* add menus for top and bottom actions * style points * github online editor is literally the worst * add moving cards from bottom of deck to hand fix getting multiple cards from the bottom note that moving cards from the bottom of the deck does not get remembered by or disrupt undoing draws * Apply suggestions from code review Co-authored-by: tooomm <tooomm@users.noreply.github.com> Co-authored-by: tooomm <tooomm@users.noreply.github.com>
588 lines
40 KiB
C++
588 lines
40 KiB
C++
#ifndef SHORTCUTSSETTINGS_H
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#define SHORTCUTSSETTINGS_H
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#include <QApplication>
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#include <QHash>
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#include <QKeySequence>
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#include <QObject>
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#include <QSettings>
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class ShortcutGroup
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{
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public:
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enum Groups
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{
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Main_Window,
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Deck_Editor,
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Game_Lobby,
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Card_Counters,
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Player_Counters,
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Power_Toughness,
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Game_Phases,
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Playing_Area,
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Move_selected,
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View,
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Move_top,
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Move_bottom,
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Gameplay,
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Drawing,
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Chat_room,
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Game_window,
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Load_deck
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};
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static QString getGroupName(ShortcutGroup::Groups group)
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{
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switch (group) {
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case Main_Window:
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return QApplication::translate("shortcutsTab", "Main Window");
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case Deck_Editor:
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return QApplication::translate("shortcutsTab", "Deck Editor");
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case Game_Lobby:
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return QApplication::translate("shortcutsTab", "Game Lobby");
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case Card_Counters:
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return QApplication::translate("shortcutsTab", "Card Counters");
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case Player_Counters:
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return QApplication::translate("shortcutsTab", "Player Counters");
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case Power_Toughness:
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return QApplication::translate("shortcutsTab", "Power and Toughness");
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case Game_Phases:
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return QApplication::translate("shortcutsTab", "Game Phases");
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case Playing_Area:
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return QApplication::translate("shortcutsTab", "Playing Area");
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case Move_selected:
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return QApplication::translate("shortcutsTab", "Move Selected Card");
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case View:
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return QApplication::translate("shortcutsTab", "View");
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case Move_top:
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return QApplication::translate("shortcutsTab", "Move Top Card");
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case Move_bottom:
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return QApplication::translate("shortcutsTab", "Move Bottom Card");
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case Gameplay:
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return QApplication::translate("shortcutsTab", "Gameplay");
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case Drawing:
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return QApplication::translate("shortcutsTab", "Drawing");
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case Chat_room:
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return QApplication::translate("shortcutsTab", "Chat Room");
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case Game_window:
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return QApplication::translate("shortcutsTab", "Game Window");
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case Load_deck:
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return QApplication::translate("shortcutsTab", "Load Deck from Clipboard");
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}
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return {};
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}
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};
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class ShortcutKey : public QList<QKeySequence>
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{
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public:
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ShortcutKey(const QString &_name = QString(),
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QList<QKeySequence> _sequence = QList<QKeySequence>(),
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ShortcutGroup::Groups _group = ShortcutGroup::Main_Window);
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void setSequence(QList<QKeySequence> _sequence)
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{
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QList<QKeySequence>::operator=(_sequence);
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};
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const QString getName() const
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{
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return QApplication::translate("shortcutsTab", name.toUtf8().data());
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};
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const QString getGroupName() const
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{
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return ShortcutGroup::getGroupName(group);
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};
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private:
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QString name;
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ShortcutGroup::Groups group;
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};
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class ShortcutsSettings : public QObject
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{
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Q_OBJECT
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public:
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ShortcutsSettings(const QString &settingsFilePath, QObject *parent = nullptr);
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ShortcutKey getDefaultShortcut(const QString &name) const;
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ShortcutKey getShortcut(const QString &name) const;
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QKeySequence getSingleShortcut(const QString &name) const;
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QString getDefaultShortcutString(const QString &name) const;
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QString getShortcutString(const QString &name) const;
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QList<QString> getAllShortcutKeys() const
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{
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return shortCuts.keys();
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};
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void setShortcuts(const QString &name, const QList<QKeySequence> &Sequence);
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void setShortcuts(const QString &name, const QKeySequence &Sequence);
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void setShortcuts(const QString &name, const QString &Sequences);
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bool isKeyAllowed(const QString &name, const QString &Sequences) const;
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bool isValid(const QString &name, const QString &Sequences) const;
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void resetAllShortcuts();
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void clearAllShortcuts();
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signals:
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void shortCutChanged();
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private:
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const QChar sep = ';';
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const QString custom = "Custom"; // name of custom group in shortCutsFile
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QString settingsFilePath;
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QHash<QString, ShortcutKey> shortCuts;
