servatrice/common/protocol_items.h
Max-Wilhelm Bruker 77f5ec29eb some gui code
2009-11-16 17:18:13 +01:00

753 lines
24 KiB
C++

#ifndef PROTOCOL_ITEMS_H
#define PROTOCOL_ITEMS_H
#include "protocol.h"
class Command_Ping : public Command {
Q_OBJECT
private:
public:
Command_Ping();
static ProtocolItem *newItem() { return new Command_Ping; }
int getItemId() const { return ItemId_Command_Ping; }
};
class Command_Login : public Command {
Q_OBJECT
private:
QString username;
QString password;
public:
Command_Login(const QString &_username = QString(), const QString &_password = QString());
QString getUsername() const { return username; }
QString getPassword() const { return password; }
static ProtocolItem *newItem() { return new Command_Login; }
int getItemId() const { return ItemId_Command_Login; }
protected:
void extractParameters();
};
class Command_ListChatChannels : public Command {
Q_OBJECT
private:
public:
Command_ListChatChannels();
static ProtocolItem *newItem() { return new Command_ListChatChannels; }
int getItemId() const { return ItemId_Command_ListChatChannels; }
};
class Command_ChatJoinChannel : public Command {
Q_OBJECT
private:
QString channel;
public:
Command_ChatJoinChannel(const QString &_channel = QString());
QString getChannel() const { return channel; }
static ProtocolItem *newItem() { return new Command_ChatJoinChannel; }
int getItemId() const { return ItemId_Command_ChatJoinChannel; }
protected:
void extractParameters();
};
class Command_ChatLeaveChannel : public ChatCommand {
Q_OBJECT
private:
public:
Command_ChatLeaveChannel(const QString &_channel = QString());
static ProtocolItem *newItem() { return new Command_ChatLeaveChannel; }
int getItemId() const { return ItemId_Command_ChatLeaveChannel; }
};
class Command_ChatSay : public ChatCommand {
Q_OBJECT
private:
QString message;
public:
Command_ChatSay(const QString &_channel = QString(), const QString &_message = QString());
QString getMessage() const { return message; }
static ProtocolItem *newItem() { return new Command_ChatSay; }
int getItemId() const { return ItemId_Command_ChatSay; }
protected:
void extractParameters();
};
class Command_ListGames : public Command {
Q_OBJECT
private:
public:
Command_ListGames();
static ProtocolItem *newItem() { return new Command_ListGames; }
int getItemId() const { return ItemId_Command_ListGames; }
};
class Command_CreateGame : public Command {
Q_OBJECT
private:
QString description;
QString password;
int maxPlayers;
bool spectatorsAllowed;
public:
Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false);
QString getDescription() const { return description; }
QString getPassword() const { return password; }
int getMaxPlayers() const { return maxPlayers; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
static ProtocolItem *newItem() { return new Command_CreateGame; }
int getItemId() const { return ItemId_Command_CreateGame; }
protected:
void extractParameters();
};
class Command_JoinGame : public Command {
Q_OBJECT
private:
int gameId;
QString password;
bool spectator;
public:
Command_JoinGame(int _gameId = -1, const QString &_password = QString(), bool _spectator = false);
int getGameId() const { return gameId; }
QString getPassword() const { return password; }
bool getSpectator() const { return spectator; }
static ProtocolItem *newItem() { return new Command_JoinGame; }
int getItemId() const { return ItemId_Command_JoinGame; }
protected:
void extractParameters();
};
class Command_LeaveGame : public GameCommand {
Q_OBJECT
private:
public:
Command_LeaveGame(int _gameId = -1);
static ProtocolItem *newItem() { return new Command_LeaveGame; }
int getItemId() const { return ItemId_Command_LeaveGame; }
};
class Command_Say : public GameCommand {
Q_OBJECT
private:
QString message;
public:
Command_Say(int _gameId = -1, const QString &_message = QString());
QString getMessage() const { return message; }
