.. |
pb
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cmake fix
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2012-02-25 15:18:14 +01:00 |
sfmt
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extra files
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2010-09-15 21:49:13 +02:00 |
.directory
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minor cleanups, server-side deck storage code is working again
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2012-01-02 00:11:33 +01:00 |
CMakeLists.txt
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Windows fixes
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2012-02-25 14:50:06 +01:00 |
color.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
decklist.cpp
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Mac fixes
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2012-01-29 21:17:32 +01:00 |
decklist.h
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Mac fixes
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2012-01-29 21:17:32 +01:00 |
get_pb_extension.cpp
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fixed pw loyalty in oracle, PB code working
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2012-01-01 18:15:32 +01:00 |
get_pb_extension.h
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fixed pw loyalty in oracle, PB code working
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2012-01-01 18:15:32 +01:00 |
getversion.cmake
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use 'git describe' to generate version info for the about box and servatrice. fixes issue #20
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2012-02-21 01:08:16 +01:00 |
rng_abstract.cpp
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moved call to rng constructor to main()
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2010-09-23 15:43:39 +02:00 |
rng_abstract.h
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Included SFMT RNG
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2010-09-15 21:48:52 +02:00 |
rng_qt.cpp
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Included SFMT RNG
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2010-09-15 21:48:52 +02:00 |
rng_qt.h
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boom
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2009-10-29 17:13:37 +01:00 |
rng_sfmt.cpp
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extra files
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2010-09-15 21:49:13 +02:00 |
rng_sfmt.h
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extra files
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2010-09-15 21:49:13 +02:00 |
server.cpp
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deck storage is fully working again, cleaned up some unnecessarily large messages
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2012-01-02 15:46:14 +01:00 |
server.h
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
server_arrow.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
server_arrowtarget.h
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arrows can target players now
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2010-06-27 17:56:09 +02:00 |
server_card.cpp
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converted SetCardAttr attr_name to enum
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2012-01-02 20:20:31 +01:00 |
server_card.h
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converted SetCardAttr attr_name to enum
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2012-01-02 20:20:31 +01:00 |
server_cardzone.cpp
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PB: server compiles again, standalone RemoteClient is able to log in
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2011-12-30 21:50:25 +01:00 |
server_cardzone.h
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PB: server compiles again, standalone RemoteClient is able to log in
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2011-12-30 21:50:25 +01:00 |
server_counter.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
server_game.cpp
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
server_game.h
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
server_player.cpp
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
server_player.h
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
server_protocolhandler.cpp
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
server_protocolhandler.h
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
server_response_containers.cpp
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
server_response_containers.h
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
server_room.cpp
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deck storage is fully working again, cleaned up some unnecessarily large messages
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2012-01-02 15:46:14 +01:00 |
server_room.h
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deck storage is fully working again, cleaned up some unnecessarily large messages
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2012-01-02 15:46:14 +01:00 |