servatrice/cockatrice/src/player.h
2010-07-17 18:24:14 +02:00

203 lines
6.6 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <QInputDialog>
#include <QPoint>
#include <QMap>
#include "carditem.h"
class Client;
class CardDatabase;
class QMenu;
class QAction;
class ZoneViewZone;
class TabGame;
class Counter;
class ArrowItem;
class CardZone;
class TableZone;
class HandZone;
class PlayerTarget;
class ServerInfo_Player;
class ServerInfo_Arrow;
class ServerInfo_Counter;
class CommandContainer;
class GameCommand;
class GameEvent;
class GameEventContext;
class Event_Say;
class Event_Shuffle;
class Event_RollDie;
class Event_CreateArrows;
class Event_DeleteArrow;
class Event_CreateToken;
class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_CreateCounters;
class Event_SetCounter;
class Event_DelCounter;
class Event_DumpZone;
class Event_StopDumpZone;
class Event_MoveCard;
class Event_DestroyCard;
class Event_AttachCard;
class Event_DrawCards;
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
signals:
void newCardAdded(AbstractCardItem *card);
// Log events
void logSay(Player *player, QString message);
void logShuffle(Player *player);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool _playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt);
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logSetPT(Player *player, QString cardName, QString newPT);
void logSetAnnotation(Player *player, QString cardName, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void sizeChanged();
public slots:
void actUntapAll();
void actRollDie();
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actDrawCard();
void actDrawCards();
void actMulligan();
void actViewLibrary();
void actViewTopCards();
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
void actAttach();
void actUnattach();
void actSetPT();
void actSetAnnotation();
void cardMenuAction();
void actCardCounterTrigger();
private slots:
void updateBgPixmap();
void updateBoundingRect();
void rearrangeZones();
private:
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg,
*aMoveRfgToTopLibrary, *aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aMulligan, *aShuffle,
*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken,
*aCardMenu;
int defaultNumberTopCards;
QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
bool lastTokenDestroy;
QString name;
int id;
bool active;
bool local;
bool mirrored;
QMap<QString, CardZone *> zones;
TableZone *table;
HandZone *hand;
PlayerTarget *playerTarget;
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
QPixmap bgPixmap;
QRectF bRect;
QMap<int, Counter *> counters;
QMap<int, ArrowItem *> arrows;
void rearrangeCounters();
void initSayMenu();
void eventSay(Event_Say *event);
void eventShuffle(Event_Shuffle *event);
void eventRollDie(Event_RollDie *event);
void eventCreateArrows(Event_CreateArrows *event);
void eventDeleteArrow(Event_DeleteArrow *event);
void eventCreateToken(Event_CreateToken *event);
void eventSetCardAttr(Event_SetCardAttr *event);
void eventSetCardCounter(Event_SetCardCounter *event);
void eventCreateCounters(Event_CreateCounters *event);
void eventSetCounter(Event_SetCounter *event);
void eventDelCounter(Event_DelCounter *event);
void eventDumpZone(Event_DumpZone *event);
void eventStopDumpZone(Event_StopDumpZone *event);
void eventMoveCard(Event_MoveCard *event);
void eventDestroyCard(Event_DestroyCard *event);
void eventAttachCard(Event_AttachCard *event);
void eventDrawCards(Event_DrawCards *event);
public:
static const int counterAreaWidth = 65;
enum { Type = typeOther };
int type() const { return Type; }
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *c);
void addZone(CardZone *z);
Counter *addCounter(ServerInfo_Counter *counter);
Counter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
ArrowItem *addArrow(ServerInfo_Arrow *arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
void delArrow(int arrowId);
void clearArrows();
PlayerTarget *getPlayerTarget() const { return playerTarget; }
Client *client;
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
~Player();
void retranslateUi();
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
bool getMirrored() const { return mirrored; }
const QMap<QString, CardZone *> &getZones() const { return zones; }
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
TableZone *getTable() const { return table; }
void setCardMenu(QMenu *menu);
QMenu *getCardMenu() const;
bool getActive() const { return active; }
void setActive(bool _active);
qreal getMinimumWidth() const;
void setMirrored(bool _mirrored);
void processSceneSizeChange(const QSizeF &newSize);
void processPlayerInfo(ServerInfo_Player *info);
void processCardAttachment(ServerInfo_Player *info);
void processGameEvent(GameEvent *event, GameEventContext *context);
void sendGameCommand(GameCommand *command);
void sendCommandContainer(CommandContainer *cont);
};
#endif