
case GameEvent::LEAVE: eventLeave(event.GetExtension(Event_Leave::ext), playerId, context); break;
|
|
case GameEvent::KICKED: eventKicked(event.GetExtension(Event_Kicked::ext), playerId, context); break;
|
|
case GameEvent::GAME_HOST_CHANGED: eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context); break;
|
|
case GameEvent::GAME_CLOSED: eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context); break;
|
|
case GameEvent::SET_ACTIVE_PLAYER: eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context); break;
|
|
case GameEvent::SET_ACTIVE_PHASE: eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context); break;
|
|
|
|
default: {
|
|
Player *player = players.value(playerId, 0);
|
|
if (!player) {
|
|
qDebug() << "unhandled game event: invalid player id";
|
|
break;
|
|
}
|
|
player->processGameEvent(eventType, event, context);
|
|
emit userEvent();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
messageLog->containerProcessingDone();
|
|
}
|
|
|
|
AbstractClient *TabGame::getClientForPlayer(int playerId) const
|
|
{
|
|
if (clients.size() > 1) {
|
|
if (playerId == -1)
|
|
playerId = getActiveLocalPlayer()->getId();
|
|
|
|
return clients.at(playerId);
|
|
} else
|
|
return clients.first();
|
|
}
|
|
|
|
int TabGame::getPlayerIdByName(const QString &playerName) const
|
|
{
|
|
QMapIterator<int, Player *> playerIterator(players);
|
|
while (playerIterator.hasNext()) {
|
|
const Player *const p = playerIterator.next().value();
|
|
if (p->getName() == playerName)
|
|
return p->getId();
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void TabGame::sendGameCommand(PendingCommand *pend, int playerId)
|
|
{
|
|
getClientForPlayer(playerId)->sendCommand(pend);
|
|
}
|
|
|
|
void TabGame::sendGameCommand(const google::protobuf::Message &command, int playerId)
|
|
{
|
|
AbstractClient *client = getClientForPlayer(playerId);
|
|
client->sendCommand(prepareGameCommand(command));
|
|
}
|
|
|
|
PendingCommand *TabGame::prepareGameCommand(const ::google::protobuf::Message &cmd)
|
|
{
|
|
CommandContainer cont;
|
|
cont.set_game_id(gameInfo.game_id());
|
|
GameCommand *c = cont.add_game_command();
|
|
c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
|
|
return new PendingCommand(cont);
|
|
}
|
|
|
|
PendingCommand *TabGame::prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList)
|
|
{
|
|
CommandContainer cont;
|
|
cont.set_game_id(gameInfo.game_id());
|
|
for (int i = 0; i < cmdList.size(); ++i) {
|
|
GameCommand *c = cont.add_game_command();
|
|
c->GetReflection()->MutableMessage(c, cmdList[i]->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*cmdList[i]);
|
|
delete cmdList[i];
|
|
}
|
|
return new PendingCommand(cont);
|
|
}
|
|
|
|
void TabGame::startGame(bool resuming)
|
|
{
|
|
currentPhase = -1;
|
|
|
|
QMapIterator<int, DeckViewContainer *> i(deckViewContainers);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
i.value()->setReadyStart(false);
|
|
i.value()->hide();
|
|
}
|
|
mainLayout->removeItem(deckViewContainerLayout);
|
|
|
|
if (!resuming) {
|
|
QMapIterator<int, Player *> playerIterator(players);
|
|
while (playerIterator.hasNext())
|
|
playerIterator.next().value()->setConceded(false);
|
|
}
|
|
|
|
playerListWidget->setGameStarted(true, resuming);
|
|
gameInfo.set_started(true);
|
|
static_cast<GameScene *>(gameView->scene())->rearrange();
|
|
gameView->show();
|
|
}
|
|
|
|
void TabGame::stopGame()
|
|
{
|
|
currentPhase = -1;
|
|
activePlayer = -1;
|
|
|
|
QMapIterator<int, DeckViewContainer *> i(deckViewContainers);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
i.value()->show();
|
|
}
|
|
mainLayout->insertLayout(1, deckViewContainerLayout, 10);
|
|
|
|
playerListWidget->setActivePlayer(-1);
|
|
playerListWidget->setGameStarted(false, false);
|
|
gameInfo.set_started(false);
|
|
gameView->hide();
|
|
}
|
|
|
|
void TabGame::closeGame()
|
|
{
|
|
gameInfo.set_started(false);
|
|
gameClosed = true;
|
|
|
|
tabMenu->clear();
|
|
tabMenu->addAction(aLeaveGame);
|
|
}
|
|
|
|
void TabGame::eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext & /*context*/)
|
|
{
|
|
const ServerInfo_User &userInfo = spectators.value(eventPlayerId);
|
|
messageLog->logSpectatorSay(QString::fromStdString(userInfo.name()), UserLevelFlags(userInfo.user_level()), QString::fromStdString(event.message()));
|