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QString stringifySequence(const QList<QKeySequence> &Sequence) const;
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QList<QKeySequence> parseSequenceString(const QString &stringSequence) const;
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const QHash<QString, ShortcutKey> defaultShortCuts = {
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{"MainWindow/aCheckCardUpdates", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Check for Card Updates..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aConnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Connect..."),
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parseSequenceString("Ctrl+L"),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aDeckEditor", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck Editor"),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aDisconnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Disconnect"),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aExit",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exit"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aFullScreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Full screen"),
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parseSequenceString("Ctrl+F"),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aRegister", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Register..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aSettings", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Settings..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aSinglePlayer", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start a Local Game..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aWatchReplay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Watch Replay..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"TabDeckEditor/aAnalyzeDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze Deck"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClearFilterAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear All Filters"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClearFilterOne", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Selected Filter"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClose",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aDecrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card"),
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parseSequenceString("-"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aManageSets", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Manage Sets..."),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aEditTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Custom Tokens..."),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aExportDeckDecklist", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export Deck"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aIncrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card"),
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parseSequenceString("+"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck..."),
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parseSequenceString("Ctrl+O"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aLoadDeckFromClipboard",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
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parseSequenceString("Ctrl+Shift+V"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aNewDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "New Deck"),
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parseSequenceString("Ctrl+N"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aOpenCustomFolder",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Open Custom Pictures Folder"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aPrintDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Print Deck..."),
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parseSequenceString("Ctrl+P"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aRemoveCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Delete Card"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck"),
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parseSequenceString("Ctrl+S"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckAs", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck as..."),
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parseSequenceString("Ctrl+Shift+S"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckToClipboard",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard, Annotated"),
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parseSequenceString("Ctrl+Shift+C"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckToClipboardRaw",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard"),
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parseSequenceString("Ctrl+Shift+R"),
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ShortcutGroup::Deck_Editor)},
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{"DeckViewContainer/loadLocalButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Local Deck..."),
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parseSequenceString("Ctrl+O"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/loadRemoteButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Remote Deck..."),
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parseSequenceString("Ctrl+Alt+O"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/readyStartButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Ready to Start"),
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parseSequenceString("Ctrl+Shift+S"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/sideboardLockButton",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Sideboard Lock"),
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parseSequenceString("Ctrl+B"),
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ShortcutGroup::Game_Lobby)},
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{"Player/aCCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Green Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aCCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Yellow Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Yellow Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Yellow Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aCCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Red Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aInc", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Life Counter"),
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parseSequenceString("F12"),
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ShortcutGroup::Player_Counters)},
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{"Player/aDec", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Life Counter"),
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parseSequenceString("F11"),
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ShortcutGroup::Player_Counters)},
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{"Player/aSet", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Life Counters..."),
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parseSequenceString("Ctrl+L"),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add White Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove White Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set White Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Blue Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Blue Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Blue Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Black Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Black Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Black Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Red Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Green Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Colorless Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Colorless Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Colorless Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Other Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Other Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Other Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power (+1/+0)"),
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parseSequenceString("Ctrl++"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aDecP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power (-1/-0)"),
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parseSequenceString("Ctrl+-"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aFlowP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Toughness to Power (+1/-1)"),
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parseSequenceString(""),
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ShortcutGroup::Power_Toughness)},
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{"Player/aIncT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Toughness (+0/+1)"),
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parseSequenceString("Alt++"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aDecT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Toughness (-0/-1)"),
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parseSequenceString("Alt+-"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aFlowT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Power to Toughness (-1/+1)"),
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parseSequenceString(""),
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ShortcutGroup::Power_Toughness)},
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{"Player/aIncPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power and Toughness (+1/+1)"),
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parseSequenceString("Ctrl+Alt++"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aDecPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power and Toughness (-1/-1)"),
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parseSequenceString("Ctrl+Alt+-"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aSetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Power and Toughness..."),
