* add option to delete a user's messages add optional parameter remove_messages to the ban and warn commands add event for clients to redact messages implement server side command and message handling implement server history removal todo: client side implementation add option to remove messages to moderator action dialogs add storage of message beginnings to chatview add redactMessage command handle Event_RemoveMessages on rooms this approach is favored over parsing the chatroom after the fact but will use additional memory to store the block indexes this also leaves a problem in that user messages from the chat backlog are not removed in the same way because they don't have a user associated with them add workaround for old qt versions add action for users to remove messages from users in chats add chat history to userMessagePositions with regex proper const usage for userName allow removing the messages of unregistered users add menus to usernames in chat history this allows you to remove user messages on chat history as well this also allows moderators to take actions on users in chat history Apply suggestions from code review * readd missing call to handler
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
#ifndef USER_CONTEXT_MENU_H
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#define USER_CONTEXT_MENU_H
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#include "user_level.h"
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#include <QObject>
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class AbstractClient;
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class ChatView;
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class CommandContainer;
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class QAction;
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class QMenu;
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class QPoint;
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class Response;
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class ServerInfo_User;
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class TabGame;
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class TabSupervisor;
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class UserContextMenu : public QObject
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{
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Q_OBJECT
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private:
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AbstractClient *client;
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const TabSupervisor *tabSupervisor;
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TabGame *game;
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QAction *aUserName;
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QAction *aDetails;
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QAction *aShowGames;
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QAction *aChat;
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QAction *aAddToBuddyList, *aRemoveFromBuddyList;
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QAction *aAddToIgnoreList, *aRemoveFromIgnoreList;
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QAction *aKick;
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QAction *aBan, *aBanHistory;
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QAction *aPromoteToMod, *aDemoteFromMod;
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QAction *aPromoteToJudge, *aDemoteFromJudge;
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QAction *aWarnUser, *aWarnHistory;
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signals:
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void openMessageDialog(const QString &userName, bool focus);
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private slots:
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void banUser_processUserInfoResponse(const Response &resp);
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void warnUser_processGetWarningsListResponse(const Response &r);
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void warnUser_processUserInfoResponse(const Response &resp);
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void banUserHistory_processResponse(const Response &resp);
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void warnUserHistory_processResponse(const Response &resp);
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void adjustMod_processUserResponse(const Response &resp, const CommandContainer &commandContainer);
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void banUser_dialogFinished();
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void warnUser_dialogFinished();
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void gamesOfUserReceived(const Response &resp, const CommandContainer &commandContainer);
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public:
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UserContextMenu(const TabSupervisor *_tabSupervisor, QWidget *_parent, TabGame *_game = 0);
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void retranslateUi();
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void showContextMenu(const QPoint &pos,
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const QString &userName,
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UserLevelFlags userLevel,
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bool online = true,
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int playerId = -1);
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void showContextMenu(const QPoint &pos, const QString &userName, UserLevelFlags userLevel, ChatView *chatView);
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void showContextMenu(const QPoint &pos,
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const QString &userName,
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UserLevelFlags userLevel,
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bool online,
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int playerId,
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const QString &deckHash,
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ChatView *chatView = nullptr);
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};
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#endif
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