|
}
|
|
|
|
void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
|
|
{
|
|
messageLog->logLeaveSpectator(QString::fromStdString(spectators.value(eventPlayerId).name()));
|
|
playerListWidget->removePlayer(eventPlayerId);
|
|
spectators.remove(eventPlayerId);
|
|
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
|
{
|
|
const int playerListSize = event.player_list_size();
|
|
for (int i = 0; i < playerListSize; ++i) {
|
|
const ServerInfo_Player &playerInfo = event.player_list(i);
|
|
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
|
const int playerId = prop.player_id();
|
|
if (prop.spectator()) {
|
|
if (!spectators.contains(playerId)) {
|
|
spectators.insert(playerId, prop.user_info());
|
|
playerListWidget->addPlayer(prop);
|
|
}
|
|
} else {
|
|
Player *player = players.value(playerId, 0);
|
|
if (!player) {
|
|
player = addPlayer(playerId, prop.user_info());
|
|
playerListWidget->addPlayer(prop);
|
|
}
|
|
player->processPlayerInfo(playerInfo);
|
|
if (player->getLocal()) {
|
|
DeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
|
|
if (playerInfo.has_deck_list()) {
|
|
DeckList *newDeck = new DeckList(QString::fromStdString(playerInfo.deck_list()));
|
|
db->cacheCardPixmaps(newDeck->getCardList());
|
|
deckViewContainer->setDeck(newDeck);
|
|
player->setDeck(newDeck);
|
|
}
|
|
deckViewContainer->setReadyStart(prop.ready_start());
|
|
deckViewContainer->setSideboardLocked(prop.sideboard_locked());
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < playerListSize; ++i) {
|
|
const ServerInfo_Player &playerInfo = event.player_list(i);
|
|
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
|
if (!prop.spectator()) {
|
|
Player *player = players.value(prop.player_id(), 0);
|
|
if (!player)
|
|
continue;
|
|
player->processCardAttachment(playerInfo);
|
|
}
|
|
}
|
|
|
|
secondsElapsed = event.seconds_elapsed();
|
|
|
|
if (event.game_started() && !gameInfo.started()) {
|
|
startGame(!gameStateKnown);
|
|
if (gameStateKnown)
|
|
messageLog->logGameStart();
|
|
setActivePlayer(event.active_player_id());
|
|
setActivePhase(event.active_phase());
|
|
} else if (!event.game_started() && gameInfo.started()) {
|
|
stopGame();
|
|
scene->clearViews();
|
|
}
|
|
gameStateKnown = true;
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context)
|
|
{
|
|
Player *player = players.value(eventPlayerId, 0);
|
|
if (!player)
|
|
return;
|
|
const ServerInfo_PlayerProperties &prop = event.player_properties();
|
|
playerListWidget->updatePlayerProperties(prop, eventPlayerId);
|
|
|
|
const GameEventContext::ContextType contextType = static_cast<const GameEventContext::ContextType>(getPbExtension(context));
|
|
switch (contextType) {
|
|
case GameEventContext::READY_START: {
|
|
bool ready = prop.ready_start();
|
|
if (player->getLocal())
|
|
deckViewContainers.value(player->getId())->setReadyStart(ready);
|
|
if (ready)
|
|
messageLog->logReadyStart(player);
|
|
else
|
|
messageLog->logNotReadyStart(player);
|
|
break;
|
|
}
|
|
case GameEventContext::CONCEDE: {
|
|
messageLog->logConcede(player);
|
|
player->setConceded(true);
|
|
|
|
QMapIterator<int, Player *> playerIterator(players);
|
|
while (playerIterator.hasNext())
|
|
playerIterator.next().value()->updateZones();
|
|
|
|
break;
|
|
}
|
|
case GameEventContext::DECK_SELECT: {
|
|
messageLog->logDeckSelect(player, QString::fromStdString(context.GetExtension(Context_DeckSelect::ext).deck_hash()));
|
|
break;
|
|
}
|
|
case GameEventContext::SET_SIDEBOARD_LOCK: {
|
|
if (player->getLocal())
|
|
deckViewContainers.value(player->getId())->setSideboardLocked(prop.sideboard_locked());
|
|
messageLog->logSetSideboardLock(player, prop.sideboard_locked());
|
|
break;
|
|
}
|
|
case GameEventContext::CONNECTION_STATE_CHANGED: {
|
|
messageLog->logConnectionStateChanged(player, prop.ping_seconds() != -1);
|
|
break;
|
|
}
|
|
default: ;
|
|
}
|
|
}
|
|
|
|
void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
|
{
|
|
const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
|
|
const int playerId = playerInfo.player_id();
|
|
if (players.contains(playerId))
|
|
return;
|
|
if (playerInfo.spectator()) {
|
|
spectators.insert(playerId, playerInfo.user_info());
|
|
messageLog->logJoinSpectator(QString::fromStdString(playerInfo.user_info().name()));
|
|
} else {
|
|
