servatrice/cockatrice/src/window_main.cpp
2011-01-27 17:49:31 +01:00

312 lines
9.8 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QMenu>
#include <QAction>
#include <QCloseEvent>
#include <QMessageBox>
#include <QMenuBar>
#include <QPixmapCache>
#include <QInputDialog>
#include "main.h"
#include "window_main.h"
#include "dlg_connect.h"
#include "dlg_settings.h"
#include "window_deckeditor.h"
#include "tab_supervisor.h"
#include "remoteclient.h"
#include "localserver.h"
#include "localserverinterface.h"
#include "localclient.h"
const QString MainWindow::appName = "Cockatrice";
void MainWindow::updateTabMenu(QMenu *menu)
{
if (tabMenu)
menuBar()->removeAction(tabMenu->menuAction());
tabMenu = menu;
if (menu)
menuBar()->insertMenu(helpMenu->menuAction(), menu);
}
void MainWindow::statusChanged(ClientStatus _status)
{
setClientStatusTitle();
switch (_status) {
case StatusConnecting:
break;
case StatusDisconnected:
tabSupervisor->stop();
aSinglePlayer->setEnabled(true);
aConnect->setEnabled(true);
aDisconnect->setEnabled(false);
break;
case StatusLoggingIn:
aSinglePlayer->setEnabled(false);
aConnect->setEnabled(false);
aDisconnect->setEnabled(true);
break;
case StatusLoggedIn:
break;
default:
break;
}
}
void MainWindow::userInfoReceived(ServerInfo_User *info)
{
tabSupervisor->start(client, info);
}
// Actions
void MainWindow::actConnect()
{
DlgConnect dlg(this);
if (dlg.exec())
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
}
void MainWindow::actDisconnect()
{
client->disconnectFromServer();
}
void MainWindow::actSinglePlayer()
{
bool ok;
int numberPlayers = QInputDialog::getInt(this, tr("Number of players"), tr("Please enter the number of players."), 2, 1, 8, 1, &ok);
if (!ok)
return;
aConnect->setEnabled(false);
aSinglePlayer->setEnabled(false);
localServer = new LocalServer(this);
LocalServerInterface *mainLsi = localServer->newConnection();
LocalClient *mainClient = new LocalClient(mainLsi, tr("Player %1").arg(1), this);
QList<AbstractClient *> localClients;
localClients.append(mainClient);
for (int i = 0; i < numberPlayers - 1; ++i) {
LocalServerInterface *slaveLsi = localServer->newConnection();
LocalClient *slaveClient = new LocalClient(slaveLsi, tr("Player %1").arg(i + 2), this);
localClients.append(slaveClient);
}
tabSupervisor->startLocal(localClients);
Command_CreateGame *createCommand = new Command_CreateGame(0, QString(), QString(), numberPlayers, false, false, false, false);
mainClient->sendCommand(createCommand);
}
void MainWindow::localGameEnded()
{
delete localServer;
localServer = 0;
aConnect->setEnabled(true);
aSinglePlayer->setEnabled(true);
}
void MainWindow::actDeckEditor()
{
WndDeckEditor *deckEditor = new WndDeckEditor(this);
deckEditor->show();
}
void MainWindow::actFullScreen(bool checked)
{
if (checked)
setWindowState(windowState() | Qt::WindowFullScreen);
else
setWindowState(windowState() & ~Qt::WindowFullScreen);
}
void MainWindow::actSettings()
{
DlgSettings dlg(this);
dlg.exec();
}
void MainWindow::actExit()
{
close();
}
void MainWindow::actAbout()
{
QMessageBox::about(this, tr("About Cockatrice"), QString(
"<font size=\"8\"><b>Cockatrice</b></font><br>"
+ tr("Version %1").arg(versionString)
+ "<br><br><br><b>" + tr("Authors:") + "</b><br>Max-Wilhelm Bruker<br>Marcus Schütz<br><br>"
+ "<b>" + tr("Translators:") + "</b><br>"
+ tr("Spanish:") + " Víctor Martínez<br>"
+ tr("Portugese (Portugal):") + " Milton Gonçalves<br>"
+ tr("Portugese (Brazil):") + " Thiago Queiroz<br>"
+ tr("French:") + " Yannick Hammer<br>"
+ tr("Japanese:") + " Takumi Nakase<br>"
));
}
void MainWindow::serverTimeout()
{
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
}
void MainWindow::serverError(ResponseCode r)
{
switch (r) {
case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Invalid login data.")); break;
default: ;
}
}
void MainWindow::socketError(const QString &errorStr)
{
