servatrice/common
2012-03-24 22:09:06 +01:00
..
pb added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
sfmt extra files 2010-09-15 21:49:13 +02:00
.directory replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
CMakeLists.txt more ISL code: join, leave, and userMessage work on both sides 2012-03-11 17:25:45 +01:00
color.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
decklist.cpp Mac fixes 2012-01-29 21:17:32 +01:00
decklist.h Mac fixes 2012-01-29 21:17:32 +01:00
get_pb_extension.cpp fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
get_pb_extension.h fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
getversion.cmake use 'git describe' to generate version info for the about box and servatrice. fixes issue #20 2012-02-21 01:08:16 +01:00
rng_abstract.cpp moved call to rng constructor to main() 2010-09-23 15:43:39 +02:00
rng_abstract.h Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.cpp Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.h boom 2009-10-29 17:13:37 +01:00
rng_sfmt.cpp added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
rng_sfmt.h added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
server.cpp improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server.h added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
server_abstractuserinterface.cpp improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_abstractuserinterface.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_arrow.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_arrowtarget.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_card.cpp converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
server_card.h converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
server_cardzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
server_cardzone.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
server_counter.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_game.cpp added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
server_game.h added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
server_metatypes.h cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_player.cpp added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
server_player.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
server_player_reference.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_protocolhandler.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
server_protocolhandler.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_remoteuserinterface.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_remoteuserinterface.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_response_containers.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_response_containers.h cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_room.cpp added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
server_room.h cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
serverinfo_user_container.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
serverinfo_user_container.h more ISL code: join, leave, and userMessage work on both sides 2012-03-11 17:25:45 +01:00