Add lock around deleting arrows for commanding cards Add support for Qt6 w/ Backwards Qt5 Handle Qt5/6 cross compilation better Last cleanups caps matter Fix serv Prevent crash on 6.3.0 Linux & bump to 5.8 min Prevent out of bounds indexing Delete shutdown timer if it exists Fixup ticket comments, remove unneeded guards Try to add support for missing OSes Update .ci/release_template.md Update PR based on comments Update XML name after done and remove Hirsute Address local game crash Address comments from PR (again) Tests don't work on mac, will see if a problem on other OSes make soundengine more consistent across qt versions disable tests on distros that are covered by others Fix Oracle Crash due to bad memory access Update Oracle to use new Qt6 way of adding translations Add support for Qt5/Qt6 compiling of Cockatrice Remove unneeded calls to QtMath/cmath/math.h Update how we handle bitwise comparisons for enums with Tray Icon Change header guards to not duplicate function Leave comment & Fix Path for GHA Qt Update common/server.h Update cockatrice/src/window_main.cpp Rollback change on cmake module path for NSIS check docker image requirements add size limit to ccache put variables in quotes properly set build type on mac avoid names used in cmake fix up cmake module path cmake 3.10 does not recognize prepend Support Tests in FindQtRuntime set ccache size on non debug builds as well immediately return when removing non existing client handle incTxBytes with a signal instead don't set common link libraries in cockatrice/CMakeLists.txt add comments set macos qt version to 6 Try upgrading XCode versions to latest they can be supported on Ensure Qt gets linked add tmate so i can see what's going on Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this Establish Plugins directory for Qt6 Establish TLS plugins for Qt6 services Minor change for release channel network manager Let windows build in parallel cores Wrong symbols Qt6 patch up for signal add missing qt6 package on deb builds boolean expressions are hard negative indexes should go to the end Intentionally fail cache move size checks to individual zone types Hardcode libs needed for building on Windows, as the regex was annoying Update wording use the --parallel option in all builds clean up the .ci scripts some more tweak fedora build add os parameter to compile.sh I don't really like this but it seems the easiest way I'd prefer if these types of quirks would live in the main configuration file, the yml fixup yml readd appended cache key to vcpkg step fix windows 32 quirk the json hash is already added to the key as well remove os parameter and clean up ci files set name_build.sh to output relative paths set backwards compatible version of xcode and qt on mac set QTDIR for mac builds on qt5 has no effect for qt6 export BUILD_DIR to name_build.sh merge mac build steps merge homebrew steps, set package suffix link qt5 remove brew link set qtdir to qt5 only compile.sh vars need to be empty not 0 fix sets manager search bar on qt 5.12/15 fix oracle subprocess errors being ignored on qt 5 clean up translation loading move en@source translation file so it will not get included in packages NOTE: this needs to be done at transifex as well! Use generator platform over osname Short circuit if not Win defined
253 lines
7.5 KiB
C++
253 lines
7.5 KiB
C++
#ifndef SERVER_H
|
|
#define SERVER_H
|
|
|
|
#include "pb/commands.pb.h"
|
|
#include "pb/serverinfo_ban.pb.h"
|
|
#include "pb/serverinfo_chat_message.pb.h"
|
|
#include "pb/serverinfo_user.pb.h"
|
|
#include "pb/serverinfo_warning.pb.h"
|
|
#include "server_player_reference.h"
|
|
|
|
#include <QMap>
|
|
#include <QMultiMap>
|
|
#include <QMutex>
|
|
#include <QObject>
|
|
#include <QReadWriteLock>
|
|
#include <QStringList>
|
|
|
|
class Server_DatabaseInterface;
|
|
class Server_Game;
|
|
class Server_Room;
|
|
class Server_ProtocolHandler;
|
|
class Server_AbstractUserInterface;
|
|
class GameReplay;
|
|
class IslMessage;
|
|
class SessionEvent;
|
|
class RoomEvent;
|
|
class DeckList;
|
|
class ServerInfo_Game;
|
|
class ServerInfo_Room;
|
|
class Response;
|
|
class GameEventContainer;
|
|
class CommandContainer;
|
|
class Command_JoinGame;
|
|
|
|
enum AuthenticationResult
|
|
{
|
|
NotLoggedIn,
|
|
PasswordRight,
|
|
UnknownUser,
|
|
WouldOverwriteOldSession,
|
|
UserIsBanned,
|
|
UsernameInvalid,
|
|
RegistrationRequired,
|
|
UserIsInactive,
|
|
ClientIdRequired
|
|
};
|
|
|
|
class Server : public QObject
|
|
{
|
|
Q_OBJECT
|
|
signals:
|
|
void pingClockTimeout();
|
|
void sigSendIslMessage(const IslMessage &message, int serverId);
|
|
void endSession(qint64 sessionId);
|
|
private slots:
|
|
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
|
|
|
|
public:
|
|
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
|
|
explicit Server(QObject *parent = nullptr);
|
|
virtual ~Server() = default;
|
|
AuthenticationResult loginUser(Server_ProtocolHandler *session,
|
|
QString &name,
|
|
const QString &password,
|
|
bool passwordNeedsHash,
|
|
QString &reason,
|
|
int &secondsLeft,
|
|
QString &clientid,
|
|
QString &clientVersion,