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parseSequenceString("Ctrl+P"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aResetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Power and Toughness"),
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parseSequenceString("Ctrl+Alt+0"),
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ShortcutGroup::Power_Toughness)},
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{"Player/phase0", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap"),
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parseSequenceString("F5"),
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ShortcutGroup::Game_Phases)},
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{"Player/phase1",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Upkeep"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase2",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw"), parseSequenceString("F6"), ShortcutGroup::Game_Phases)},
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{"Player/phase3", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "First Main Phase"),
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parseSequenceString("F7"),
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ShortcutGroup::Game_Phases)},
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{"Player/phase4", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start Combat"),
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parseSequenceString("F8"),
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ShortcutGroup::Game_Phases)},
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{"Player/phase5",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attack"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase6",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Block"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase7",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Damage"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
|
{"Player/phase8", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End Combat"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Game_Phases)},
|
|
{"Player/phase9", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Second Main Phase"),
|
|
parseSequenceString("F9"),
|
|
ShortcutGroup::Game_Phases)},
|
|
{"Player/phase10",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End"), parseSequenceString("F10"), ShortcutGroup::Game_Phases)},
|
|
{"Player/aNextPhase", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase"),
|
|
parseSequenceString("Ctrl+Space;Tab"),
|
|
ShortcutGroup::Game_Phases)},
|
|
{"Player/aNextPhaseAction", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase Action"),
|
|
parseSequenceString("Shift+Tab"),
|
|
ShortcutGroup::Game_Phases)},
|
|
{"Player/aNextTurn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Turn"),
|
|
parseSequenceString("Ctrl+Return;Ctrl+Enter"),
|
|
ShortcutGroup::Game_Phases)},
|
|
{"Player/aTap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Tap / Untap Card"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aUntapAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap All"),
|
|
parseSequenceString("Ctrl+U"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aDoesntUntap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Untap"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aFlip", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Turn Card Over"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aPeek", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Peek Card"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play Card"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aAttach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attach Card..."),
|
|
parseSequenceString("Ctrl+Alt+A"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aUnattach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unattach Card"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aClone", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clone Card"),
|
|
parseSequenceString("Ctrl+J"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aCreateToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Token..."),
|
|
parseSequenceString("Ctrl+T"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aCreateRelatedTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create All Related Tokens"),
|
|
parseSequenceString("Ctrl+Shift+T"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aCreateAnotherToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Another Token"),
|
|
parseSequenceString("Ctrl+G"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aSetAnnotation", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Annotation..."),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aMoveToBottomLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
|
parseSequenceString("Ctrl+Del"),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToHand",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToTopLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aPlayFacedown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aViewHand",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::View)},
|
|
{"Player/aViewGraveyard",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"), parseSequenceString("F4"), ShortcutGroup::View)},
|
|
{"Player/aViewLibrary",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Library"), parseSequenceString("F3"), ShortcutGroup::View)},
|
|
{"Player/aViewRfg",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::View)},
|
|
{"Player/aViewSideboard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sideboard"),
|
|
parseSequenceString("Ctrl+F3"),
|
|
ShortcutGroup::View)},
|
|
{"Player/aViewTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top Cards of Library"),
|
|
parseSequenceString("Ctrl+W"),
|
|
ShortcutGroup::View)},
|
|
{"Player/aCloseMostRecentZoneView", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close Recent View"),
|
|
parseSequenceString("Esc"),
|
|
ShortcutGroup::View)},
|
|
{"Player/aMoveTopToPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"),
|
|
parseSequenceString("Ctrl+Y"),
|
|
ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
|
parseSequenceString("Ctrl+Shift+E"),
|
|
ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardToGraveyard",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardsToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
|
|
parseSequenceString("Ctrl+Shift+M"),
|
|
ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardToExile",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardToBottom", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_top)},
|
|
{"Player/aMoveBottomToPlay",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"), parseSequenceString(""), ShortcutGroup::Move_bottom)},
|
|
{"Player/aMoveBottomToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aMoveBottomCardToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aMoveBottomCardsToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aMoveBottomCardToExile",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_bottom)},
|
|
{"Player/aMoveBottomCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aMoveBottomCardToTop", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aDrawBottomCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Bottom Card"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aDrawBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards from Bottom..."),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_bottom)},
|
|
{"Player/aDrawArrow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Arrow..."),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aRemoveLocalArrows", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Local Arrows"),
|
|
parseSequenceString("Ctrl+R"),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aLeaveGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Leave Game"),
|
|
parseSequenceString("Ctrl+Q"),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aConcede",
|
|
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Concede"), parseSequenceString("F2"), ShortcutGroup::Gameplay)},
|
|
{"Player/aRollDie", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Roll Dice..."),
|
|
parseSequenceString("Ctrl+I"),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Library"),
|
|
parseSequenceString("Ctrl+S"),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aMulligan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan"),
|
|
parseSequenceString("Ctrl+M"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aDrawCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw a Card"),
|
|
parseSequenceString("Ctrl+D"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aDrawCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards..."),
|
|
parseSequenceString("Ctrl+E"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aUndoDraw", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Undo Draw"),
|
|
parseSequenceString("Ctrl+Shift+D"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aAlwaysRevealTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Reveal Top Card"),
|
|
parseSequenceString("Ctrl+N"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aAlwaysLookAtTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Look At Top Card"),
|
|
parseSequenceString("Ctrl+A"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aRotateViewCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Clockwise"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aRotateViewCCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Counterclockwise"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Textbox/unfocusTextBox", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unfocus Text Box"),
|
|
parseSequenceString("Esc"),
|
|
ShortcutGroup::Chat_room)},
|
|
{"tab_game/aFocusChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Focus Chat"),
|
|
parseSequenceString("Shift+Return"),
|
|
ShortcutGroup::Chat_room)},
|
|
{"tab_room/aClearChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Chat"),
|
|
parseSequenceString("F12"),
|
|
ShortcutGroup::Chat_room)},
|
|
{"Player/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Game_window)},
|
|
{"DlgLoadDeckFromClipboard/refreshButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Refresh"),
|
|
parseSequenceString("F5"),
|
|
ShortcutGroup::Load_deck)}};
|
|
};
|
|
|
|
#endif // SHORTCUTSSETTINGS_H
|