servatrice/common/protocol.h

534 lines
23 KiB
C++

#ifndef PROTOCOL_H
#define PROTOCOL_H
#include <QString>
#include <QMap>
#include <QHash>
#include <QObject>
#include <QVariant>
#include "protocol_item_ids.h"
#include "protocol_datastructures.h"
class QXmlStreamReader;
class QXmlStreamWriter;
class QXmlStreamAttributes;
class ProtocolResponse;
class DeckList;
class GameEvent;
class GameEventContainer;
class GameEventContext;
class MoveCardToZone;
enum ItemId {
ItemId_CommandContainer = ItemId_Other + 50,
ItemId_GameEventContainer = ItemId_Other + 51,
ItemId_Command_CreateGame = ItemId_Other + 99,
ItemId_Command_DeckUpload = ItemId_Other + 100,
ItemId_Command_DeckSelect = ItemId_Other + 101,
ItemId_Command_SetSideboardPlan = ItemId_Other + 102,
ItemId_Command_MoveCard = ItemId_Other + 103,
ItemId_Event_ListRooms = ItemId_Other + 200,
ItemId_Event_JoinRoom = ItemId_Other + 201,
ItemId_Event_ListGames = ItemId_Other + 203,
ItemId_Event_UserJoined = ItemId_Other + 204,
ItemId_Event_GameStateChanged = ItemId_Other + 205,
ItemId_Event_PlayerPropertiesChanged = ItemId_Other + 206,
ItemId_Event_CreateArrows = ItemId_Other + 207,
ItemId_Event_CreateCounters = ItemId_Other + 208,
ItemId_Event_DrawCards = ItemId_Other + 209,
ItemId_Event_RevealCards = ItemId_Other + 210,
ItemId_Event_Join = ItemId_Other + 211,
ItemId_Event_Ping = ItemId_Other + 212,
ItemId_Event_AddToList = ItemId_Other + 213,
ItemId_Response_ListUsers = ItemId_Other + 300,
ItemId_Response_GetGamesOfUser = ItemId_Other + 301,
ItemId_Response_GetUserInfo = ItemId_Other + 302,
ItemId_Response_DeckList = ItemId_Other + 303,
ItemId_Response_DeckDownload = ItemId_Other + 304,
ItemId_Response_DeckUpload = ItemId_Other + 305,
ItemId_Response_DumpZone = ItemId_Other + 306,
ItemId_Response_JoinRoom = ItemId_Other + 307,
ItemId_Response_Login = ItemId_Other + 308,
ItemId_Invalid = ItemId_Other + 1000
};
class ProtocolItem : public SerializableItem_Map {
Q_OBJECT
private:
static void initializeHashAuto();
bool receiverMayDelete;
public:
static const int protocolVersion = 13;
static void initializeHash();
virtual int getItemId() const = 0;
bool getReceiverMayDelete() const { return receiverMayDelete; }
void setReceiverMayDelete(bool _receiverMayDelete) { receiverMayDelete = _receiverMayDelete; }
ProtocolItem(const QString &_itemType, const QString &_itemSubType);
bool isEmpty() const { return false; }
};
class ProtocolItem_Invalid : public ProtocolItem {
public:
ProtocolItem_Invalid() : ProtocolItem(QString(), QString()) { }
int getItemId() const { return ItemId_Invalid; }
};
class TopLevelProtocolItem : public SerializableItem {
Q_OBJECT
signals:
void protocolItemReceived(ProtocolItem *item);
private:
ProtocolItem *currentItem;
bool readCurrentItem(QXmlStreamReader *xml);
public:
TopLevelProtocolItem();
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
bool isEmpty() const { return false; }
};
// ----------------
// --- COMMANDS ---
// ----------------
class Command : public ProtocolItem {
Q_OBJECT
signals:
void finished(ProtocolResponse *response);
void finished(ResponseCode response);
private:
QVariant extraData;
public:
Command(const QString &_itemName = QString());
void setExtraData(const QVariant &_extraData) { extraData = _extraData; }
QVariant getExtraData() const { return extraData; }
void processResponse(ProtocolResponse *response);
};
class CommandContainer : public ProtocolItem {
Q_OBJECT
signals:
void finished(ProtocolResponse *response);
void finished(ResponseCode response);
private:
int ticks;
static int lastCmdId;
// XXX Move these out. They are only for processing inside the server.