|
|
QString &connectionType);
|
|
|
|
const QMap<int, Server_Room *> &getRooms()
|
|
{
|
|
return rooms;
|
|
}
|
|
|
|
Server_AbstractUserInterface *findUser(const QString &userName) const;
|
|
const QMap<QString, Server_ProtocolHandler *> &getUsers() const
|
|
{
|
|
return users;
|
|
}
|
|
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const
|
|
{
|
|
return usersBySessionId;
|
|
}
|
|
virtual QMap<QString, bool> getServerRequiredFeatureList() const
|
|
{
|
|
return QMap<QString, bool>();
|
|
}
|
|
void addClient(Server_ProtocolHandler *player);
|
|
void removeClient(Server_ProtocolHandler *player);
|
|
QList<QString> getOnlineModeratorList() const;
|
|
virtual QString getLoginMessage() const
|
|
{
|
|
return QString();
|
|
}
|
|
virtual QString getRequiredFeatures() const
|
|
{
|
|
return QString();
|
|
}
|
|
virtual bool permitUnregisteredUsers() const
|
|
{
|
|
return true;
|
|
}
|
|
virtual bool getGameShouldPing() const
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getClientIDRequiredEnabled() const
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getRegOnlyServerEnabled() const
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getMaxUserLimitEnabled() const
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getEnableLogQuery() const
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getStoreReplaysEnabled() const
|
|
{
|
|
return true;
|
|
}
|
|
virtual int getIdleClientTimeout() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getClientKeepAlive() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getMaxGameInactivityTime() const
|
|
{
|
|
return 9999999;
|
|
}
|
|
virtual int getMaxPlayerInactivityTime() const
|
|
{
|
|
return 9999999;
|
|
}
|
|
virtual int getMessageCountingInterval() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getMaxMessageCountPerInterval() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getMaxMessageSizePerInterval() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getMaxGamesPerUser() const
|
|
{
|
|
return -1;
|
|
}
|
|
virtual int getCommandCountingInterval() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getMaxCommandCountPerInterval() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual int getMaxUserTotal() const
|
|
{
|
|
return 9999999;
|
|
}
|
|
virtual int getServerID() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual bool permitCreateGameAsJudge() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Server_DatabaseInterface *getDatabaseInterface() const;
|
|
int getNextLocalGameId()
|
|
{
|
|
QMutexLocker locker(&nextLocalGameIdMutex);
|
|
return ++nextLocalGameId;
|
|
}
|
|
|
|
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
|
|
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
|
|
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
|
|
void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
|
|
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
|
|
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
|
|
|
|
const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const
|
|
{
|
|
return externalUsers;
|
|
}
|
|
|
|
void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
|
|
void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
|
|
QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
|
|
int getUsersCount() const;
|
|
int getGamesCount() const;
|
|
int getTCPUserCount() const
|
|
{
|
|
return tcpUserCount;
|
|
}
|
|
int getWebSocketUserCount() const
|
|
{
|
|
return webSocketUserCount;
|
|
}
|
|
|
|
private:
|
|
QMultiMap<QString, PlayerReference> persistentPlayers;
|
|
mutable QReadWriteLock persistentPlayersLock;
|
|
int nextLocalGameId, tcpUserCount, webSocketUserCount;
|
|
QMutex nextLocalGameIdMutex;
|
|
|
|
protected slots:
|
|
void externalUserJoined(const ServerInfo_User &userInfo);
|
|
void externalUserLeft(const QString &userName);
|
|
void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
|
|
void externalRoomUserLeft(int roomId, const QString &userName);
|
|
void externalRoomSay(int roomId, const QString &userName, const QString &message);
|
|
void externalRoomRemoveMessages(int roomId, const QString &userName, int amount);
|
|
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
|
|
void
|
|
externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
|
|
void
|
|
externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
|
|
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
|
|
void externalResponseReceived(const Response &resp, qint64 sessionId);
|
|
|
|
virtual void doSendIslMessage(const IslMessage & /* msg */, int /* serverId */)
|
|
{
|
|
}
|
|
|
|
protected:
|
|
void prepareDestroy();
|
|
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
|
|
QList<Server_ProtocolHandler *> clients;
|
|
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
|
|
QMap<QString, Server_ProtocolHandler *> users;
|
|
QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
|
|
QMap<QString, Server_AbstractUserInterface *> externalUsers;
|
|
QMap<int, Server_Room *> rooms;
|
|
QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
|
|
void addRoom(Server_Room *newRoom);
|
|
};
|
|
|
|
#endif
|