servatrice/cockatrice/src/game.cpp
Max-Wilhelm Bruker 77015c9ebf event handling
2009-11-28 00:02:11 +01:00

204 lines
6.4 KiB
C++

#include <QMenu>
#include <QMenuBar>
#include <QMessageBox>
#include <QSettings>
#include <stdlib.h>
#include "game.h"
#include "client.h"
#include "tablezone.h"
#include "handzone.h"
#include "carddatabase.h"
#include "counter.h"
#include "gamescene.h"
#include "player.h"
#include "arrowitem.h"
#include "protocol_datastructures.h"
Game::Game(Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent)
: QObject(parent), client(_client), scene(_scene), started(false), currentPhase(-1)
{
connect(client, SIGNAL(gameEvent(const ServerEventData &)), this, SLOT(gameEvent(const ServerEventData &)));
aTap = new QAction(this);
aUntap = new QAction(this);
aDoesntUntap = new QAction(this);
aFlip = new QAction(this);
aAddCounter = new QAction(this);
aRemoveCounter = new QAction(this);
aSetCounters = new QAction(this);
connect(aSetCounters, SIGNAL(triggered()), this, SLOT(actSetCounters()));
aMoveToTopLibrary = new QAction(this);
aMoveToBottomLibrary = new QAction(this);
aMoveToGraveyard = new QAction(this);
aMoveToExile = new QAction(this);
cardMenu = menuBar->addMenu(QString());
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
cardMenu->addSeparator();
cardMenu->addAction(aFlip);
cardMenu->addSeparator();
cardMenu->addAction(aAddCounter);
cardMenu->addAction(aRemoveCounter);
cardMenu->addAction(aSetCounters);
cardMenu->addSeparator();
moveMenu = cardMenu->addMenu(QString());
moveMenu->addAction(aMoveToTopLibrary);
moveMenu->addAction(aMoveToBottomLibrary);
moveMenu->addAction(aMoveToGraveyard);
moveMenu->addAction(aMoveToExile);
cardMenuHandlers.insert(aTap, &Game::actTap);
cardMenuHandlers.insert(aUntap, &Game::actUntap);
cardMenuHandlers.insert(aDoesntUntap, &Game::actDoesntUntap);
cardMenuHandlers.insert(aFlip, &Game::actFlip);
cardMenuHandlers.insert(aAddCounter, &Game::actAddCounter);
cardMenuHandlers.insert(aRemoveCounter, &Game::actRemoveCounter);
cardMenuHandlers.insert(aMoveToTopLibrary, &Game::actMoveToTopLibrary);
cardMenuHandlers.insert(aMoveToBottomLibrary, &Game::actMoveToBottomLibrary);
cardMenuHandlers.insert(aMoveToGraveyard, &Game::actMoveToGraveyard);
cardMenuHandlers.insert(aMoveToExile, &Game::actMoveToExile);
QHashIterator<QAction *, CardMenuHandler> i(cardMenuHandlers);
while (i.hasNext()) {
i.next();
connect(i.key(), SIGNAL(triggered()), this, SLOT(cardMenuAction()));
}
retranslateUi();
}
Game::~Game()
{
qDebug("Game destructor");
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
i.next();
emit playerRemoved(i.value());
delete i.value();
}
delete gameMenu;
delete cardMenu;
}
void Game::retranslateUi()
{
cardMenu->setTitle(tr("C&ard"));
aTap->setText(tr("&Tap"));
aUntap->setText(tr("&Untap"));
aDoesntUntap->setText(tr("Toggle &normal untapping"));
aFlip->setText(tr("&Flip"));
aAddCounter->setText(tr("&Add counter"));
aRemoveCounter->setText(tr("&Remove counter"));
aSetCounters->setText(tr("&Set counters..."));
aMoveToTopLibrary->setText(tr("&top of library"));
aMoveToBottomLibrary->setText(tr("&bottom of library"));
aMoveToGraveyard->setText(tr("&graveyard"));
aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
aMoveToExile->setText(tr("&exile"));
moveMenu->setTitle(tr("&Move to"));
}
void Game::restartGameDialog()
{
// dlgStartGame->show();
}
void Game::showCardMenu(QPoint p)
{
cardMenu->exec(p);
}
void Game::cardMenuAction()
{
// Determine the appropriate handler function.
CardMenuHandler handler = cardMenuHandlers.value(static_cast<QAction *>(sender()));
// The list of selected items is randomly shuffled.
QList<QGraphicsItem *> sel = scene->selectedItems();
while (!sel.isEmpty()) {
unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
// For each item, the handler function is called.
(this->*handler)(card);
}
}
void Game::actTap(CardItem *card)
{
// if (!card->getTapped())
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1");
}
void Game::actUntap(CardItem *card)
{
// if (card->getTapped())
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0");
}
void Game::actDoesntUntap(CardItem *card)
{
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap()));
}
void Game::actFlip(CardItem *card)
{
// QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
// client->moveCard(card->getId(), zone, zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown());
}
void Game::actAddCounter(CardItem *card)
{
// if (card->getCounters() < MAX_COUNTERS_ON_CARD)
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1));
}
void Game::actRemoveCounter(CardItem *card)
{
// if (card->getCounters())
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1));
}
void Game::actSetCounters()
{
bool ok;
int number = QInputDialog::getInteger(0, tr("Set counters"), tr("Number:"), 0, 0, MAX_COUNTERS_ON_CARD, 1, &ok);
if (!ok)
return;
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number));
}
}
void Game::actMoveToTopLibrary(CardItem *card)
{
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "deck", 0, 0, false);
}
void Game::actMoveToBottomLibrary(CardItem *card)
{
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "deck", -1, 0, false);
}
void Game::actMoveToGraveyard(CardItem *card)
{
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "grave", 0, 0, false);
}
void Game::actMoveToExile(CardItem *card)
{
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
}