Player *newPlayer = addPlayer(playerId, playerInfo.user_info());
|
|
messageLog->logJoin(newPlayer);
|
|
}
|
|
playerListWidget->addPlayer(playerInfo);
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
|
|
{
|
|
Player *player = players.value(eventPlayerId, 0);
|
|
if (!player)
|
|
return;
|
|
|
|
messageLog->logLeave(player);
|
|
playerListWidget->removePlayer(eventPlayerId);
|
|
players.remove(eventPlayerId);
|
|
emit playerRemoved(player);
|
|
player->clear();
|
|
player->deleteLater();
|
|
|
|
// Rearrange all remaining zones so that attachment relationship updates take place
|
|
QMapIterator<int, Player *> playerIterator(players);
|
|
while (playerIterator.hasNext())
|
|
playerIterator.next().value()->updateZones();
|
|
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
|
{
|
|
closeGame();
|
|
messageLog->logKicked();
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::eventGameHostChanged(const Event_GameHostChanged & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
|
|
{
|
|
hostId = eventPlayerId;
|
|
}
|
|
|
|
void TabGame::eventGameClosed(const Event_GameClosed & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
|
{
|
|
closeGame();
|
|
messageLog->logGameClosed();
|
|
emit userEvent();
|
|
}
|
|
|
|
Player *TabGame::setActivePlayer(int id)
|
|
{
|
|
Player *player = players.value(id, 0);
|
|
if (!player)
|
|
return 0;
|
|
activePlayer = id;
|
|
playerListWidget->setActivePlayer(id);
|
|
QMapIterator<int, Player *> i(players);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (i.value() == player) {
|
|
i.value()->setActive(true);
|
|
if (clients.size() > 1)
|
|
i.value()->setShortcutsActive();
|
|
} else {
|
|
i.value()->setActive(false);
|
|
if (clients.size() > 1)
|
|
i.value()->setShortcutsInactive();
|
|
}
|
|
}
|
|
currentPhase = -1;
|
|
emit userEvent();
|
|
return player;
|
|
}
|
|
|
|
void TabGame::eventSetActivePlayer(const Event_SetActivePlayer &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
|
{
|
|
Player *player = setActivePlayer(event.active_player_id());
|
|
if (!player)
|
|
return;
|
|
messageLog->logSetActivePlayer(player);
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::setActivePhase(int phase)
|
|
{
|
|
if (currentPhase != phase) {
|
|
currentPhase = phase;
|
|
phasesToolbar->setActivePhase(phase);
|
|
}
|
|
}
|
|
|
|
void TabGame::eventSetActivePhase(const Event_SetActivePhase &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
|
{
|
|
const int phase = event.phase();
|
|
if (currentPhase != phase)
|
|
messageLog->logSetActivePhase(phase);
|
|
setActivePhase(phase);
|
|
emit userEvent();
|
|
}
|
|
|
|
void TabGame::newCardAdded(AbstractCardItem *card)
|
|
{
|
|
connect(card, SIGNAL(hovered(AbstractCardItem *)), cardInfo, SLOT(setCard(AbstractCardItem *)));
|
|
connect(card, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
|
|
connect(card, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
|
|
connect(card, SIGNAL(updateCardMenu(AbstractCardItem *)), this, SLOT(updateCardMenu(AbstractCardItem *)));
|
|
}
|
|
|
|
CardItem *TabGame::getCard(int playerId, const QString &zoneName, int cardId) const
|
|
{
|
|
Player *player = players.value(playerId, 0);
|
|
if (!player)
|
|
return 0;
|
|
|
|
CardZone *zone = player->getZones().value(zoneName, 0);
|
|
if (!zone)
|
|
return 0;
|
|
|
|
return zone->getCard(cardId, QString());
|
|
}
|
|
|
|
QString TabGame::getTabText() const
|
|
{
|
|
if (replay)
|
|
return tr("Replay %1: %2").arg(gameInfo.game_id()).arg(QString::fromStdString(gameInfo.description()));
|
|
else
|
|
return tr("Game %1: %2").arg(gameInfo.game_id()).arg(QString::fromStdString(gameInfo.description()));
|
|
}
|
|
|
|
Player *TabGame::getActiveLocalPlayer() const
|
|
{
|
|
Player *active = players.value(activePlayer, 0);
|
|
if (active)
|
|
if (active->getLocal())
|
|
return active;
|
|
|
|
QMapIterator<int, Player *> playerIterator(players);
|
|
while (playerIterator.hasNext()) {
|
|
Player *temp = playerIterator.next().value();
|
|
if (temp->getLocal())
|
|
return temp;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void TabGame::updateCardMenu(AbstractCardItem *card)
|
|
{
|
|
Player *p;
|
|
if ((clients.size() > 1) || !players.contains(localPlayerId))
|
|
p = card->getOwner();
|
|
else
|
|
p = players.value(localPlayerId);
|
|
p->updateCardMenu(static_cast<CardItem *>(card));
|
|
}
|