ProtocolResponse *resp;
QList<ProtocolItem *> itemQueue;
GameEventContext *gameEventContext;
GameEventContainer *gameEventQueuePublic;
GameEventContainer *gameEventQueueOmniscient;
GameEventContainer *gameEventQueuePrivate;
int privatePlayerId;
public:
CommandContainer(const QList<Command *> &_commandList = QList<Command *>(), int _cmdId = -1);
static SerializableItem *newItem() { return new CommandContainer; }
int getItemId() const { return ItemId_CommandContainer; }
int getCmdId() const { return static_cast<SerializableItem_Int *>(itemMap.value("cmd_id"))->getData(); }
int tick() { return ++ticks; }
void processResponse(ProtocolResponse *response);
QList<Command *> getCommandList() const { return typecastItemList<Command *>(); }
ProtocolResponse *getResponse() const { return resp; }
void setResponse(ProtocolResponse *_resp);
const QList<ProtocolItem *> &getItemQueue() const { return itemQueue; }
void enqueueItem(ProtocolItem *item) { itemQueue.append(item); }
GameEventContainer *getGameEventQueuePublic() const { return gameEventQueuePublic; }
void enqueueGameEventPublic(GameEvent *event, int gameId, GameEventContext *context = 0);
GameEventContainer *getGameEventQueueOmniscient() const { return gameEventQueueOmniscient; }
void enqueueGameEventOmniscient(GameEvent *event, int gameId, GameEventContext *context = 0);
GameEventContainer *getGameEventQueuePrivate() const { return gameEventQueuePrivate; }
void enqueueGameEventPrivate(GameEvent *event, int gameId, int playerId = -1, GameEventContext *context = 0);
int getPrivatePlayerId() const { return privatePlayerId; }
};
class RoomCommand : public Command {
Q_OBJECT
public:
RoomCommand(const QString &_cmdName, int _roomId)
: Command(_cmdName)
{
insertItem(new SerializableItem_Int("room_id", _roomId));
}
int getRoomId() const { return static_cast<SerializableItem_Int *>(itemMap.value("room_id"))->getData(); }
};
class GameCommand : public Command {
Q_OBJECT
public:
GameCommand(const QString &_cmdName, int _gameId)
: Command(_cmdName)
{
insertItem(new SerializableItem_Int("game_id", _gameId));
}
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); }
void setGameId(int _gameId) { static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->setData(_gameId); }
};
class ModeratorCommand : public Command {
Q_OBJECT
public:
ModeratorCommand(const QString &_cmdName)
: Command(_cmdName)
{
}
};
class AdminCommand : public Command {
Q_OBJECT
public:
AdminCommand(const QString &_cmdName)
: Command(_cmdName)
{
}
};
class Command_CreateGame : public RoomCommand {
Q_OBJECT
public:
Command_CreateGame(int _roomId = -1, const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, const QList<GameTypeId *> &_gameTypes = QList<GameTypeId *>(), bool _onlyBuddies = false, bool _onlyRegistered = false, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
bool getOnlyBuddies() const { return static_cast<SerializableItem_Bool *>(itemMap.value("only_buddies"))->getData(); };
bool getOnlyRegistered() const { return static_cast<SerializableItem_Bool *>(itemMap.value("only_registered"))->getData(); };
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
QList<GameTypeId *> getGameTypes() const { return typecastItemList<GameTypeId *>(); }
static SerializableItem *newItem() { return new Command_CreateGame; }
int getItemId() const { return ItemId_Command_CreateGame; }
};
class Command_DeckUpload : public Command {
Q_OBJECT
public:
Command_DeckUpload(DeckList *_deck = 0, const QString &_path = QString());
static SerializableItem *newItem() { return new Command_DeckUpload; }
int getItemId() const { return ItemId_Command_DeckUpload; }
