376 lines
13 KiB
C++
376 lines
13 KiB
C++
#include "gamesmodel.h"
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#include "pb/serverinfo_game.pb.h"
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#include "pixmapgenerator.h"
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#include "settingscache.h"
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#include <QDebug>
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#include <QIcon>
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#include <QStringList>
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#include <QDateTime>
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enum GameListColumn {ROOM, CREATED, DESCRIPTION, CREATOR, GAME_TYPE, RESTRICTIONS, PLAYERS, SPECTATORS};
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const QString GamesModel::getGameCreatedString(const int secs) const {
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QString ret;
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if (secs < SECS_PER_MIN * 2) // for first min we display "New"
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ret = tr("New");
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else if (secs < SECS_PER_MIN * 10) // from 2 - 10 mins we show the mins
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ret = QString("%1 min").arg(QString::number(secs / SECS_PER_MIN));
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else if (secs < SECS_PER_MIN * 60) { // from 10 mins to 1h we aggregate every 10 mins
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int unitOfTen = secs / SECS_PER_TEN_MIN;
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QString str = "%1%2";
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ret = str.arg(QString::number(unitOfTen), "0+ min");
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} else { // from 1 hr onward we show hrs
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int hours = secs / SECS_PER_HOUR;
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if (secs % SECS_PER_HOUR >= SECS_PER_MIN * 30) // if the room is open for 1hr 30 mins, we round to 2hrs
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hours++;
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ret = QString("%1+ h").arg(QString::number(hours));
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}
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return ret;
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}
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GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
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: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
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{
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}
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QVariant GamesModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (role == Qt::UserRole)
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return index.row();
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if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole)
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return QVariant();
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if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
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return QVariant();
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const ServerInfo_Game &g = gameList[index.row()];
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switch (index.column()) {
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case ROOM:
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return rooms.value(g.room_id());
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case CREATED: {
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QDateTime then;
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then.setTime_t(g.start_time());
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int secs = then.secsTo(QDateTime::currentDateTime());
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switch (role) {
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case Qt::DisplayRole: return getGameCreatedString(secs);
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case SORT_ROLE: return QVariant(secs);
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case Qt::TextAlignmentRole: return Qt::AlignCenter;
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default: return QVariant();
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}
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}
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case DESCRIPTION:
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switch(role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString::fromStdString(g.description());
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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case CREATOR: {
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switch(role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString::fromStdString(g.creator_info().name());
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case Qt::DecorationRole: {
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QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap(13, (UserLevelFlags)g.creator_info().user_level(), false, QString::fromStdString(g.creator_info().privlevel()));
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return QIcon(avatarPixmap);
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}
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default:
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return QVariant();
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}
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}
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case GAME_TYPE:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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QStringList result;
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GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
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for (int i = g.game_types_size() - 1; i >= 0; --i)
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result.append(gameTypeMap.value(g.game_types(i)));
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return result.join(", ");
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}
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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case RESTRICTIONS:
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switch(role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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QStringList result;
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if (g.with_password())
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result.append(tr("password"));
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if (g.only_buddies())
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result.append(tr("buddies only"));
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if (g.only_registered())
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result.append(tr("reg. users only"));
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return result.join(", ");
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}
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case Qt::DecorationRole:{
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return g.with_password() ? QIcon(LockPixmapGenerator::generatePixmap(13)) : QVariant();
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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}
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case PLAYERS:
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switch(role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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case SPECTATORS:
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switch(role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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if (g.spectators_allowed()) {
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QString result;
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result.append(QString::number(g.spectators_count()));
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if (g.spectators_can_chat() && g.spectators_omniscient())
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{
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result.append(" (").append(tr("can chat")).append(" & ").append(tr("see hands")).append(")");
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}
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else if (g.spectators_can_chat())
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{
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result.append(" (").append(tr("can chat")).append(")");
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}
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else if (g.spectators_omniscient())
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{
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result.append(" (").append(tr("can see hands")).append(")");
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}
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return result;
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}
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return QVariant(tr("not allowed"));
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}
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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default: return QVariant();
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}
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}
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QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, int role) const
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{
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if ((role != Qt::DisplayRole) && (role != Qt::TextAlignmentRole))
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return QVariant();
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switch (section) {
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case ROOM: return tr("Room");
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case CREATED: {
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switch(role) {
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case Qt::DisplayRole:
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return tr("Age");
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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}
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}
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case DESCRIPTION: return tr("Description");
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case CREATOR: return tr("Creator");
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case GAME_TYPE: return tr("Type");
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case RESTRICTIONS: return tr("Restrictions");
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case PLAYERS: {
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switch(role) {
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case Qt::DisplayRole:
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return tr("Players");
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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}
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}
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case SPECTATORS: return tr("Spectators");
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default: return QVariant();
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}
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}
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const ServerInfo_Game &GamesModel::getGame(int row)
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{
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Q_ASSERT(row < gameList.size());
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return gameList[row];
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}
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void GamesModel::updateGameList(const ServerInfo_Game &game)