static ProtocolItem *newItem() { return new Command_Say; }
int getItemId() const { return ItemId_Command_Say; }
protected:
void extractParameters();
};
class Command_Shuffle : public GameCommand {
Q_OBJECT
private:
public:
Command_Shuffle(int _gameId = -1);
static ProtocolItem *newItem() { return new Command_Shuffle; }
int getItemId() const { return ItemId_Command_Shuffle; }
};
class Command_RollDie : public GameCommand {
Q_OBJECT
private:
int sides;
public:
Command_RollDie(int _gameId = -1, int _sides = -1);
int getSides() const { return sides; }
static ProtocolItem *newItem() { return new Command_RollDie; }
int getItemId() const { return ItemId_Command_RollDie; }
protected:
void extractParameters();
};
class Command_DrawCards : public GameCommand {
Q_OBJECT
private:
int number;
public:
Command_DrawCards(int _gameId = -1, int _number = -1);
int getNumber() const { return number; }
static ProtocolItem *newItem() { return new Command_DrawCards; }
int getItemId() const { return ItemId_Command_DrawCards; }
protected:
void extractParameters();
};
class Command_MoveCard : public GameCommand {
Q_OBJECT
private:
QString startZone;
int cardId;
QString targetZone;
int x;
int y;
bool faceDown;
public:
Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
QString getStartZone() const { return startZone; }
int getCardId() const { return cardId; }
QString getTargetZone() const { return targetZone; }
int getX() const { return x; }
int getY() const { return y; }
bool getFaceDown() const { return faceDown; }
static ProtocolItem *newItem() { return new Command_MoveCard; }
int getItemId() const { return ItemId_Command_MoveCard; }
protected:
void extractParameters();
};
class Command_CreateToken : public GameCommand {
Q_OBJECT
private:
QString zone;
QString cardName;
QString pt;
int x;
int y;
public:
Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
QString getZone() const { return zone; }
QString getCardName() const { return cardName; }
QString getPt() const { return pt; }
int getX() const { return x; }
int getY() const { return y; }
static ProtocolItem *newItem() { return new Command_CreateToken; }
int getItemId() const { return ItemId_Command_CreateToken; }
protected:
void extractParameters();
};
class Command_CreateArrow : public GameCommand {
Q_OBJECT
private:
int startPlayerId;
QString startZone;
int startCardId;
int targetPlayerId;
QString targetZone;
int targetCardId;
int color;
public:
Command_CreateArrow(int _gameId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, int _color = -1);
int getStartPlayerId() const { return startPlayerId; }
QString getStartZone() const { return startZone; }
int getStartCardId() const { return startCardId; }
int getTargetPlayerId() const { return targetPlayerId; }
QString getTargetZone() const { return targetZone; }
int getTargetCardId() const { return targetCardId; }
int getColor() const { return color; }
static ProtocolItem *newItem() { return new Command_CreateArrow; }
int getItemId() const { return ItemId_Command_CreateArrow; }
protected:
void extractParameters();
};
class Command_DeleteArrow : public GameCommand {
Q_OBJECT
private:
int arrowId;
public:
Command_DeleteArrow(int _gameId = -1, int _arrowId = -1);
int getArrowId() const { return arrowId; }
static ProtocolItem *newItem() { return new Command_DeleteArrow; }
int getItemId() const { return ItemId_Command_DeleteArrow; }
protected:
void extractParameters();
};
class Command_SetCardAttr : public GameCommand {
Q_OBJECT
private:
QString zone;
int cardId;
QString attrName;
QString attrValue;
public:
Command_SetCardAttr(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
QString getZone() const { return zone; }
int getCardId() const { return cardId; }
QString getAttrName() const { return attrName; }
QString getAttrValue() const { return attrValue; }
static ProtocolItem *newItem() { return new Command_SetCardAttr; }
int getItemId() const { return ItemId_Command_SetCardAttr; }
protected:
void extractParameters();
};
class Command_ReadyStart : public GameCommand {
Q_OBJECT
private:
public:
Command_ReadyStart(int _gameId = -1);
static ProtocolItem *newItem() { return new Command_ReadyStart; }
int getItemId() const { return ItemId_Command_ReadyStart; }
};
class Command_IncCounter : public GameCommand {
Q_OBJECT
private:
int counterId;
int delta;
public:
Command_IncCounter(int _gameId = -1, int _counterId = -1, int _delta = -1);
int getCounterId() const { return counterId; }
int getDelta() const { return delta; }
static ProtocolItem *newItem() { return new Command_IncCounter; }
int getItemId() const { return ItemId_Command_IncCounter; }
protected:
void extractParameters();
};
class Command_AddCounter : public GameCommand {
Q_OBJECT
private:
QString counterName;
int color;
int radius;
int value;
public:
Command_AddCounter(int _gameId = -1, const QString &_counterName = QString(), int _color = -1, int _radius = -1, int _value = -1);
QString getCounterName() const { return counterName; }
int getColor() const { return color; }
int getRadius() const { return radius; }
int getValue() const { return value; }
static ProtocolItem *newItem() { return new Command_AddCounter; }
int getItemId() const { return ItemId_Command_AddCounter; }
protected:
void extractParameters();
};
class Command_SetCounter : public GameCommand {
Q_OBJECT
private:
int counterId;
int value;
public:
Command_SetCounter(int _gameId = -1, int _counterId = -1, int _value = -1);
int getCounterId() const { return counterId; }
int getValue() const { return value; }
static ProtocolItem *newItem() { return new Command_SetCounter; }
int getItemId() const { return ItemId_Command_SetCounter; }
protected:
void extractParameters();
};
class Command_DelCounter : public GameCommand {
Q_OBJECT
private:
int counterId;
public:
Command_DelCounter(int _gameId = -1, int _counterId = -1);
int getCounterId() const { return counterId; }
static ProtocolItem *newItem() { return new Command_DelCounter; }
int getItemId() const { return ItemId_Command_DelCounter; }
protected:
void extractParameters();
};
class Command_NextTurn : public GameCommand {
Q_OBJECT
private:
public:
Command_NextTurn(int _gameId = -1);
static ProtocolItem *newItem() { return new Command_NextTurn; }
int getItemId() const { return ItemId_Command_NextTurn; }
};
class Command_SetActivePhase : public GameCommand {
Q_OBJECT
private:
int phase;
public:
Command_SetActivePhase(int _gameId = -1, int _phase = -1);
int getPhase() const { return phase; }
static ProtocolItem *newItem() { return new Command_SetActivePhase; }
int getItemId() const { return ItemId_Command_SetActivePhase; }
protected:
void extractParameters();
};
class Command_DumpZone : public GameCommand {
Q_OBJECT
private:
int playerId;
QString zoneName;
int numberCards;
public:
Command_DumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString(), int _numberCards = -1);
int getPlayerId() const { return playerId; }
QString getZoneName() const { return zoneName; }
int getNumberCards() const { return numberCards; }
static ProtocolItem *newItem() { return new Command_DumpZone; }
int getItemId() const { return ItemId_Command_DumpZone; }
protected:
void extractParameters();
};
class Command_StopDumpZone : public GameCommand {
Q_OBJECT
private:
int playerId;
QString zoneName;
public:
Command_StopDumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString());
int getPlayerId() const { return playerId; }
QString getZoneName() const { return zoneName; }
static ProtocolItem *newItem() { return new Command_StopDumpZone; }
int getItemId() const { return ItemId_Command_StopDumpZone; }
protected:
void extractParameters();
};
class Command_DumpAll : public GameCommand {
Q_OBJECT
private:
public:
Command_DumpAll(int _gameId = -1);
static ProtocolItem *newItem() { return new Command_DumpAll; }
int getItemId() const { return ItemId_Command_DumpAll; }
};