DeckList *getDeck() const;
QString getPath() const { return static_cast<SerializableItem_String *>(itemMap.value("path"))->getData(); }
};
class Command_DeckSelect : public GameCommand {
Q_OBJECT
public:
Command_DeckSelect(int _gameId = -1, DeckList *_deck = 0, int _deckId = -1);
static SerializableItem *newItem() { return new Command_DeckSelect; }
int getItemId() const { return ItemId_Command_DeckSelect; }
DeckList *getDeck() const;
int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); }
};
class Command_SetSideboardPlan : public GameCommand {
Q_OBJECT
public:
Command_SetSideboardPlan(int _gameId = -1, const QList<MoveCardToZone *> &_moveList = QList<MoveCardToZone *>());
static SerializableItem *newItem() { return new Command_SetSideboardPlan; }
int getItemId() const { return ItemId_Command_SetSideboardPlan; }
QList<MoveCardToZone *> getMoveList() const;
};
class Command_MoveCard : public GameCommand {
Q_OBJECT
public:
Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), const QList<CardToMove *> &_cards = QList<CardToMove *>(), int _targetPlayerId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1);
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); }
QList<CardToMove *> getCards() const { return typecastItemList<CardToMove *>(); }
int getTargetPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_player_id"))->getData(); }
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); }
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); }
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); }
static SerializableItem *newItem() { return new Command_MoveCard; }
int getItemId() const { return ItemId_Command_MoveCard; }
};
// -----------------
// --- RESPONSES ---
// -----------------
class ProtocolResponse : public ProtocolItem {
Q_OBJECT
private:
static QHash<QString, ResponseCode> responseHash;
public:
ProtocolResponse(int _cmdId = -1, ResponseCode _responseCode = RespNothing, const QString &_itemName = QString());
int getItemId() const { return ItemId_Other; }
static void initializeHash();
static SerializableItem *newItem() { return new ProtocolResponse; }
int getCmdId() const { return static_cast<SerializableItem_Int *>(itemMap.value("cmd_id"))->getData(); }
ResponseCode getResponseCode() const { return responseHash.value(static_cast<SerializableItem_String *>(itemMap.value("response_code"))->getData(), RespOk); }
};
class Response_JoinRoom : public ProtocolResponse {
Q_OBJECT
public:
Response_JoinRoom(int _cmdId = -1, ResponseCode _responseCode = RespOk, ServerInfo_Room *_roomInfo = 0);
int getItemId() const { return ItemId_Response_JoinRoom; }
static SerializableItem *newItem() { return new Response_JoinRoom; }
ServerInfo_Room *getRoomInfo() const { return static_cast<ServerInfo_Room *>(itemMap.value("room")); }
};
class Response_ListUsers : public ProtocolResponse {
Q_OBJECT
public:
Response_ListUsers(int _cmdId = -1, ResponseCode _responseCode = RespOk, const QList<ServerInfo_User *> &_userList = QList<ServerInfo_User *>());
int getItemId() const { return ItemId_Response_ListUsers; }
static SerializableItem *newItem() { return new Response_ListUsers; }
QList<ServerInfo_User *> getUserList() const { return typecastItemList<ServerInfo_User *>(); }
};
class Response_GetGamesOfUser : public ProtocolResponse {
Q_OBJECT
private:
QList<ServerInfo_Game *> gameList;
QList<ServerInfo_Room *> roomList;
protected:
void extractData();
public:
Response_GetGamesOfUser(int _cmdId = -1, ResponseCode _responseCode = RespOk, const QList<ServerInfo_Room *> &_roomList = QList<ServerInfo_Room *>(), const QList<ServerInfo_Game *> &_gameList = QList<ServerInfo_Game *>());