QMessageBox::critical(this, tr("Error"), tr("Socket error: %1").arg(errorStr));
}
void MainWindow::protocolVersionMismatch(int localVersion, int remoteVersion)
{
if (localVersion > remoteVersion)
QMessageBox::critical(this, tr("Error"), tr("You are trying to connect to an obsolete server. Please downgrade your Cockatrice version or connect to a suitable server.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
else
QMessageBox::critical(this, tr("Error"), tr("Your Cockatrice client is obsolete. Please update your Cockatrice version.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
}
void MainWindow::setClientStatusTitle()
{
switch (client->getStatus()) {
case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in at %1").arg(client->peerName())); break;
default: setWindowTitle(appName);
}
}
void MainWindow::retranslateUi()
{
setClientStatusTitle();
aConnect->setText(tr("&Connect..."));
aDisconnect->setText(tr("&Disconnect"));
aSinglePlayer->setText(tr("Start &local game..."));
aDeckEditor->setText(tr("&Deck editor"));
aFullScreen->setText(tr("&Full screen"));
aFullScreen->setShortcut(tr("Ctrl+F"));
aSettings->setText(tr("&Settings..."));
aExit->setText(tr("&Exit"));
cockatriceMenu->setTitle(tr("&Cockatrice"));
aAbout->setText(tr("&About Cockatrice"));
helpMenu->setTitle(tr("&Help"));
tabSupervisor->retranslateUi();
}
void MainWindow::createActions()
{
aConnect = new QAction(this);
connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
aDisconnect = new QAction(this);
aDisconnect->setEnabled(false);
connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
aSinglePlayer = new QAction(this);
connect(aSinglePlayer, SIGNAL(triggered()), this, SLOT(actSinglePlayer()));
aDeckEditor = new QAction(this);
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
aFullScreen = new QAction(this);
aFullScreen->setCheckable(true);
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
aSettings = new QAction(this);
connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
aExit = new QAction(this);
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
aAbout = new QAction(this);
connect(aAbout, SIGNAL(triggered()), this, SLOT(actAbout()));
}
void MainWindow::createMenus()
{
cockatriceMenu = menuBar()->addMenu(QString());
cockatriceMenu->addAction(aConnect);
cockatriceMenu->addAction(aDisconnect);
cockatriceMenu->addAction(aSinglePlayer);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aDeckEditor);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aFullScreen);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSettings);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aExit);
helpMenu = menuBar()->addMenu(QString());
helpMenu->addAction(aAbout);
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), tabMenu(0), localServer(0)
{
QPixmapCache::setCacheLimit(200000);
client = new RemoteClient(this);
connect(client, SIGNAL(serverError(ResponseCode)), this, SLOT(serverError(ResponseCode)));
connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
connect(client, SIGNAL(userInfoChanged(ServerInfo_User *)), this, SLOT(userInfoReceived(ServerInfo_User *)));
tabSupervisor = new TabSupervisor;
connect(tabSupervisor, SIGNAL(setMenu(QMenu *)), this, SLOT(updateTabMenu(QMenu *)));
connect(tabSupervisor, SIGNAL(localGameEnded()), this, SLOT(localGameEnded()));
setCentralWidget(tabSupervisor);
createActions();
createMenus();
retranslateUi();
resize(900, 700);
}
void MainWindow::closeEvent(QCloseEvent *event)
{
if (tabSupervisor->getGameCount()) {
if (QMessageBox::question(this, tr("Are you sure?"), tr("There are still open games. Are you sure you want to quit?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
event->ignore();
return;
}
}
event->accept();
delete tabSupervisor;
}
void MainWindow::changeEvent(QEvent *event)
{
if (event->type() == QEvent::LanguageChange)
retranslateUi();
QMainWindow::changeEvent(event);
}