class Command_SubmitDeck : public GameCommand {
Q_OBJECT
private:
public:
Command_SubmitDeck(int _gameId = -1);
static ProtocolItem *newItem() { return new Command_SubmitDeck; }
int getItemId() const { return ItemId_Command_SubmitDeck; }
};
class Event_Say : public GameEvent {
Q_OBJECT
private:
QString message;
public:
Event_Say(int _gameId = -1, int _playerId = -1, const QString &_message = QString());
QString getMessage() const { return message; }
static ProtocolItem *newItem() { return new Event_Say; }
int getItemId() const { return ItemId_Event_Say; }
protected:
void extractParameters();
};
class Event_Join : public GameEvent {
Q_OBJECT
private:
QString playerName;
bool spectator;
public:
Event_Join(int _gameId = -1, int _playerId = -1, const QString &_playerName = QString(), bool _spectator = false);
QString getPlayerName() const { return playerName; }
bool getSpectator() const { return spectator; }
static ProtocolItem *newItem() { return new Event_Join; }
int getItemId() const { return ItemId_Event_Join; }
protected:
void extractParameters();
};
class Event_Leave : public GameEvent {
Q_OBJECT
private:
public:
Event_Leave(int _gameId = -1, int _playerId = -1);
static ProtocolItem *newItem() { return new Event_Leave; }
int getItemId() const { return ItemId_Event_Leave; }
};
class Event_GameClosed : public GameEvent {
Q_OBJECT
private:
public:
Event_GameClosed(int _gameId = -1, int _playerId = -1);
static ProtocolItem *newItem() { return new Event_GameClosed; }
int getItemId() const { return ItemId_Event_GameClosed; }
};
class Event_ReadyStart : public GameEvent {
Q_OBJECT
private:
public:
Event_ReadyStart(int _gameId = -1, int _playerId = -1);
static ProtocolItem *newItem() { return new Event_ReadyStart; }
int getItemId() const { return ItemId_Event_ReadyStart; }
};
class Event_SetupZones : public GameEvent {
Q_OBJECT
private:
int deckSize;
int sbSize;
public:
Event_SetupZones(int _gameId = -1, int _playerId = -1, int _deckSize = -1, int _sbSize = -1);
int getDeckSize() const { return deckSize; }
int getSbSize() const { return sbSize; }
static ProtocolItem *newItem() { return new Event_SetupZones; }
int getItemId() const { return ItemId_Event_SetupZones; }
protected:
void extractParameters();
};
class Event_GameStart : public GameEvent {
Q_OBJECT
private:
public:
Event_GameStart(int _gameId = -1, int _playerId = -1);
static ProtocolItem *newItem() { return new Event_GameStart; }
int getItemId() const { return ItemId_Event_GameStart; }
};
class Event_Shuffle : public GameEvent {
Q_OBJECT
private:
public:
Event_Shuffle(int _gameId = -1, int _playerId = -1);
static ProtocolItem *newItem() { return new Event_Shuffle; }
int getItemId() const { return ItemId_Event_Shuffle; }
};
class Event_RollDie : public GameEvent {
Q_OBJECT
private:
int sides;
int value;
public:
Event_RollDie(int _gameId = -1, int _playerId = -1, int _sides = -1, int _value = -1);
int getSides() const { return sides; }
int getValue() const { return value; }
static ProtocolItem *newItem() { return new Event_RollDie; }
int getItemId() const { return ItemId_Event_RollDie; }
protected:
void extractParameters();
};
class Event_MoveCard : public GameEvent {
Q_OBJECT
private:
int cardId;
QString cardName;
QString startZone;
int position;
QString targetZone;
int x;
int y;
bool faceDown;
public:
Event_MoveCard(int _gameId = -1, int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
int getCardId() const { return cardId; }
QString getCardName() const { return cardName; }
QString getStartZone() const { return startZone; }
int getPosition() const { return position; }
QString getTargetZone() const { return targetZone; }
int getX() const { return x; }
int getY() const { return y; }
bool getFaceDown() const { return faceDown; }
static ProtocolItem *newItem() { return new Event_MoveCard; }
int getItemId() const { return ItemId_Event_MoveCard; }
protected:
void extractParameters();
};