int getItemId() const { return ItemId_Response_GetGamesOfUser; }
static SerializableItem *newItem() { return new Response_GetGamesOfUser; }
QList<ServerInfo_Room *> getRoomList() const { return roomList; }
QList<ServerInfo_Game *> getGameList() const { return gameList; }
};
class Response_GetUserInfo : public ProtocolResponse {
Q_OBJECT
public:
Response_GetUserInfo(int _cmdId = -1, ResponseCode _responseCode = RespOk, ServerInfo_User *_userInfo = 0);
int getItemId() const { return ItemId_Response_GetUserInfo; }
static SerializableItem *newItem() { return new Response_GetUserInfo; }
ServerInfo_User *getUserInfo() const { return static_cast<ServerInfo_User *>(itemMap.value("user")); }
};
class Response_DeckList : public ProtocolResponse {
Q_OBJECT
public:
Response_DeckList(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_Directory *_root = 0);
int getItemId() const { return ItemId_Response_DeckList; }
static SerializableItem *newItem() { return new Response_DeckList; }
DeckList_Directory *getRoot() const { return static_cast<DeckList_Directory *>(itemMap.value("directory")); }
};
class Response_DeckDownload : public ProtocolResponse {
Q_OBJECT
public:
Response_DeckDownload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList *_deck = 0);
int getItemId() const { return ItemId_Response_DeckDownload; }
static SerializableItem *newItem() { return new Response_DeckDownload; }
DeckList *getDeck() const;
};
class Response_DeckUpload : public ProtocolResponse {
Q_OBJECT
public:
Response_DeckUpload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_File *_file = 0);
int getItemId() const { return ItemId_Response_DeckUpload; }
static SerializableItem *newItem() { return new Response_DeckUpload; }
DeckList_File *getFile() const { return static_cast<DeckList_File *>(itemMap.value("file")); }
};
class Response_DumpZone : public ProtocolResponse {
Q_OBJECT
public:
Response_DumpZone(int _cmdId = -1, ResponseCode _responseCode = RespOk, ServerInfo_Zone *zone = 0);
int getItemId() const { return ItemId_Response_DumpZone; }
static SerializableItem *newItem() { return new Response_DumpZone; }
ServerInfo_Zone *getZone() const { return static_cast<ServerInfo_Zone *>(itemMap.value("zone")); }
};
class Response_Login : public ProtocolResponse {
Q_OBJECT
public:
Response_Login(int _cmdId = -1, ResponseCode _responseCode = RespOk, ServerInfo_User *_userInfo = 0, const QList<ServerInfo_User *> &_buddyList = QList<ServerInfo_User *>(), const QList<ServerInfo_User *> &_ignoreList = QList<ServerInfo_User *>());
int getItemId() const { return ItemId_Response_Login; }
static SerializableItem *newItem() { return new Response_Login; }
ServerInfo_User *getUserInfo() const { return static_cast<ServerInfo_User *>(itemMap.value("user")); }
QList<ServerInfo_User *> getBuddyList() const { return static_cast<ServerInfo_UserList *>(itemMap.value("buddy_list"))->getUserList(); }
QList<ServerInfo_User *> getIgnoreList() const { return static_cast<ServerInfo_UserList *>(itemMap.value("ignore_list"))->getUserList(); }
};
// --------------
// --- EVENTS ---
// --------------
class GenericEvent : public ProtocolItem {
Q_OBJECT
public:
GenericEvent(const QString &_eventName)
: ProtocolItem("generic_event", _eventName) { }
};
class GameEvent : public ProtocolItem {
Q_OBJECT
public:
GameEvent(const QString &_eventName, int _playerId);
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
};
class GameEventContext : public ProtocolItem {
Q_OBJECT
public:
GameEventContext(const QString &_contextName);
};
class GameEventContainer : public ProtocolItem {
Q_OBJECT
private:
QList<GameEvent *> eventList;