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{
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for (int i = 0; i < gameList.size(); i++) {
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if (gameList[i].game_id() == game.game_id()) {
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if (game.closed()) {
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beginRemoveRows(QModelIndex(), i, i);
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gameList.removeAt(i);
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endRemoveRows();
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} else {
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gameList[i].MergeFrom(game);
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emit dataChanged(index(i, 0), index(i, NUM_COLS-1));
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}
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return;
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}
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}
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if (game.player_count() <= 0)
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return;
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beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
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gameList.append(game);
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endInsertRows();
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}
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GamesProxyModel::GamesProxyModel(QObject *parent, bool _ownUserIsRegistered)
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: QSortFilterProxyModel(parent),
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ownUserIsRegistered(_ownUserIsRegistered),
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showBuddiesOnlyGames(false),
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unavailableGamesVisible(false),
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showPasswordProtectedGames(true),
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maxPlayersFilterMin(-1),
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maxPlayersFilterMax(-1)
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{
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setSortRole(GamesModel::SORT_ROLE);
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setDynamicSortFilter(true);
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}
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void GamesProxyModel::setShowBuddiesOnlyGames(bool _showBuddiesOnlyGames) {
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showBuddiesOnlyGames = _showBuddiesOnlyGames;
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invalidateFilter();
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}
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void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
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{
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unavailableGamesVisible = _unavailableGamesVisible;
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invalidateFilter();
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}
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void GamesProxyModel::setShowPasswordProtectedGames(bool _showPasswordProtectedGames)
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{
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showPasswordProtectedGames = _showPasswordProtectedGames;
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invalidateFilter();
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}
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void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter)
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{
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gameNameFilter = _gameNameFilter;
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invalidateFilter();
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}
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void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter)
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{
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creatorNameFilter = _creatorNameFilter;
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invalidateFilter();
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}
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void GamesProxyModel::setGameTypeFilter(const QSet<int> &_gameTypeFilter)
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{
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gameTypeFilter = _gameTypeFilter;
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invalidateFilter();
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}
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void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax)
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{
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maxPlayersFilterMin = _maxPlayersFilterMin;
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maxPlayersFilterMax = _maxPlayersFilterMax;
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invalidateFilter();
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}
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void GamesProxyModel::resetFilterParameters()
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{
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unavailableGamesVisible = false;
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showPasswordProtectedGames = true;
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showBuddiesOnlyGames = true;
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gameNameFilter = QString();
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creatorNameFilter = QString();
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gameTypeFilter.clear();
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maxPlayersFilterMin = 1;
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maxPlayersFilterMax = DEFAULT_MAX_PLAYERS_MAX;
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invalidateFilter();
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}
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void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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unavailableGamesVisible = settingsCache->gameFilters().isUnavailableGamesVisible();
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showPasswordProtectedGames = settingsCache->gameFilters().isShowPasswordProtectedGames();
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gameNameFilter = settingsCache->gameFilters().getGameNameFilter();
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maxPlayersFilterMin = settingsCache->gameFilters().getMinPlayers();
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maxPlayersFilterMax = settingsCache->gameFilters().getMaxPlayers();
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QMapIterator<int, QString> gameTypesIterator(allGameTypes);
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while (gameTypesIterator.hasNext()) {
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gameTypesIterator.next();
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if (settingsCache->gameFilters().isGameTypeEnabled(gameTypesIterator.value())){
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gameTypeFilter.insert(gameTypesIterator.key());
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}
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}
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invalidateFilter();
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}
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void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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settingsCache->gameFilters().setShowBuddiesOnlyGames(showBuddiesOnlyGames);
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settingsCache->gameFilters().setUnavailableGamesVisible(unavailableGamesVisible);
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settingsCache->gameFilters().setShowPasswordProtectedGames(showPasswordProtectedGames);
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settingsCache->gameFilters().setGameNameFilter(gameNameFilter);
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QMapIterator<int, QString> gameTypeIterator(allGameTypes);
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while (gameTypeIterator.hasNext()) {
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gameTypeIterator.next();
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bool enabled = gameTypeFilter.contains(gameTypeIterator.key());
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settingsCache->gameFilters().setGameTypeEnabled(gameTypeIterator.value(),enabled);
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}
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settingsCache->gameFilters().setMinPlayers(maxPlayersFilterMin);
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settingsCache->gameFilters().setMaxPlayers(maxPlayersFilterMax);
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}
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bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const
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{
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GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
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if (!model)
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return false;
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const ServerInfo_Game &game = model->getGame(sourceRow);
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if (!showBuddiesOnlyGames && game.only_buddies()) {
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return false;
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}
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if (!unavailableGamesVisible) {
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if (game.player_count() == game.max_players())
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return false;
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if (game.started())
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return false;
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if (!ownUserIsRegistered)
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if (game.only_registered())
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return false;
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}
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if (!showPasswordProtectedGames && game.with_password())
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return false;
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if (!gameNameFilter.isEmpty())
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if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
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return false;
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if (!creatorNameFilter.isEmpty())
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if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
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return false;
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QSet<int> gameTypes;
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for (int i = 0; i < game.game_types_size(); ++i)
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gameTypes.insert(game.game_types(i));
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if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty())
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return false;
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if ((maxPlayersFilterMin != -1) && ((int)game.max_players() < maxPlayersFilterMin))
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return false;
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if ((maxPlayersFilterMax != -1) && ((int)game.max_players() > maxPlayersFilterMax))
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return false;
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return true;
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}
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