class Event_CreateToken : public GameEvent {
Q_OBJECT
private:
QString zone;
int cardId;
QString cardName;
QString pt;
int x;
int y;
public:
Event_CreateToken(int _gameId = -1, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
QString getZone() const { return zone; }
int getCardId() const { return cardId; }
QString getCardName() const { return cardName; }
QString getPt() const { return pt; }
int getX() const { return x; }
int getY() const { return y; }
static ProtocolItem *newItem() { return new Event_CreateToken; }
int getItemId() const { return ItemId_Event_CreateToken; }
protected:
void extractParameters();
};
class Event_CreateArrow : public GameEvent {
Q_OBJECT
private:
int arrowId;
int startPlayerId;
QString startZone;
int startCardId;
int targetPlayerId;
QString targetZone;
int targetCardId;
int color;
public:
Event_CreateArrow(int _gameId = -1, int _playerId = -1, int _arrowId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, int _color = -1);
int getArrowId() const { return arrowId; }
int getStartPlayerId() const { return startPlayerId; }
QString getStartZone() const { return startZone; }
int getStartCardId() const { return startCardId; }
int getTargetPlayerId() const { return targetPlayerId; }
QString getTargetZone() const { return targetZone; }
int getTargetCardId() const { return targetCardId; }
int getColor() const { return color; }
static ProtocolItem *newItem() { return new Event_CreateArrow; }
int getItemId() const { return ItemId_Event_CreateArrow; }
protected:
void extractParameters();
};
class Event_DeleteArrow : public GameEvent {
Q_OBJECT
private:
int arrowId;
public:
Event_DeleteArrow(int _gameId = -1, int _playerId = -1, int _arrowId = -1);
int getArrowId() const { return arrowId; }
static ProtocolItem *newItem() { return new Event_DeleteArrow; }
int getItemId() const { return ItemId_Event_DeleteArrow; }
protected:
void extractParameters();
};
class Event_SetCardAttr : public GameEvent {
Q_OBJECT
private:
QString zone;
int cardId;
QString attrName;
QString attrValue;
public:
Event_SetCardAttr(int _gameId = -1, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
QString getZone() const { return zone; }
int getCardId() const { return cardId; }
QString getAttrName() const { return attrName; }
QString getAttrValue() const { return attrValue; }
static ProtocolItem *newItem() { return new Event_SetCardAttr; }
int getItemId() const { return ItemId_Event_SetCardAttr; }
protected:
void extractParameters();
};
class Event_AddCounter : public GameEvent {
Q_OBJECT
private:
int counterId;
QString counterName;
int color;
int radius;
int value;
public:
Event_AddCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1, const QString &_counterName = QString(), int _color = -1, int _radius = -1, int _value = -1);
int getCounterId() const { return counterId; }
QString getCounterName() const { return counterName; }
int getColor() const { return color; }
int getRadius() const { return radius; }
int getValue() const { return value; }
static ProtocolItem *newItem() { return new Event_AddCounter; }
int getItemId() const { return ItemId_Event_AddCounter; }
protected:
void extractParameters();
};
class Event_SetCounter : public GameEvent {
Q_OBJECT
private:
int counterId;
int value;
public:
Event_SetCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1, int _value = -1);
int getCounterId() const { return counterId; }
int getValue() const { return value; }
static ProtocolItem *newItem() { return new Event_SetCounter; }
int getItemId() const { return ItemId_Event_SetCounter; }
protected:
void extractParameters();
};
class Event_DelCounter : public GameEvent {
Q_OBJECT
private:
int counterId;
public:
Event_DelCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1);
int getCounterId() const { return counterId; }
static ProtocolItem *newItem() { return new Event_DelCounter; }
int getItemId() const { return ItemId_Event_DelCounter; }
protected:
void extractParameters();