GameEventContext *context;
protected:
void extractData();
public:
GameEventContainer(const QList<GameEvent *> &_eventList = QList<GameEvent *>(), int _gameId = -1, GameEventContext *_context = 0);
static SerializableItem *newItem() { return new GameEventContainer; }
int getItemId() const { return ItemId_GameEventContainer; }
QList<GameEvent *> getEventList() const { return eventList; }
GameEventContext *getContext() const { return context; }
void setContext(GameEventContext *_context);
void addGameEvent(GameEvent *event);
static GameEventContainer *makeNew(GameEvent *event, int _gameId);
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); }
void setGameId(int _gameId) { static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->setData(_gameId); }
};
class RoomEvent : public ProtocolItem {
Q_OBJECT
public:
RoomEvent(const QString &_eventName, int _roomId);
int getRoomId() const { return static_cast<SerializableItem_Int *>(itemMap.value("room_id"))->getData(); }
};
class Event_ListRooms : public GenericEvent {
Q_OBJECT
public:
Event_ListRooms(const QList<ServerInfo_Room *> &_roomList = QList<ServerInfo_Room *>());
int getItemId() const { return ItemId_Event_ListRooms; }
static SerializableItem *newItem() { return new Event_ListRooms; }
QList<ServerInfo_Room *> getRoomList() const { return typecastItemList<ServerInfo_Room *>(); }
};
class Event_JoinRoom : public RoomEvent {
Q_OBJECT
public:
Event_JoinRoom(int _roomId = -1, ServerInfo_User *_info = 0);
int getItemId() const { return ItemId_Event_JoinRoom; }
static SerializableItem *newItem() { return new Event_JoinRoom; }
ServerInfo_User *getUserInfo() const { return static_cast<ServerInfo_User *>(itemMap.value("user")); }
};
class Event_ListGames : public RoomEvent {
Q_OBJECT
public:
Event_ListGames(int _roomId = -1, const QList<ServerInfo_Game *> &_gameList = QList<ServerInfo_Game *>());
int getItemId() const { return ItemId_Event_ListGames; }
static SerializableItem *newItem() { return new Event_ListGames; }
QList<ServerInfo_Game *> getGameList() const { return typecastItemList<ServerInfo_Game *>(); }
};
class Event_AddToList : public GenericEvent {
Q_OBJECT
public:
Event_AddToList(const QString &_list = QString(), ServerInfo_User *_userInfo = 0);
int getItemId() const { return ItemId_Event_AddToList; }
static SerializableItem *newItem() { return new Event_AddToList; }
ServerInfo_User *getUserInfo() const { return static_cast<ServerInfo_User *>(itemMap.value("user")); }
QString getList() const { return static_cast<SerializableItem_String *>(itemMap.value("list"))->getData(); }
};
class Event_UserJoined : public GenericEvent {
Q_OBJECT
public:
Event_UserJoined(ServerInfo_User *_userInfo = 0);
int getItemId() const { return ItemId_Event_UserJoined; }
static SerializableItem *newItem() { return new Event_UserJoined; }
ServerInfo_User *getUserInfo() const { return static_cast<ServerInfo_User *>(itemMap.value("user")); }
};
class Event_Join : public GameEvent {
Q_OBJECT
public:
Event_Join(ServerInfo_PlayerProperties *player = 0);
static SerializableItem *newItem() { return new Event_Join; }
int getItemId() const { return ItemId_Event_Join; }
ServerInfo_PlayerProperties *getPlayer() const { return static_cast<ServerInfo_PlayerProperties *>(itemMap.value("player_properties")); }
};
class Event_GameStateChanged : public GameEvent {
Q_OBJECT
public:
Event_GameStateChanged(bool _gameStarted = false, int _activePlayer = -1, int _activePhase = -1, const QList<ServerInfo_Player *> &_playerList = QList<ServerInfo_Player *>());
static SerializableItem *newItem() { return new Event_GameStateChanged; }
