101 lines
4.5 KiB
C++
101 lines
4.5 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
|
* brukie@laptop *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program; if not, write to the *
|
|
* Free Software Foundation, Inc., *
|
|
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
|
***************************************************************************/
|
|
#ifndef SERVERGAME_H
|
|
#define SERVERGAME_H
|
|
|
|
#include <QStringList>
|
|
#include <QPointer>
|
|
#include <QObject>
|
|
#include <QMutex>
|
|
#include "server_player.h"
|
|
#include "protocol.h"
|
|
|
|
class QTimer;
|
|
class Server_Room;
|
|
class ServerInfo_User;
|
|
|
|
class Server_Game : public QObject {
|
|
Q_OBJECT
|
|
private:
|
|
Server_Room *room;
|
|
ServerInfo_User *creatorInfo;
|
|
QMap<int, Server_Player *> players;
|
|
bool gameStarted;
|
|
int gameId;
|
|
QString description;
|
|
QString password;
|
|
int maxPlayers;
|
|
QList<int> gameTypes;
|
|
int activePlayer, activePhase;
|
|
bool onlyBuddies, onlyRegistered;
|
|
bool spectatorsAllowed;
|
|
bool spectatorsNeedPassword;
|
|
bool spectatorsCanTalk;
|
|
bool spectatorsSeeEverything;
|
|
int inactivityCounter;
|
|
int secondsElapsed;
|
|
QTimer *pingClock;
|
|
signals:
|
|
void sigStartGameIfReady();
|
|
private slots:
|
|
void pingClockTimeout();
|
|
void doStartGameIfReady();
|
|
public:
|
|
mutable QMutex gameMutex;
|
|
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
|
|
~Server_Game();
|
|
ServerInfo_Game *getInfo() const;
|
|
ServerInfo_User *getCreatorInfo() const { return creatorInfo; }
|
|
bool getGameStarted() const { return gameStarted; }
|
|
int getPlayerCount() const;
|
|
int getSpectatorCount() const;
|
|
const QMap<int, Server_Player *> &getPlayers() const { return players; }
|
|
Server_Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
|
|
int getGameId() const { return gameId; }
|
|
QString getDescription() const { return description; }
|
|
QString getPassword() const { return password; }
|
|
int getMaxPlayers() const { return maxPlayers; }
|
|
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
|
|
bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
|
|
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
|
|
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
|
|
ResponseCode checkJoin(ServerInfo_User *user, const QString &_password, bool spectator);
|
|
bool containsUser(const QString &userName) const;
|
|
Server_Player *addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate = true);
|
|
void removePlayer(Server_Player *player);
|
|
void removeArrowsToPlayer(Server_Player *player);
|
|
bool kickPlayer(int playerId);
|
|
void startGameIfReady();
|
|
void stopGameIfFinished();
|
|
int getActivePlayer() const { return activePlayer; }
|
|
int getActivePhase() const { return activePhase; }
|
|
void setActivePlayer(int _activePlayer);
|
|
void setActivePhase(int _activePhase);
|
|
void nextTurn();
|
|
void postConnectionStatusUpdate(Server_Player *player, bool connectionStatus);
|
|
|
|
QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
|
|
void sendGameEvent(GameEvent *event, GameEventContext *context = 0, Server_Player *exclude = 0);
|
|
void sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude = 0, bool excludeOmniscient = false);
|
|
void sendGameEventContainerOmniscient(GameEventContainer *cont, Server_Player *exclude = 0);
|
|
void sendGameEventToPlayer(Server_Player *player, GameEvent *event);
|
|
};
|
|
|
|
#endif
|