};
class Event_SetActivePlayer : public GameEvent {
Q_OBJECT
private:
int activePlayerId;
public:
Event_SetActivePlayer(int _gameId = -1, int _playerId = -1, int _activePlayerId = -1);
int getActivePlayerId() const { return activePlayerId; }
static ProtocolItem *newItem() { return new Event_SetActivePlayer; }
int getItemId() const { return ItemId_Event_SetActivePlayer; }
protected:
void extractParameters();
};
class Event_SetActivePhase : public GameEvent {
Q_OBJECT
private:
int phase;
public:
Event_SetActivePhase(int _gameId = -1, int _playerId = -1, int _phase = -1);
int getPhase() const { return phase; }
static ProtocolItem *newItem() { return new Event_SetActivePhase; }
int getItemId() const { return ItemId_Event_SetActivePhase; }
protected:
void extractParameters();
};
class Event_DumpZone : public GameEvent {
Q_OBJECT
private:
int zoneOwnerId;
QString zone;
int numberCards;
public:
Event_DumpZone(int _gameId = -1, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString(), int _numberCards = -1);
int getZoneOwnerId() const { return zoneOwnerId; }
QString getZone() const { return zone; }
int getNumberCards() const { return numberCards; }
static ProtocolItem *newItem() { return new Event_DumpZone; }
int getItemId() const { return ItemId_Event_DumpZone; }
protected:
void extractParameters();
};
class Event_StopDumpZone : public GameEvent {
Q_OBJECT
private:
int zoneOwnerId;
QString zone;
public:
Event_StopDumpZone(int _gameId = -1, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString());
int getZoneOwnerId() const { return zoneOwnerId; }
QString getZone() const { return zone; }
static ProtocolItem *newItem() { return new Event_StopDumpZone; }
int getItemId() const { return ItemId_Event_StopDumpZone; }
protected:
void extractParameters();
};
class Event_ServerMessage : public GenericEvent {
Q_OBJECT
private:
QString message;
public:
Event_ServerMessage(const QString &_message = QString());
QString getMessage() const { return message; }
static ProtocolItem *newItem() { return new Event_ServerMessage; }
int getItemId() const { return ItemId_Event_ServerMessage; }
protected:
void extractParameters();
};
class Event_GameJoined : public GenericEvent {
Q_OBJECT
private:
int gameId;
bool spectator;
public:
Event_GameJoined(int _gameId = -1, bool _spectator = false);
int getGameId() const { return gameId; }
bool getSpectator() const { return spectator; }
static ProtocolItem *newItem() { return new Event_GameJoined; }
int getItemId() const { return ItemId_Event_GameJoined; }
protected:
void extractParameters();
};
class Event_ChatJoinChannel : public ChatEvent {
Q_OBJECT
private:
QString playerName;
public:
Event_ChatJoinChannel(const QString &_channel = QString(), const QString &_playerName = QString());
QString getPlayerName() const { return playerName; }
static ProtocolItem *newItem() { return new Event_ChatJoinChannel; }
int getItemId() const { return ItemId_Event_ChatJoinChannel; }
protected:
void extractParameters();
};
class Event_ChatLeaveChannel : public ChatEvent {
Q_OBJECT
private:
QString playerName;
public:
Event_ChatLeaveChannel(const QString &_channel = QString(), const QString &_playerName = QString());
QString getPlayerName() const { return playerName; }
static ProtocolItem *newItem() { return new Event_ChatLeaveChannel; }
int getItemId() const { return ItemId_Event_ChatLeaveChannel; }
protected:
void extractParameters();
};
class Event_ChatSay : public ChatEvent {
Q_OBJECT
private:
QString playerName;
QString message;
public:
Event_ChatSay(const QString &_channel = QString(), const QString &_playerName = QString(), const QString &_message = QString());
QString getPlayerName() const { return playerName; }
QString getMessage() const { return message; }
static ProtocolItem *newItem() { return new Event_ChatSay; }
int getItemId() const { return ItemId_Event_ChatSay; }
protected:
void extractParameters();
};
#endif