int getItemId() const { return ItemId_Event_GameStateChanged; }
QList<ServerInfo_Player *> getPlayerList() const { return typecastItemList<ServerInfo_Player *>(); }
bool getGameStarted() const { return static_cast<SerializableItem_Bool *>(itemMap.value("game_started"))->getData(); }
int getActivePlayer() const { return static_cast<SerializableItem_Int *>(itemMap.value("active_player"))->getData(); }
int getActivePhase() const { return static_cast<SerializableItem_Int *>(itemMap.value("active_phase"))->getData(); }
};
class Event_PlayerPropertiesChanged : public GameEvent {
Q_OBJECT
public:
Event_PlayerPropertiesChanged(int _playerId = -1, ServerInfo_PlayerProperties *_properties = 0);
static SerializableItem *newItem() { return new Event_PlayerPropertiesChanged; }
int getItemId() const { return ItemId_Event_PlayerPropertiesChanged; }
ServerInfo_PlayerProperties *getProperties() const { return static_cast<ServerInfo_PlayerProperties *>(itemMap.value("player_properties")); }
};
class Event_Ping : public GameEvent {
Q_OBJECT
public:
Event_Ping(int _secondsElapsed = -1, const QList<ServerInfo_PlayerPing *> &_pingList = QList<ServerInfo_PlayerPing *>());
static SerializableItem *newItem() { return new Event_Ping; }
int getItemId() const { return ItemId_Event_Ping; }
int getSecondsElapsed() const { return static_cast<SerializableItem_Int *>(itemMap.value("seconds_elapsed"))->getData(); }
QList<ServerInfo_PlayerPing *> getPingList() const { return typecastItemList<ServerInfo_PlayerPing *>(); }
};
class Event_CreateArrows : public GameEvent {
Q_OBJECT
public:
Event_CreateArrows(int _playerId = -1, const QList<ServerInfo_Arrow *> &_arrowList = QList<ServerInfo_Arrow *>());
int getItemId() const { return ItemId_Event_CreateArrows; }
static SerializableItem *newItem() { return new Event_CreateArrows; }
QList<ServerInfo_Arrow *> getArrowList() const { return typecastItemList<ServerInfo_Arrow *>(); }
};
class Event_CreateCounters : public GameEvent {
Q_OBJECT
public:
Event_CreateCounters(int _playerId = -1, const QList<ServerInfo_Counter *> &_counterList = QList<ServerInfo_Counter *>());
int getItemId() const { return ItemId_Event_CreateCounters; }
static SerializableItem *newItem() { return new Event_CreateCounters; }
QList<ServerInfo_Counter *> getCounterList() const { return typecastItemList<ServerInfo_Counter *>(); }
};
class Event_DrawCards : public GameEvent {
Q_OBJECT
public:
Event_DrawCards(int _playerId = -1, int numberCards = -1, const QList<ServerInfo_Card *> &_cardList = QList<ServerInfo_Card *>());
int getItemId() const { return ItemId_Event_DrawCards; }
static SerializableItem *newItem() { return new Event_DrawCards; }
int getNumberCards() const { return static_cast<SerializableItem_Int *>(itemMap.value("number_cards"))->getData(); }
QList<ServerInfo_Card *> getCardList() const { return typecastItemList<ServerInfo_Card *>(); }
};
class Event_RevealCards : public GameEvent {
Q_OBJECT
public:
Event_RevealCards(int _playerId = -1, const QString &_zoneName = QString(), int cardId = -1, int _otherPlayerId = -1, const QList<ServerInfo_Card *> &_cardList = QList<ServerInfo_Card *>());
int getItemId() const { return ItemId_Event_RevealCards; }
static SerializableItem *newItem() { return new Event_RevealCards; }
QString getZoneName() const { return static_cast<SerializableItem_String *>(itemMap.value("zone_name"))->getData(); }
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); }
int getOtherPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("other_player_id"))->getData(); }
QList<ServerInfo_Card *> getCardList() const { return typecastItemList<ServerInfo_Card *>(); }
};
#endif