servatrice/cockatrice/src/carddatabase.h
Fabio Bas 1e3fb6c6e1 Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
2016-03-15 22:27:55 +01:00

238 lines
8.4 KiB
C++

#ifndef CARDDATABASE_H
#define CARDDATABASE_H
#include <QHash>
#include <QPixmap>
#include <QMap>
#include <QDate>
#include <QDataStream>
#include <QList>
#include <QXmlStreamReader>
class CardDatabase;
class CardInfo;
typedef QMap<QString, QString> QStringMap;
// If we don't typedef this, CardInfo::CardInfo will refuse to compile on OS X < 10.9
typedef QMap<QString, int> MuidMap;
class CardSet : public QList<CardInfo *> {
private:
QString shortName, longName;
unsigned int sortKey;
QDate releaseDate;
QString setType;
bool enabled, isknown;
public:
CardSet(const QString &_shortName = QString(), const QString &_longName = QString(), const QString &_setType = QString(), const QDate &_releaseDate = QDate());
QString getCorrectedShortName() const;
QString getShortName() const { return shortName; }
QString getLongName() const { return longName; }
QString getSetType() const { return setType; }
QDate getReleaseDate() const { return releaseDate; }
void setLongName(QString & _longName) { longName = _longName; }
void setSetType(QString & _setType) { setType = _setType; }
void setReleaseDate(QDate & _releaseDate) { releaseDate = _releaseDate; }
void loadSetOptions();
int getSortKey() const { return sortKey; }
void setSortKey(unsigned int _sortKey);
bool getEnabled() const { return enabled; }
void setEnabled(bool _enabled);
bool getIsKnown() const { return isknown; }
void setIsKnown(bool _isknown);
};
class SetList : public QList<CardSet *> {
private:
class KeyCompareFunctor;
public:
void sortByKey();
void guessSortKeys();
void enableAllUnknown();
void enableAll();
void markAllAsKnown();
int getEnabledSetsNum();
int getUnknownSetsNum();
};
class CardInfo : public QObject {
Q_OBJECT
private:
QString name;
/*
* The name without punctuation or capitalization, for better card tag name
* recognition.
*/
QString simpleName;
bool isToken;
SetList sets;
QString manacost;
QString cmc;
QString cardtype;
QString powtough;
QString text;
QStringList colors;
// the cards i'm related to
QStringList relatedCards;
// the card i'm reverse-related to
QStringList reverseRelatedCards;
// the cards thare are reverse-related to me
QStringList reverseRelatedCardsToMe;
QString setsNames;
bool upsideDownArt;
int loyalty;
QStringMap customPicURLs;
MuidMap muIds;
bool cipt;
int tableRow;
QString pixmapCacheKey;
public:
CardInfo(const QString &_name = QString(),
bool _isToken = false,
const QString &_manacost = QString(),
const QString &_cmc = QString(),
const QString &_cardtype = QString(),
const QString &_powtough = QString(),
const QString &_text = QString(),
const QStringList &_colors = QStringList(),
const QStringList &_relatedCards = QStringList(),
const QStringList &_reverseRelatedCards = QStringList(),
bool _upsideDownArt = false,
int _loyalty = 0,
bool _cipt = false,
int _tableRow = 0,
const SetList &_sets = SetList(),
const QStringMap &_customPicURLs = QStringMap(),
MuidMap muids = MuidMap()
);
~CardInfo();
inline const QString &getName() const { return name; }
inline const QString &getSetsNames() const { return setsNames; }
const QString &getSimpleName() const { return simpleName; }
bool getIsToken() const { return isToken; }
const SetList &getSets() const { return sets; }
inline const QString &getManaCost() const { return manacost; }
inline const QString &getCmc() const { return cmc; }
inline const QString &getCardType() const { return cardtype; }
inline const QString &getPowTough() const { return powtough; }
const QString &getText() const { return text; }
const QString &getPixmapCacheKey() const { return pixmapCacheKey; }
const int &getLoyalty() const { return loyalty; }
bool getCipt() const { return cipt; }
void setManaCost(const QString &_manaCost) { manacost = _manaCost; emit cardInfoChanged(this); }
void setCmc(const QString &_cmc) { cmc = _cmc; emit cardInfoChanged(this); }
