47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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#include <QPlainTextEdit>
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#include <QAbstractSocket>
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#include "client.h"
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class Game;
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class Player;
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class CardZone;
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class MessageLogWidget : public QTextEdit {
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Q_OBJECT
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private:
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QString sanitizeHtml(QString dirty);
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public slots:
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void logConnecting(QString hostname);
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void logConnected(const QStringList WelcomeMsg);
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void logDisconnected();
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void logSocketError(const QString &errorString);
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void logServerError(ServerResponse response);
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private slots:
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void logPlayerListReceived(QStringList players);
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void logJoin(Player *player);
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void logLeave(Player *player);
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void logReadyStart(Player *player);
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void logGameStart();
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void logSay(Player *player, QString message);
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void logShuffle(Player *player);
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void logRollDice(Player *player, int sides, int roll);
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void logDraw(Player *player, int number);
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void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logCreateToken(Player *player, QString cardName);
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void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
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void logSetTapped(Player *player, QString cardName, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
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void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
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void logStopDumpZone(Player *player, QString zoneName, QString zoneOwner);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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public:
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void connectToGame(Game *game);
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MessageLogWidget(QWidget *parent = 0);
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};
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#endif
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