void setCardType(const QString &_cardType) { cardtype = _cardType; emit cardInfoChanged(this); }
void setPowTough(const QString &_powTough) { powtough = _powTough; emit cardInfoChanged(this); }
void setText(const QString &_text) { text = _text; emit cardInfoChanged(this); }
void setColors(const QStringList &_colors) { colors = _colors; emit cardInfoChanged(this); }
const QChar getColorChar() const;
const QStringList &getColors() const { return colors; }
const QStringList &getRelatedCards() const { return relatedCards; }
const QStringList &getReverseRelatedCards() const { return reverseRelatedCards; }
const QStringList &getReverseRelatedCards2Me() const { return reverseRelatedCardsToMe; }
void resetReverseRelatedCards2Me() { reverseRelatedCardsToMe = QStringList(); }
void addReverseRelatedCards2Me(QString & cardName) { reverseRelatedCardsToMe.append(cardName); }
bool getUpsideDownArt() const { return upsideDownArt; }
QString getCustomPicURL(const QString &set) const { return customPicURLs.value(set); }
int getMuId(const QString &set) const { return muIds.value(set); }
QString getMainCardType() const;
QString getCorrectedName() const;
int getTableRow() const { return tableRow; }
void setTableRow(int _tableRow) { tableRow = _tableRow; }
void setLoyalty(int _loyalty) { loyalty = _loyalty; emit cardInfoChanged(this); }
void setCustomPicURL(const QString &_set, const QString &_customPicURL) { customPicURLs.insert(_set, _customPicURL); }
void setMuId(const QString &_set, const int &_muId) { muIds.insert(_set, _muId); }
void addToSet(CardSet *set);
void emitPixmapUpdated() { emit pixmapUpdated(); }
void refreshCachedSetNames();
/**
* Simplify a name to have no punctuation and lowercase all letters, for
* less strict name-matching.
*/
static QString simplifyName(const QString &name);
signals:
void pixmapUpdated();
void cardInfoChanged(CardInfo *card);
};
enum LoadStatus { Ok, VersionTooOld, Invalid, NotLoaded, FileError, NoCards };
typedef QHash<QString, CardInfo *> CardNameMap;
typedef QHash<QString, CardSet *> SetNameMap;
class CardDatabase : public QObject {
Q_OBJECT
protected:
/*
* The cards, indexed by name.
*/
CardNameMap cards;
/**
* The cards, indexed by their simple name.
*/
CardNameMap simpleNameCards;
/*
* The sets, indexed by short name.
*/
SetNameMap sets;
LoadStatus loadStatus;
private:
static const int versionNeeded;
void loadCardsFromXml(QXmlStreamReader &xml);
void loadSetsFromXml(QXmlStreamReader &xml);
CardInfo *getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const;
void checkUnknownSets();
void refreshCachedReverseRelatedCards();
public:
static const char* TOKENS_SETNAME;
CardDatabase(QObject *parent = 0);
~CardDatabase();
void clear();
void addCard(CardInfo *card);
void removeCard(CardInfo *card);
CardInfo *getCard(const QString &cardName) const;
QList <CardInfo *> getCards(const QStringList &cardNames) const;
/*
* Get a card by its simple name. The name will be simplified in this
* function, so you don't need to simplify it beforehand.
*/
CardInfo *getCardBySimpleName(const QString &cardName) const;
CardSet *getSet(const QString &setName);
QList<CardInfo *> getCardList() const { return cards.values(); }
SetList getSetList() const;
LoadStatus loadFromFile(const QString &fileName);
bool saveToFile(const QString &fileName, bool tokens = false);
bool saveCustomTokensToFile();
QStringList getAllColors() const;
QStringList getAllMainCardTypes() const;
LoadStatus getLoadStatus() const { return loadStatus; }
void enableAllUnknownSets();
void markAllSetsAsKnown();
void notifyEnabledSetsChanged();
public slots:
LoadStatus loadCardDatabases();
private slots:
LoadStatus loadCardDatabase(const QString &path);
signals:
void cardDatabaseLoadingFailed();
void cardDatabaseNewSetsFound(int numUnknownSets);
void cardDatabaseAllNewSetsEnabled();
void cardDatabaseEnabledSetsChanged();
void cardAdded(CardInfo *card);
void cardRemoved(CardInfo *card);
};
#endif